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    Alamo VR/AR project

    Scheduled Pinned Locked Moved WIP
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    • chippwaltersC Offline
      chippwalters
      last edited by

      A quick set of animation tests with SketchFX Es:

      Currently working with Cross-Reality technologies

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      • tuna1957T Offline
        tuna1957
        last edited by

        great stuff πŸ‘

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        • chippwaltersC Offline
          chippwalters
          last edited by

          Some more front detailing. The statues were quite the challenge as they started off as huge Zbrush files. I dropped them into 3D Coat, voxelized them and began to close all gaps I could find. I then converted them to surfaces, and 3D Coat has this cool tool called Object-ify (separate) which separates a mesh into only contiguous pieces. There's always junk lying around, and this lets me clean it up and then save out a very high (1M+ polys) mesh for baking.

          I then use 3DC smart decimation to create a very small mesh (all 4 statues are under 900 vertexes each!) and export into SketchUp. I'll bake the original mesh on in Substance later and you can see the result.

          https://altuit.cloud/web/alamo/29.jpg

          Currently working with Cross-Reality technologies

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          • pbacotP Offline
            pbacot
            last edited by

            Pretty advanced stuff (and a lot of work). So you turn the image of the detailed mesh into a texture to apply to the simplified model?

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • chippwaltersC Offline
              chippwalters
              last edited by

              @pbacot said:

              Pretty advanced stuff (and a lot of work). So you turn the image of the detailed mesh into a texture to apply to the simplified model?

              I actually turn it into a single normal map, which when applied, adds a lot of detail to the model. It also creates texture targets in the low poly model allowing me to quickly add diffuse maps for parts and pieces of the single OBJ. There's a video on the process:

              Currently working with Cross-Reality technologies

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              • chippwaltersC Offline
                chippwalters
                last edited by

                Working on the texturing. All are Unity renders.

                https://altuit.cloud/web/alamo/30.jpg

                https://altuit.cloud/web/alamo/31.jpg

                https://altuit.cloud/web/alamo/32.jpg

                https://altuit.cloud/web/alamo/33.jpg

                https://altuit.cloud/web/alamo/34.jpg

                Currently working with Cross-Reality technologies

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                • chippwaltersC Offline
                  chippwalters
                  last edited by

                  Finally got the 3D color print back and it looks wonderful.

                  https://altuit.cloud/web/alamo/p1.jpg

                  https://altuit.cloud/web/alamo/p2.jpg

                  https://altuit.cloud/web/alamo/p3.jpg

                  https://altuit.cloud/web/alamo/p4.jpg

                  https://altuit.cloud/web/alamo/p5.jpg

                  Currently working with Cross-Reality technologies

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                  • Mike AmosM Offline
                    Mike Amos
                    last edited by

                    Have you thought about making this a card/paper project? Much cheaper and sales could be greater.

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                    • chippwaltersC Offline
                      chippwalters
                      last edited by

                      @mike amos said:

                      Have you thought about making this a card/paper project? Much cheaper and sales could be greater.

                      That's a great idea! Are there SketchUp plugins/tools that can do this?

                      Currently working with Cross-Reality technologies

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                      • Mike AmosM Offline
                        Mike Amos
                        last edited by

                        There is an unfold plugin somewhere.

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                        • bazB Offline
                          baz
                          last edited by

                          @mike amos said:

                          There is an unfold plugin somewhere.

                          Flattery?

                          https://sketchucation.com/pluginstore?pauthor=Pumpkin%20Pirate

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                          • C Offline
                            cuttingedge
                            last edited by

                            I so love the 3d print.. how the texture came out is amazng ..Are the colors there right of the 3d print or is it repainted manually.. What kind of printer will give me this detailed output? Very well done...

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                            • chippwaltersC Offline
                              chippwalters
                              last edited by

                              @cuttingedge said:

                              I so love the 3d print.. how the texture came out is amazng ..Are the colors there right of the 3d print or is it repainted manually.. What kind of printer will give me this detailed output? Very well done...

