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    Delete a list of components by their definitions.

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @tntdavid said:

      Your method works very well and offers new benefits.

      It is TIG's method with a few extra "bells and whistles".

      @tntdavid said:

      I noticed a small problem:
      How to avoid deleting the texture of 'CUBE', if it is used elsewhere in SketchUp?

      I'll look at it today a bit and see if there is an issue.

      EDIT: Okay, YES I see the issue. The method does not check the model level entities collection for used materials (on primitive entity objects.)

      I'm not here much anymore.

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        
        # To test;
        # purge_comps('CUBE','TOTO','LOLA')
        # ... or;
        # del = ['CUBE','TOTO','LOLA']
        # purge_comps(del)
        #
        # ver; 2.0
        
        def purge_comps(*cnames)
          #
          return false if cnames.empty?
          cnames.flatten!
          #
          match = /#{cnames.join('|')}/
          #
          model=Sketchup.active_model
          # collect matching definitions
          defstogo=model.definitions.find_all{|d| d.name =~ match }
          return 0 if defstogo.empty?
          # collect materials.
          matstogo=[]
          defstogo.each{|d|
            # first used by instances
            d.instances.each{|i|
              matstogo << i.material unless matstogo.include?(i.material)
            }
            # now used by its entities
            d.entities.each{|e|
              matstogo << e.material unless matstogo.include?(e.material)
              ( matstogo << e.back_material unless matstogo.include?(e.back_material) ) if e.is_a?(Sketchup;;Face)
            }
          }
          matstogo.compact!
          matstogo.uniq!
          # now check if materials used elsewhere
          defsNOTtogo=model.definitions.find_all{|d| ! d.name =~ match }
          # collect materials.
          matsNOTtogo=[]
          defsNOTtogo.each{|d|
            # first used by instances
            d.instances.each{|i|
              matsNOTtogo << i.material unless matsNOTtogo.include?(i.material)
            }
            # now used by its entities
            d.entities.each{|e|
              matsNOTtogo << e.material unless matsNOTtogo.include?(e.material)
              ( matsNOTtogo << e.back_material unless matsNOTtogo.include?(e.back_material) ) if e.is_a?(Sketchup;;Face)
            }
          }
          # now used by model entities
          model.entities.each{|e|
            matsNOTtogo << e.material unless matsNOTtogo.include?(e.material)
            ( matsNOTtogo << e.back_material unless matsNOTtogo.include?(e.back_material) ) if e.is_a?(Sketchup;;Face)
          }
          matsNOTtogo.compact!
          matsNOTtogo.uniq!
          # now reduce matstogo as necessary...
          matstogo.clone.each{|e|
            matstogo.delete(e) if matsNOTtogo.include?(e)
          }
          #
          defsgone = defstogo.size
          matsgone = matstogo.size
          # start and operation to ensure Garbage Collection works...
          model.start_operation('Purger', true)
          # now delete the selected entities
          defstogo.each{|d| d.entities.clear! }
          # now delete the unneeded materials
          matstogo.each{|m| model.materials.remove(m) }
          # clear the arrays of references to deleted objects;
          matstogo.clear
          defstogo.clear
          # commit
          model.commit_operation
          msg = "#{defsgone} definitions purged\n#{matsgone} materials purged"
          puts msg
          UI.messagebox(msg,MB_OK)
          return defsgone
        end
        
        

        I'm not here much anymore.

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        • TNTDAVIDT Offline
          TNTDAVID
          last edited by

          **Thanks for your reactivity Dan.

          Your solution works in the most by cases, but not all the time.

          The texture applied to TOTO should not be removed because it is used by the 4 Rectangle to Left:

          http://i.imgur.com/ywPqHyg.gif

          This mistake this product on my Click-Cuisine 2 furniture, and therefore makes the method unusable.

          Here's the SKP file:

          CubeLolaToto2.skp

          If you test your code on other examples the problem will not exist! 😮

          For this reason the problem is strange and requires an investigation.

          Thank you in advance for your help.

          David**

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            @tntdavid said:

            For this reason the problem is strange and requires an investigation.

            I agree. Sounds like a good learning experience for you.
            I'll let you do the investigation, and fix it.

            @tntdavid said:

            Thank you in advance for your help.

            I've given you enough help for now.

            Your turn to do some of the work. 😉

            I'm not here much anymore.

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            • TNTDAVIDT Offline
              TNTDAVID
              last edited by

              **Hello,

              You are right Dan, for the moment I still have not found a solution.

              I'm stubborn and I'd end up finding it!

              Thanks for your example Dirven ☀

              I have tested your code and the components are all removed from the SketchUp scene but nothing is purged.

              Is this normal?

              Edite:

              The Ruby console returns this message when I trigger your method.

