sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Alamo VR/AR project

    Scheduled Pinned Locked Moved WIP
    41 Posts 12 Posters 14.0k Views 12 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • chippwaltersC Offline
      chippwalters
      last edited by

      Working on the texturing. All are Unity renders.

      https://altuit.cloud/web/alamo/30.jpg

      https://altuit.cloud/web/alamo/31.jpg

      https://altuit.cloud/web/alamo/32.jpg

      https://altuit.cloud/web/alamo/33.jpg

      https://altuit.cloud/web/alamo/34.jpg

      Currently working with Cross-Reality technologies

      1 Reply Last reply Reply Quote 0
      • chippwaltersC Offline
        chippwalters
        last edited by

        Finally got the 3D color print back and it looks wonderful.

        https://altuit.cloud/web/alamo/p1.jpg

        https://altuit.cloud/web/alamo/p2.jpg

        https://altuit.cloud/web/alamo/p3.jpg

        https://altuit.cloud/web/alamo/p4.jpg

        https://altuit.cloud/web/alamo/p5.jpg

        Currently working with Cross-Reality technologies

        1 Reply Last reply Reply Quote 0
        • Mike AmosM Offline
          Mike Amos
          last edited by

          Have you thought about making this a card/paper project? Much cheaper and sales could be greater.

          1 Reply Last reply Reply Quote 0
          • chippwaltersC Offline
            chippwalters
            last edited by

            @mike amos said:

            Have you thought about making this a card/paper project? Much cheaper and sales could be greater.

            That's a great idea! Are there SketchUp plugins/tools that can do this?

            Currently working with Cross-Reality technologies

            1 Reply Last reply Reply Quote 0
            • Mike AmosM Offline
              Mike Amos
              last edited by

              There is an unfold plugin somewhere.

              1 Reply Last reply Reply Quote 0
              • bazB Offline
                baz
                last edited by

                @mike amos said:

                There is an unfold plugin somewhere.

                Flattery?

                https://sketchucation.com/pluginstore?pauthor=Pumpkin%20Pirate

                1 Reply Last reply Reply Quote 0
                • C Offline
                  cuttingedge
                  last edited by

                  I so love the 3d print.. how the texture came out is amazng ..Are the colors there right of the 3d print or is it repainted manually.. What kind of printer will give me this detailed output? Very well done...

                  1 Reply Last reply Reply Quote 0
                  • chippwaltersC Offline
                    chippwalters
                    last edited by

                    @cuttingedge said:

                    I so love the 3d print.. how the texture came out is amazng ..Are the colors there right of the 3d print or is it repainted manually.. What kind of printer will give me this detailed output? Very well done...

                    Yes the colors are correct. I added a dirt layer and ambient occlusion layer in Substance Painter. I used Shapeways.com to print it. Cost about $150. You can find out more about the Z-Corp printers half way down this page. They're fairly expensive. I think they start at around $60K.

                    Currently working with Cross-Reality technologies

                    1 Reply Last reply Reply Quote 0
                    • L Offline
                      liam887
                      last edited by

                      Good luck! My VR experiments are still ongoing, on hold a little while I expand my coding skills!

                      VISIT MY ONLINE GALLERY
                      http://www.robotsvdinosaurs.com/

                      1 Reply Last reply Reply Quote 0
                      • chippwaltersC Offline
                        chippwalters
                        last edited by

                        Some more stuff...

                        This tambour was located on the South side of the Alamo and used 4lb cannons to defend the South and East.

                        Gary Zaboly's map of the entire Alamo compound as it existed in 1836

                        https://altuit.cloud/web/alamo/ZabolyMap.jpg

                        The SketchUp model of the tambour

                        https://altuit.cloud/web/alamo/tambour01.jpg

                        https://altuit.cloud/web/alamo/tambour2.jpg

                        A quick SU SketchFX video of same:

                        Currently working with Cross-Reality technologies

                        1 Reply Last reply Reply Quote 0
                        • D Offline
                          db11
                          last edited by

                          @chippwalters said:

                          Currently, I'm working with my new SketchFX Ex extension to figure out a custom render theme and video workflow for these in progress pictures. Here are a few tests..

                          I've looked at this extension and considered adding it to my list of plugins-to-buy. (along with Ambient Occlusion). I really like some of the effects and your examples look great.

                          How have you found it? Are you happy with the output? Is there any performance hit? Does using it without AO severly handicap the avaialble effects? (I use Twilight Render currently)

                          Oh, and the project overall is very impressive... but having seen some of your previous work (e.g. your Hyperloop presentation) I'm not at all surprised. Great work.

                          1 Reply Last reply Reply Quote 0
                          • chippwaltersC Offline
                            chippwalters
                            last edited by

                            I actually really do like the SketchFX extension. If I had to get only one, I'd get the AO one as it helps you design by accurately showing you what the object looks like. Both give you the ability to create some really nice and quick renders and animations. I don't see this as a presentation tool to show finished work, I'd prefer something like Thea or Unity or KeyShot for that.