                              Yes the colors are correct. I added a dirt layer and ambient occlusion layer in Substance Painter. I used Shapeways.com to print it. Cost about $150. You can find out more about the Z-Corp printers half way down this page. They're fairly expensive. I think they start at around $60K.

                              Currently working with Cross-Reality technologies

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                              • L Offline
                                liam887
                                last edited by

                                Good luck! My VR experiments are still ongoing, on hold a little while I expand my coding skills!

                                VISIT MY ONLINE GALLERY
                                http://www.robotsvdinosaurs.com/

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                                • chippwaltersC Offline
                                  chippwalters
                                  last edited by

                                  Some more stuff...

                                  This tambour was located on the South side of the Alamo and used 4lb cannons to defend the South and East.

                                  Gary Zaboly's map of the entire Alamo compound as it existed in 1836

                                  https://altuit.cloud/web/alamo/ZabolyMap.jpg

                                  The SketchUp model of the tambour

                                  https://altuit.cloud/web/alamo/tambour01.jpg

                                  https://altuit.cloud/web/alamo/tambour2.jpg

                                  A quick SU SketchFX video of same:

                                  Currently working with Cross-Reality technologies

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                                  • D Offline
                                    db11
                                    last edited by

                                    @chippwalters said:

                                    Currently, I'm working with my new SketchFX Ex extension to figure out a custom render theme and video workflow for these in progress pictures. Here are a few tests..

                                    I've looked at this extension and considered adding it to my list of plugins-to-buy. (along with Ambient Occlusion). I really like some of the effects and your examples look great.

                                    How have you found it? Are you happy with the output? Is there any performance hit? Does using it without AO severly handicap the avaialble effects? (I use Twilight Render currently)

                                    Oh, and the project overall is very impressive... but having seen some of your previous work (e.g. your Hyperloop presentation) I'm not at all surprised. Great work.

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                                    • chippwaltersC Offline
                                      chippwalters
                                      last edited by

                                      I actually really do like the SketchFX extension. If I had to get only one, I'd get the AO one as it helps you design by accurately showing you what the object looks like. Both give you the ability to create some really nice and quick renders and animations. I don't see this as a presentation tool to show finished work, I'd prefer something like Thea or Unity or KeyShot for that.

                                      Currently working with Cross-Reality technologies

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                                      • D Offline
                                        db11
                                        last edited by

                                        Thanks for the reply. I imagine I'll probably end up getting both, but I'll likely take your advice and start with AO.

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                                        • chippwaltersC Offline
                                          chippwalters
                                          last edited by

                                          Some more updates. These are Unity screenshots from the Palisades scene, which is the place David Crockett and his men defended the Alamo from. It was supposed to be one of the most vulnerable, but due to Crockett and his sharp shooters, became virtually impenetrable.

                                          Ultra low geometry except for the Alamo, which will be optimized next...
                                          Also, we'll be adding a better ground texture as well.

                                          Of interest, the shader I'm using was created in Amplify Shader for Unity and it's a pretty interesting shader. The goal is to NOT have too many texture maps for mobile AR. So, I've compiled 2 different shaders and the only custom maps per object are a normal and ambient occlusion map. The rest of the texturing is done with only a couple of diffuse and normal maps, plus a noise map for the dirt coming up from the ground. This way I can keep both the polys low AND the number of textures low.

                                          https://altuit.cloud/web/alamo/920-1.jpg

                                          https://altuit.cloud/web/alamo/920-2.jpg

                                          https://altuit.cloud/web/alamo/920-3.jpg

                                          https://altuit.cloud/web/alamo/920-4.jpg

                                          https://altuit.cloud/web/alamo/920-5.jpg

                                          Currently working with Cross-Reality technologies

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                                          • StinkieS Offline
                                            Stinkie
                                            last edited by

                                            πŸ‘ ❗

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