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    • ntxdaveN Offline
      ntxdave
      last edited by

      Does anyone publish their models in a WebGL format?

      If so, what software do you use to generate the WebGL?

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      • T Offline
        Tito
        last edited by

        I personally use CopperCube from Ambiera. It is very easy to learn to use and can publish good looking WebGL scenes/html pages. CopperCube has no problems importing Collada files from Sketchup.http://www.ambiera.com/coppercube/

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        • Paul RussamP Offline
          Paul Russam
          last edited by

          If you’re looking to have your models viewable on a web page then you might want to look at SketchFab, here’s a link to models I’ve uploaded https://sketchfab.com/dma-ni/models and here’s one in action on a page https://www.dma-ni.com/dma_projects/dma_view_proj/maghereagh-kilkerley-dundalk (click the ‘view in 3d’ button)

          Paul Russam
          English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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          • ntxdaveN Offline
            ntxdave
            last edited by

            @paul russam said:

            If you’re looking to have your models viewable on a web page then you might want to look at SketchFab, here’s a link to models I’ve uploaded https://sketchfab.com/dma-ni/models and here’s one in action on a page https://www.dma-ni.com/dma_projects/dma_view_proj/maghereagh-kilkerley-dundalk (click the ‘view in 3d’ button)

            Yes, I have some test models out there also. It is a good product but I am looking for a little more flexibility than what it does (at least currently). I have been testing SimLab Composer. I like it because of the following features:

            • Allows me to host the pages on my own server (not tied to their portal)

            • Allows me to add a fair amount of interactivity to the model and the web page:

            • Animation of both scenes and geometry

            • Links to display annotations (they call them message boxes), URLs, change object materials, and show/hide objects. These items can be achieved with both links within the model or via links on the web page itself.

            Pretty powerful stuff IMO.

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