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    Alamo VR/AR project

    Scheduled Pinned Locked Moved WIP
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    • chippwaltersC Offline
      chippwalters
      last edited by

      I then took the SU cannon into 3D Coat and added distress. There were three objects, one for each material (wood, bronze cannon, and metal). OBJs were exported and UVs added automatically in 3D Coat.

      https://altuit.cloud/web/alamo/3dcdistressed.jpg

      The model was exported as bake targets for Substance Painter and there materials applied, then exported and rendered in Unity.

      https://altuit.cloud/web/alamo/can01.jpg

      https://altuit.cloud/web/alamo/can02.jpg

      Next the model was tweaked in SU to create a low poly version and baked and mapped again in Substance Designer. Here are the two high poly and low poly versions of the cannon side-by-side in Unity.

      https://altuit.cloud/web/alamo/cannonsidebyside.jpg

      Then, the model was voxelized and tweaked in 3DC and made an entire solid for 3D printing. Many of the features had to be 'supersized' in order to meet the material thickness threshold requirements. Here's the under 1M poly finished 3D print model in 3D Coat.

      https://altuit.cloud/web/alamo/3dc3dprint.jpg

      Finally, colors needed to be added for 3D printing in Substance Painter. The same bake targets were added and then adjusted for the supersized details. Also, I only used diffuse maps (no normals, metallic, smoothness) as the color Sandstone material would not reflect the other qualities. The model was mapped, exported to MeshLab and converted x3d for final upload to Shapeways.

      Here's what it should look like when I receive it.

      https://altuit.cloud/web/alamo/cannonsolid.jpg

      Here's a video describing some of this process:

      Currently working with Cross-Reality technologies

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      • Mike AmosM Offline
        Mike Amos
        last edited by

        Looking really good, something to keep an eye on.

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        • chippwaltersC Offline
          chippwalters
          last edited by

          A quick set of animation tests with SketchFX Es:

          Currently working with Cross-Reality technologies

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          • tuna1957T Offline
            tuna1957
            last edited by

            great stuff 👍

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            • chippwaltersC Offline
              chippwalters
              last edited by

              Some more front detailing. The statues were quite the challenge as they started off as huge Zbrush files. I dropped them into 3D Coat, voxelized them and began to close all gaps I could find. I then converted them to surfaces, and 3D Coat has this cool tool called Object-ify (separate) which separates a mesh into only contiguous pieces. There's always junk lying around, and this lets me clean it up and then save out a very high (1M+ polys) mesh for baking.

              I then use 3DC smart decimation to create a very small mesh (all 4 statues are under 900 vertexes each!) and export into SketchUp. I'll bake the original mesh on in Substance later and you can see the result.

              https://altuit.cloud/web/alamo/29.jpg

              Currently working with Cross-Reality technologies

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              • pbacotP Offline
                pbacot
                last edited by

                Pretty advanced stuff (and a lot of work). So you turn the image of the detailed mesh into a texture to apply to the simplified model?

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • chippwaltersC Offline
                  chippwalters
                  last edited by

                  @pbacot said:

                  Pretty advanced stuff (and a lot of work). So you turn the image of the detailed mesh into a texture to apply to the simplified model?

                  I actually turn it into a single normal map, which when applied, adds a lot of detail to the model. It also creates texture targets in the low poly model allowing me to quickly add diffuse maps for parts and pieces of the single OBJ. There's a video on the process:

                  Currently working with Cross-Reality technologies

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                  • chippwaltersC Offline
                    chippwalters
                    last edited by

                    Working on the texturing. All are Unity renders.

                    https://altuit.cloud/web/alamo/30.jpg

                    https://altuit.cloud/web/alamo/31.jpg

                    https://altuit.cloud/web/alamo/32.jpg

                    https://altuit.cloud/web/alamo/33.jpg

                    https://altuit.cloud/web/alamo/34.jpg

                    Currently working with Cross-Reality technologies

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                    • chippwaltersC Offline
                      chippwalters
                      last edited by

                      Finally got the 3D color print back and it looks wonderful.

                      https://altuit.cloud/web/alamo/p1.jpg

                      https://altuit.cloud/web/alamo/p2.jpg

                      https://altuit.cloud/web/alamo/p3.jpg

                      https://altuit.cloud/web/alamo/p4.jpg

                      https://altuit.cloud/web/alamo/p5.jpg

                      Currently working with Cross-Reality technologies

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                      • Mike AmosM Offline
                        Mike Amos
                        last edited by

                        Have you thought about making this a card/paper project? Much cheaper and sales could be greater.

