sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Alamo VR/AR project

    Scheduled Pinned Locked Moved WIP
    41 Posts 12 Posters 14.0k Views 12 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • tuna1957T Offline
      tuna1957
      last edited by

      great stuff ๐Ÿ‘

      1 Reply Last reply Reply Quote 0
      • chippwaltersC Offline
        chippwalters
        last edited by

        Some more front detailing. The statues were quite the challenge as they started off as huge Zbrush files. I dropped them into 3D Coat, voxelized them and began to close all gaps I could find. I then converted them to surfaces, and 3D Coat has this cool tool called Object-ify (separate) which separates a mesh into only contiguous pieces. There's always junk lying around, and this lets me clean it up and then save out a very high (1M+ polys) mesh for baking.

        I then use 3DC smart decimation to create a very small mesh (all 4 statues are under 900 vertexes each!) and export into SketchUp. I'll bake the original mesh on in Substance later and you can see the result.

        https://altuit.cloud/web/alamo/29.jpg

        Currently working with Cross-Reality technologies

        1 Reply Last reply Reply Quote 0
        • pbacotP Offline
          pbacot
          last edited by

          Pretty advanced stuff (and a lot of work). So you turn the image of the detailed mesh into a texture to apply to the simplified model?

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

          1 Reply Last reply Reply Quote 0
          • chippwaltersC Offline
            chippwalters
            last edited by

            @pbacot said:

            Pretty advanced stuff (and a lot of work). So you turn the image of the detailed mesh into a texture to apply to the simplified model?

            I actually turn it into a single normal map, which when applied, adds a lot of detail to the model. It also creates texture targets in the low poly model allowing me to quickly add diffuse maps for parts and pieces of the single OBJ. There's a video on the process:

            Currently working with Cross-Reality technologies

            1 Reply Last reply Reply Quote 0
            • chippwaltersC Offline
              chippwalters
              last edited by

              Working on the texturing. All are Unity renders.

              https://altuit.cloud/web/alamo/30.jpg

              https://altuit.cloud/web/alamo/31.jpg

              https://altuit.cloud/web/alamo/32.jpg

              https://altuit.cloud/web/alamo/33.jpg

              https://altuit.cloud/web/alamo/34.jpg

              Currently working with Cross-Reality technologies

              1 Reply Last reply Reply Quote 0
              • chippwaltersC Offline
                chippwalters
                last edited by

                Finally got the 3D color print back and it looks wonderful.

                https://altuit.cloud/web/alamo/p1.jpg

                https://altuit.cloud/web/alamo/p2.jpg

                https://altuit.cloud/web/alamo/p3.jpg

                https://altuit.cloud/web/alamo/p4.jpg

                https://altuit.cloud/web/alamo/p5.jpg

                Currently working with Cross-Reality technologies

                1 Reply Last reply Reply Quote 0
                • Mike AmosM Offline
                  Mike Amos
                  last edited by

                  Have you thought about making this a card/paper project? Much cheaper and sales could be greater.

                  1 Reply Last reply Reply Quote 0
                  • chippwaltersC Offline
                    chippwalters
                    last edited by

                    @mike amos said:

                    Have you thought about making this a card/paper project? Much cheaper and sales could be greater.

                    That's a great idea! Are there SketchUp plugins/tools that can do this?

                    Currently working with Cross-Reality technologies

                    1 Reply Last reply Reply Quote 0
                    • Mike AmosM Offline
                      Mike Amos
                      last edited by

                      There is an unfold plugin somewhere.

                      1 Reply Last reply Reply Quote 0
                      • bazB Offline
                        baz
                        last edited by

                        @mike amos said:

                        There is an unfold plugin somewhere.

                        Flattery?

                        https://sketchucation.com/pluginstore?pauthor=Pumpkin%20Pirate

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          cuttingedge
                          last edited by

                          I so love the 3d print.. how the texture came out is amazng ..Are the colors there right of the 3d print or is it repainted manually.. What kind of printer will give me this detailed output? Very well done...

                          1 Reply Last reply Reply Quote 0
                          • chippwaltersC Offline
                            chippwalters
                            last edited by

                            @cuttingedge said:

                            I so love the 3d print.. how the texture came out is amazng ..Are the colors there right of the 3d print or is it repainted manually.. What kind of printer will give me this detailed output? Very well done...

                            Yes the colors are correct. I added a dirt layer and ambient occlusion layer in Substance Painter. I used Shapeways.com to print it. Cost about $150. You can find out more about the Z-Corp printers half way down this page. They're fairly expensive. I think they start at around $60K.

                            Currently working with Cross-Reality technologies

                            1 Reply Last reply Reply Quote 0
                            • L Offline
                              liam887
                              last edited by

                              Good luck! My VR experiments are still ongoing, on hold a little while I expand my coding skills!

                              VISIT MY ONLINE GALLERY
                              http://www.robotsvdinosaurs.com/

                              1 Reply Last reply Reply Quote 0
                              • chippwaltersC Offline
                                chippwalters
                                last edited by

                                Some more stuff...

                                This tambour was located on the South side of the Alamo and used 4lb cannons to defend the South and East.

                                Gary Zaboly's map of the entire Alamo compound as it existed in 1836

                                https://altuit.cloud/web/alamo/ZabolyMap.jpg

                                The SketchUp model of the tambour

                                https://altuit.cloud/web/alamo/tambour01.jpg

                                https://altuit.cloud/web/alamo/tambour2.jpg

                                A quick SU SketchFX video of same:

                                Currently working with Cross-Reality technologies

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  db11
                                  last edited by

                                  @chippwalters said:

                                  Currently, I'm working with my new SketchFX Ex extension to figure out a custom render theme and video workflow for these in progress pictures. Here are a few tests..

                                  I've looked at this extension and considered adding it to my list of plugins-to-buy. (along with Ambient Occlusion). I really like some of the effects and your examples look great.

                                  How have you found it? Are you happy with the output? Is there any performance hit? Does using it without AO severly handicap the avaialble effects? (I use Twilight Render currently)

                                  Oh, and the project overall is very impressive... but having seen some of your previous work (e.g. your Hyperloop presentation) I'm not at all surprised. Great work.

                                  1 Reply Last reply Reply Quote 0
                                  • chippwaltersC Offline
                                    chippwalters
                                    last edited by

                                    I actually really do like the SketchFX extension. If I had to get only one, I'd get the AO one as it helps you design by accurately showing you what the object looks like. Both give you the ability to create some really nice and quick renders and animations. I don't see this as a presentation tool to show finished work, I'd prefer something like Thea or Unity or KeyShot for that.

                                    Currently working with Cross-Reality technologies

                                    1 Reply Last reply Reply Quote 0
                                    • D Offline
                                      db11
                                      last edited by

                                      Thanks for the reply. I imagine I'll probably end up getting both, but I'll likely take your advice and start with AO.

                                      1 Reply Last reply Reply Quote 0
                                      • chippwaltersC Offline
                                        chippwalters
                                        last edited by

                                        Some more updates. These are Unity screenshots from the Palisades scene, which is the place David Crockett and his men defended the Alamo from. It was supposed to be one of the most vulnerable, but due to Crockett and his sharp shooters, became virtually impenetrable.

                                        Ultra low geometry except for the Alamo, which will be optimized next...
                                        Also, we'll be adding a better ground texture as well.

                                        Of interest, the shader I'm using was created in Amplify Shader for Unity and it's a pretty interesting shader. The goal is to NOT have too many texture maps for mobile AR. So, I've compiled 2 different shaders and the only custom maps per object are a normal and ambient occlusion map. The rest of the texturing is done with only a couple of diffuse and normal maps, plus a noise map for the dirt coming up from the ground. This way I can keep both the polys low AND the number of textures low.

                                        https://altuit.cloud/web/alamo/920-1.jpg

                                        https://altuit.cloud/web/alamo/920-2.jpg

                                        https://altuit.cloud/web/alamo/920-3.jpg

                                        https://altuit.cloud/web/alamo/920-4.jpg

                                        https://altuit.cloud/web/alamo/920-5.jpg

                                        Currently working with Cross-Reality technologies

                                        1 Reply Last reply Reply Quote 0
                                        • StinkieS Offline
                                          Stinkie
                                          last edited by

                                          ๐Ÿ‘ โ—

                                          1 Reply Last reply Reply Quote 0
                                          • Mike AmosM Offline
                                            Mike Amos
                                            last edited by

                                            Coming along VERY nicely.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement