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    Delete a list of components by their definitions.

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    • TIGT Offline
      TIG Moderator
      last edited by

      When I wrote match=/BOX/
      That is a regular expression.

      You wrote match=['BOX']
      That's an array containing a string...

      They are not the same thing !!

      So you need to try with a better set of variables !

      When I set a variable like matstogo=[] it's making an empty array to which we add elements...

      What made you think you need to diverge from my guidance ??

      TIG

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      • TNTDAVIDT Offline
        TNTDAVID
        last edited by

        @tntdavid said:

        What made you think you need to diverge from my guidance ?

        **I used a array to "match" because there will be several different definitions to delete.

        As in your code you use:

        defstogo.each {| d |

        It seemed to me that "each" was used to browse a array.

        Your code works perfectly for a single definition, what if we have "CUBE", "TOTO" and "LOLA" to delete?

        For matstogo I did not know that it was possible to collect materials of a definition without naming them. I'm still surprised by the Ruby.

        Thank you for your help.

        David**

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        • TNTDAVIDT Offline
          TNTDAVID
          last edited by

          **Hello Dan Rathbun and thank you for your help.

          @dan rathbun said:

          Then either you wrap what TIG showed you into a method, and call it 3 times from a loop:

          How to write the loop?

          I have done several tests and I still get this error message:

          Error; # <SyntaxError; <main>; syntax error, unexpected '|'
          For cname in ['CUBE', 'TOTO', 'LOLA'] do | cname |
          
                                                   ^>
          

          Then I tried your method by adding:

          Cnames = ['CUBE', 'TOTO', 'LOLA']

          The ruby console returns:

          purge_comps
          

          But nothing changes in SketchUp. 😲

          I have to move on from something obvious that I can not understand.

          Thank you in advance for your help.**

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          • sdmitchS Offline
            sdmitch
            last edited by

            @dan rathbun said:

            Then either you wrap what TIG showed you into a method, and call it 3 times from a loop:

            Error; # <SyntaxError; <main>; syntax error, unexpected '|'
            For cname in ['CUBE', 'TOTO', 'LOLA'] do | cname |
            
                                                     ^>
            

            You are trying to define the variable "cname" twice in the same statement. delete the do | cname |

            As usual Dan is right. You just need to wrap TIG's code with

            ["cube","toto","lola"].each{|name|
              match = /#{name}/i
            .
            .
            .
            }
            

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @sdmitch said:

              You are trying to define the variable "cname" twice in the same statement. delete the do | cname |

              MY BAD! I had a bad example (above.) [ Commented out that " do | cname |" part ]

              @sdmitch said:

              As usual Dan is right. You just need to wrap TIG's code with

              ["cube","toto","lola"].each{|name|
              >   match = /#{name}/i
              > .
              > .
              > .
              > }
              

              That will actually create a separate undo operation for each entity (and it's materials) and will be much slower.

              @tntdavid said:

              I have to move on from something obvious that I can not understand.

              I gave you a complete working method at the bottom of that previous post !!!!!!

              https://forums.sketchup.com/t/ruby-learning-resources-wikilists/22861
              Get the old "Pick Axe" book and read it.

              🤓

              I'm not here much anymore.

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                @tntdavid said:

                @tig said:

                What made you think you need to diverge from my guidance ?

                I used a array to "match" because there will be several different definitions to delete.

                TIG is showing you how to purge ONEdefinition and it's materials.

                @tntdavid said:

                Your code works perfectly for a single definition, ...

                No it does not. because you made 3 edits that make it NOT work properly.

                CORRECTION: Actually I found 4 errors that made it not delete all the components or materials.
                The second use of the Regexp was ! d.name =~ /#{name}/ (the regexp var is match.)
                matsNOTtogo=[] was defined as matsNOYtogo=[], resulting in NameError
                The comparison of back_material was conditional upon inclusion of front material in two statements.

                @tntdavid said:

                ... what if we have "CUBE", "TOTO" and "LOLA" to delete?