                            Currently working with Cross-Reality technologies

                            1 Reply Last reply Reply Quote 0
                            • D Offline
                              db11
                              last edited by

                              Thanks for the reply. I imagine I'll probably end up getting both, but I'll likely take your advice and start with AO.

                              1 Reply Last reply Reply Quote 0
                              • chippwaltersC Offline
                                chippwalters
                                last edited by

                                Some more updates. These are Unity screenshots from the Palisades scene, which is the place David Crockett and his men defended the Alamo from. It was supposed to be one of the most vulnerable, but due to Crockett and his sharp shooters, became virtually impenetrable.

                                Ultra low geometry except for the Alamo, which will be optimized next...
                                Also, we'll be adding a better ground texture as well.

                                Of interest, the shader I'm using was created in Amplify Shader for Unity and it's a pretty interesting shader. The goal is to NOT have too many texture maps for mobile AR. So, I've compiled 2 different shaders and the only custom maps per object are a normal and ambient occlusion map. The rest of the texturing is done with only a couple of diffuse and normal maps, plus a noise map for the dirt coming up from the ground. This way I can keep both the polys low AND the number of textures low.

                                https://altuit.cloud/web/alamo/920-1.jpg

                                https://altuit.cloud/web/alamo/920-2.jpg

                                https://altuit.cloud/web/alamo/920-3.jpg

                                https://altuit.cloud/web/alamo/920-4.jpg

                                https://altuit.cloud/web/alamo/920-5.jpg

                                Currently working with Cross-Reality technologies

                                1 Reply Last reply Reply Quote 0
                                • StinkieS Offline
                                  Stinkie
                                  last edited by

                                  👍 ❗

                                  1 Reply Last reply Reply Quote 0
                                  • Mike AmosM Offline
                                    Mike Amos
                                    last edited by

                                    Coming along VERY nicely.

                                    1 Reply Last reply Reply Quote 0
                                    • chippwaltersC Offline
                                      chippwalters
                                      last edited by

                                      More updates.

                                      This is our first real AR test. It's a bit shaky as I'm trying to move a mouse and hold the camera at the same time. No baked textures yet-- still trying to figure out how to do that in Vuforia...

                                      Currently working with Cross-Reality technologies

                                      1 Reply Last reply Reply Quote 0
                                      • Bryan KB Offline
                                        Bryan K
                                        last edited by

                                        Yes, looking good!

                                        See my portfolio at https://delphiscousin.blogspot.com/

                                        1 Reply Last reply Reply Quote 0
                                        • L Offline
                                          liam887
                                          last edited by

                                          This is excellent cant wait for more!

                                          VISIT MY ONLINE GALLERY
                                          http://www.robotsvdinosaurs.com/

                                          1 Reply Last reply Reply Quote 0
                                          • chippwaltersC Offline
                                            chippwalters
                                            last edited by

                                            Some updates. I'm finishing the architecture, though more slowly than I originally intended. Brought on a few new people, including Brad (motion animator) and some other helpful Alamo experts:

                                            James Boddie
                                            Jim is a superb Blender modeler and render and has created various Alamo scenes with INCREDIBLE realism. His 360 view is JUST AMAZING! We're looking to have him help with some of the modeling for the Witte project.

                                            Link Preview Image
                                            The Alamo Plaza as it might have appeared in 1836. The point...

                                            The Alamo Plaza as it might have appeared in 1836. The point of view is about 17 yards from the southwest corner of the Long Barrack (Convento). Just to the right of the Alamo church you can just see the palisade over the low stone wall. The cottonwoods of the Alameda are visible beyond the palisade. To the right of the low stone wall is the kitchen which abuts the Low Barrack and main gate. The 18-pounder cannon is on the platform at the southwest corner. Next to it on the west wall is the blacksmith shop. The Treviño House (Travis’ headquarters) is the thatched-roof building in the middle of the west wall. The defense of the north wall consists of two substantial cannon platforms. Continue to see the north row houses, granary and convento. This 3D model of the Alamo compound is based on: Mark Lemon's The Illustrated Alamo 1836, A Photographic Journey. Abilene: State House Press, 2008. Rendered in Blender. -#Alamo -#Blender

                                            favicon

                                            Kuula (kuula.co)

                                            Check out his main plaza parade, done with Houdini:
                                            https://youtu.be/l6gl0b2-f7c

                                            Another incredible view:
                                            https://youtu.be/OMm9_zsjOxk

                                            Rich Curilla
                                            Rich is a noted Alamo and Bexar expert who has created some very nice SketchUp visualizations of San Antonio during the time of the Alamo siege.

                                            His FB page:
                                            https://www.facebook.com/richard.curilla.5

                                            And a nice article on his curation of the John Wayne Alamo set:
                                            https://www.southbendtribune.com/life/travel/as-it-deteriorates-alamo-set-could-be-forgotten/article_e3304551-9874-56cf-bf3c-6f917d71b27d.html

                                            Here's some test animation work. Obviously not complete, but interesting.

                                            Currently working with Cross-Reality technologies

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement