WebGL
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Does anyone publish their models in a WebGL format?
If so, what software do you use to generate the WebGL?
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I personally use CopperCube from Ambiera. It is very easy to learn to use and can publish good looking WebGL scenes/html pages. CopperCube has no problems importing Collada files from Sketchup.http://www.ambiera.com/coppercube/
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If you’re looking to have your models viewable on a web page then you might want to look at SketchFab, here’s a link to models I’ve uploaded https://sketchfab.com/dma-ni/models and here’s one in action on a page https://www.dma-ni.com/dma_projects/dma_view_proj/maghereagh-kilkerley-dundalk (click the ‘view in 3d’ button)
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@paul russam said:
If you’re looking to have your models viewable on a web page then you might want to look at SketchFab, here’s a link to models I’ve uploaded https://sketchfab.com/dma-ni/models and here’s one in action on a page https://www.dma-ni.com/dma_projects/dma_view_proj/maghereagh-kilkerley-dundalk (click the ‘view in 3d’ button)
Yes, I have some test models out there also. It is a good product but I am looking for a little more flexibility than what it does (at least currently). I have been testing SimLab Composer. I like it because of the following features:
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Allows me to host the pages on my own server (not tied to their portal)
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Allows me to add a fair amount of interactivity to the model and the web page:
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Animation of both scenes and geometry
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Links to display annotations (they call them message boxes), URLs, change object materials, and show/hide objects. These items can be achieved with both links within the model or via links on the web page itself.
Pretty powerful stuff IMO.
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