              Error; #<NameError; undefined local variable or method `i' for Teste;Module>
              C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;60;in `block in purge_comps_n_mats'
              C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;56;in `each'
              C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;56;in `purge_comps_n_mats'
              C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;75;in `purge_comps'
              C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;85;in `block in singleton class'
              SketchUp;1;in `call'
              

              Thank you**

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              • D Offline
                driven
                last edited by

                edited my example...

                line 55 i is now item...

                john

                learn from the mistakes of others, you may not live long enough to make them all yourself...

                1 Reply Last reply Reply Quote 0
                • D Offline
                  driven
                  last edited by

                  another way is to Hash the materials and set values for each...

                    def purge_comps_n_mats(*args)
                    model  = Sketchup.active_model
                    defs   = model.definitions
                    sel    = model.selection
                    view   = model.active_view
                    ents   = model.active_entities
                    mats   = model.materials
                    # add a hasj for materials and entities
                    mats_h = Hash[mats.zip([1] * mats.size)]
                  
                    # this means you don't have to get Regexp right yourself
                    names = Regexp.union(args)
                    # this is similar to defs.to_a.dup.flatten
                    list = defs.find_all { |d| d }
                    # we will still only use one operation as v17 will error
                    model.start_operation('mats')
                  
                  
                    list.each do |defn|
                      defn.instances.each do |i|
                  
                         ######################
                         # optional 'showtime' for testing
                  	sel.add(i)
                  	view.refresh
                  	sleep 0.2
                  	######################
                  
                        dents = defn.entities
                        if defn.name =~ names
                          # get rid of the comps checking their materials
                           mats_h[defn.material] = 3 unless defn.material.nil?
                           mats_h[i.material] = 3 unless i.material.nil?
                           dents.to_a.each do |item|
                            mats_h[item.material] = 3 if item.respond_to? ;material
                            mats_h[item.back_material] = 3 if item.respond_to? ;back_material
                          end
                  	# delete the instance
                  	ents.erase_entities(i)
                        else
                          mats_h[defn.material] = 2 unless defn.material.nil?
                          mats_h[i.material] = 2 unless i.material.nil?
                          dents.to_a.each do |item|
                            mats_h[item.material] = 2 if item.respond_to? ;material
                            mats_h[item.back_material] = 2 if item.respond_to? ;back_material
                          end
                        end
                      end
                    end
                  
                    ents.to_a.each do |item|
                  
                  		######################
                  		# optional 'showtime' for testing
                  		sel.add(item)
                  		view.refresh
                  		sleep 0.2
                  		######################
                  
                      mats_h[item.material] = 2 if item.respond_to? ;material
                      mats_h[item.back_material] = 2 if item.respond_to? ;back_material
                    end
                  
                     mats_h.each { |k, v| mats.remove(k) unless k.nil? || v != 3 }
                  
                    model.commit_operation #
                  end
                  
                  purge_comps_n_mats('CUBE', 'TOTO', 'LOLA')
                  
                  

                  john

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • TNTDAVIDT Offline
                    TNTDAVID
                    last edited by

                    **Thank you driven, your solution works well but encounters the same problem as that of TIG enhanced by Dan.

                    The materials applied to the "subcomponents" are not seen by the 2 methods.

                    To be more precise, here is an example in image:

                    http://i.imgur.com/JSGr1lZ.gif

                    The goal is that the texture "CUBE" is not deleted because it is used by "Nested component".

                    Perhaps the solution would be to ask both methods to explore all the subcomponents in SketchUp and collect the materials so as not to delete them?

                    How to write this in ruby?

                    I could find a solution by modifying the components of Click-Cuisine 2, but the ideal would be to solve the problem with the code.

                    If you want to try, here is the SKP file of the example:

                    CUBE.skp

                    Thank you**

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                    • D Offline
                      driven
                      last edited by

                      you must have changed something because it does work for me...

                      did you read the code?

                      it collects all nested materials from 'everything' before removing any materials...

                      click image to see gif:it_wors.gif

                      attach your test code...

                      john

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • TNTDAVIDT Offline
                        TNTDAVID
                        last edited by

                        **Yes I read your code driven and am surprised that it does not work for me.

                        You are right in my last SKP example, your method works.

                        Make a test with this example:

                        CubeLolaToto2.skp

                        You will see that the texture of "TOTO" will be deleted.**

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                        • TNTDAVIDT Offline
                          TNTDAVID
                          last edited by

                          **I can not understand why the texture applied to "TOTO" is purged.

                          If I go through "purge_unused" the texture "TOTO" is not deleted.

                          So I'll get around the problem with another method.

                          To delete a list of materials, I can write this:

                          mat_names = ['TOTO','LOLA','CUBE']
                          materials = Sketchup.active_model.materials
                          mat_names.each{|mnj| materials.remove(mnj)}
                          

                          Can we do the same with "purge_unused", so that the unused materials of the list are deleted?

                          Thank you for your help.**

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