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                        • chippwaltersC Offline
                          chippwalters
                          last edited by

                          @mike amos said:

                          Have you thought about making this a card/paper project? Much cheaper and sales could be greater.

                          That's a great idea! Are there SketchUp plugins/tools that can do this?

                          Currently working with Cross-Reality technologies

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                          • Mike AmosM Offline
                            Mike Amos
                            last edited by

                            There is an unfold plugin somewhere.

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                            • bazB Offline
                              baz
                              last edited by

                              @mike amos said:

                              There is an unfold plugin somewhere.

                              Flattery?

                              https://sketchucation.com/pluginstore?pauthor=Pumpkin%20Pirate

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                              • C Offline
                                cuttingedge
                                last edited by

                                I so love the 3d print.. how the texture came out is amazng ..Are the colors there right of the 3d print or is it repainted manually.. What kind of printer will give me this detailed output? Very well done...

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                                • chippwaltersC Offline
                                  chippwalters
                                  last edited by

                                  @cuttingedge said:

                                  I so love the 3d print.. how the texture came out is amazng ..Are the colors there right of the 3d print or is it repainted manually.. What kind of printer will give me this detailed output? Very well done...

                                  Yes the colors are correct. I added a dirt layer and ambient occlusion layer in Substance Painter. I used Shapeways.com to print it. Cost about $150. You can find out more about the Z-Corp printers half way down this page. They're fairly expensive. I think they start at around $60K.

                                  Currently working with Cross-Reality technologies

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                                  • L Offline
                                    liam887
                                    last edited by

                                    Good luck! My VR experiments are still ongoing, on hold a little while I expand my coding skills!

                                    VISIT MY ONLINE GALLERY
                                    http://www.robotsvdinosaurs.com/

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                                    • chippwaltersC Offline
                                      chippwalters
                                      last edited by

                                      Some more stuff...

                                      This tambour was located on the South side of the Alamo and used 4lb cannons to defend the South and East.

                                      Gary Zaboly's map of the entire Alamo compound as it existed in 1836

                                      https://altuit.cloud/web/alamo/ZabolyMap.jpg

                                      The SketchUp model of the tambour

                                      https://altuit.cloud/web/alamo/tambour01.jpg

                                      https://altuit.cloud/web/alamo/tambour2.jpg

                                      A quick SU SketchFX video of same:

                                      Currently working with Cross-Reality technologies

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                                      • D Offline
                                        db11
                                        last edited by

                                        @chippwalters said:

                                        Currently, I'm working with my new SketchFX Ex extension to figure out a custom render theme and video workflow for these in progress pictures. Here are a few tests..

                                        I've looked at this extension and considered adding it to my list of plugins-to-buy. (along with Ambient Occlusion). I really like some of the effects and your examples look great.

                                        How have you found it? Are you happy with the output? Is there any performance hit? Does using it without AO severly handicap the avaialble effects? (I use Twilight Render currently)

                                        Oh, and the project overall is very impressive... but having seen some of your previous work (e.g. your Hyperloop presentation) I'm not at all surprised. Great work.

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                                        • chippwaltersC Offline
                                          chippwalters
                                          last edited by

                                          I actually really do like the SketchFX extension. If I had to get only one, I'd get the AO one as it helps you design by accurately showing you what the object looks like. Both give you the ability to create some really nice and quick renders and animations. I don't see this as a presentation tool to show finished work, I'd prefer something like Thea or Unity or KeyShot for that.

                                          Currently working with Cross-Reality technologies

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                                          • D Offline
                                            db11
                                            last edited by

                                            Thanks for the reply. I imagine I'll probably end up getting both, but I'll likely take your advice and start with AO.

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