[Plugin] ClothWorks v1.8.0 - 28 Apr 2024
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Thank you Alejandro, I stand corrected!
Also, you can export frames as OBJ files for use in another program as well. Pretty snazzy.
Still, animations are not the primary use of this tool. It is certainly not at this time worked into any sort of animation workflow within SketchUp, which is understandable given it's nature.
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Here's a bit of a mix with SUbD to make a rudimentary bed.
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How can I create wrinkles? Like in a piece of cloth in a chair or bed, something like that
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@smashor said:
How can I create wrinkles? Like in a piece of cloth in a chair or bed, something like that
Have you looked at any of the tutorial videos or the user manual in the first post of the thread!?
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Ok then, explain where you are having a problem and attach your model so we can see what the problem might be.
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Hi Anton, Dave Harned here, friend of Pete Stoppel. Congratulations on Clothworks; phenomenal piece of work!
I have two quick questions:
- I can't seem to figure out how to drape a cloth so that it tucks into crevices fully, like a slip cover falling down "into" a sofa. I suspect the solution is to form a basic slip cover as opposed to draping a flat cloth, but wanted to ask.
- Kind of related to that ... could you envision a way to use Clothworks to make ocean waves? I would kill for the ability to create realistic waves hitting a beach, but so far I can't seem to manage it in SU. I tried draping cloth over "humps" that I've "Skattered" over a surface, but I haven't quite been able to achieve what I'm trying to.
Happy for any feedback. Thank you again for creating Clothworks for our community! Dave
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The higher the resolution of the cloth the better the drape result. This does mean the simulation runs slower to compute the draping.
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@box said:
Here's a bit of a mix with SUbD to make a rudimentary bed.
Very cool. Are those dimples made using pins on the underside of the cloth?
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@hieru said:
pins on the underside of the cloth?
not on the underside, right there on top, just with the pin layer turned off.
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Pins have a falloff range based on there size.
Well worth playing around with the scale to get very interesting results and surprises.
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@anton_s said:
@marvsweden said:
Purchased. It's going to be exciting using it.
I'm on Mac/SU2018 and the toggle UI window/button doesn't work. It shows up once but if I toggle it by hitting the button it never shows up again until i shut down and restart SU.Thanks for an important report! I will fix this by as soon as tomorrow (if possible).
Also found that I have to activate license on each SU restart.
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A fix for that on Mac should come next. It occurs when you shutdown a Mac.
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I was trying to make something like this, both cloths, but I cant quite the wrinkles and I dont know how I could do it like the part next to the pillow, thats folded up
https://3dwarehouse.sketchup.com/model/uebe6e91a-69a0-4b69-8d12-e1d2e7677e44/37-Cama-Solteiro
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@david harned said:
Hi Anton, Dave Harned here, friend of Pete Stoppel. Congratulations on Clothworks; phenomenal piece of work!
Thank you, Dave! This plugin needs improvement but overtime with a few releases it will be perfect.
@david harned said:
I can't seem to figure out how to drape a cloth so that it tucks into crevices fully, like a slip cover falling down "into" a sofa. I suspect the solution is to form a basic slip cover as opposed to draping a flat cloth, but wanted to ask.
Drop cloth at an angle with the horizontal, so that more surface are of the cloth covers the part being draped. That way there will be more cloth in an area. Another thing you can do is initially drop cloth with high stiffness and then change it to low stiffness. That way it will reach the corners.
@david harned said:
Kind of related to that ... could you envision a way to use Clothworks to make ocean waves? I would kill for the ability to create realistic waves hitting a beach, but so far I can't seem to manage it in SU. I tried draping cloth over "humps" that I've "Skattered" over a surface, but I haven't quite been able to achieve what I'm trying to.
It is not possible to do waves yet.
The demand for waves and wrinkles is high. It seems that waves and wrinkles are in the same area, so adding one could fulfill the other. I will include this functionality in one of the next releases, which could be used to add linear/radial wave/wrinkle effect to the cloth. Shouldn't be to difficult (if not simple) to code.
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@smashor said:
How can I create wrinkles? Like in a piece of cloth in a chair or bed, something like that
Drop cloth at an angle. Say, 60 degrees with the horizontal. Could produce wrinkles. Then apply loop subdivision and follow with a couple iterations of Laplacian smoothing to eliminte self-overlaps and of course better the result.
Edit: But yes, easy way to add waves and wrinkles will be added in the next release.
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@box said:
Here's a bit of a mix with SUbD to make a rudimentary bed.
Box... One word. Clever! Just clever!
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@huckrorick said:
I don't know if I'll have time to do a lot with this, but I just bought it because watching what people have done with it, or just playing with it, is more fun than the movies.
Great work Anton.Can you post something that explains a bit of how it works? What are the factors that influence the simulation?
I was imagining using it in the design of tent structures and hanging structures. Knowing how it works would help in understanding how to use it and how good it would be for such structures.
Also, the "end" state would be most important in this case.
In ClothWorks, for objects with cloth property, every vertex is treated as a particle. Every edge is treated as spring. Every two linked faces have a bending spring. Same applies to two linked, faceless edges.
As Rich said, the higher the resolution you apply to the cloth, the higher quality result. Performance aspect will be addressed in next release.
Speaking of an end state, once you perform simulation and apply loop subdivision to the cloth, performing simulation over a subdivided cloth will have the cloth behave differently. So, generally, simulation shouldn't be performed on a post-subdivided cloth object.
Also, a small tutorial about tents will come later. Basically, you can make it by creating six pins at a rectangular cloth, with four at cloth corners and two at middle, and raising the two middle pins in simulation (Movable Pins) feature. Ropes (linked edges) could be attached too to make it look as if the ropes are supporting the tent.
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Loaf of bread anyone?
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Nice buns handsome
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