                First, learn how and why TIG's code works for ONE definition, then learn how to modify it for multiple definitions.

                Then either you wrap what TIG showed you into a method, and call it 3 times from a loop:

                
                for cname in ['CUBE','TOTO','LOLA'] # WHOOPS this not needed --> do |cname|
                  purge_comp(cname)
                end
                
                

                ... or you build a multi-match regular expression ( Regexp😞
                cnames = ['CUBE','TOTO','LOLA'] match = /#{cnames.join('|')}/

                Test file (SU2016):
                CubeLolaToto.skp
                "Color B04" and "Color J08" are unused.
                "Color K03", "Color M06" are used by primitive faces.
                "Material 2" is the leader color.

                So here is a method with extra quirks:

                • Returns false if array of cnames is empty.
                • Short circuits and returns 0 if no definitions are found to delete.
                • Reports both to console and message box number of definitions and materials purged.
                • Returns number of definitions deleted.
                
                # To test;
                # purge_comps('CUBE','TOTO','LOLA')
                # ... or;
                # del = ['CUBE','TOTO','LOLA']
                # purge_comps(del)
                
                def purge_comps(*cnames)
                  #
                  return false if cnames.empty?
                  cnames.flatten!
                  #
                  match = /#{cnames.join('|')}/
                  #
                  model=Sketchup.active_model
                  # collect matching definitions
                  defstogo=model.definitions.find_all{|d| d.name =~ match }
                  return 0 if defstogo.empty?
                  # collect materials.
                  matstogo=[]
                  defstogo.each{|d|
                    # first used by instances
                    d.instances.each{|i|
                      matstogo << i.material unless matstogo.include?(i.material)
                    }
                    # now used by its entities
                    d.entities.each{|e|
                      matstogo << e.material unless matstogo.include?(e.material)
                      ( matstogo << e.back_material unless matstogo.include?(e.back_material) ) if e.is_a?(Sketchup;;Face)
                    }
                  }
                  matstogo.compact!
                  matstogo.uniq!
                  # now check if materials used elsewhere
                  defsNOTtogo=model.definitions.find_all{|d| ! d.name =~ match }
                  # collect materials.
                  matsNOTtogo=[]
                  defsNOTtogo.each{|d|
                    # first used by instances
                    d.instances.each{|i|
                      matsNOTtogo << i.material unless matsNOTtogo.include?(i.material)
                    }
                    # now used by its entities
                    d.entities.each{|e|
                      matsNOTtogo << e.material unless matsNOTtogo.include?(e.material)
                      ( matsNOTtogo << e.back_material unless matsNOTtogo.include?(e.back_material) ) if e.is_a?(Sketchup;;Face)
                    }
                  }
                  matsNOTtogo.compact!
                  matsNOTtogo.uniq!
                  # now reduce matstogo as necessary...
                  matstogo.clone.each{|e|
                    matstogo.delete(e) if matsNOTtogo.include?(e)
                  }
                  #
                  defsgone = defstogo.size
                  matsgone = matstogo.size
                  # start and operation to ensure Garbage Collection works...
                  model.start_operation('Purger', true)
                  # now delete the selected entities
                  defstogo.each{|d| d.entities.clear! }
                  # now delete the unneeded materials
                  matstogo.each{|m| model.materials.remove(m) }
                  # clear the arrays of references to deleted objects;
                  matstogo.clear
                  defstogo.clear
                  # commit
                  model.commit_operation
                  msg = "#{defsgone} definitions purged\n#{matsgone} materials purged"
                  puts msg
                  UI.messagebox(msg,MB_OK)
                  return defsgone
                end
                
                

                If you absolutely must, you can call GC.start to ensure Ruby garbage collection runs.

                I'm not here much anymore.

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                • TNTDAVIDT Offline
                  TNTDAVID
                  last edited by

                  @sdmitch said:

                  You just need to wrap TIG's code with
                  CODE: SELECT ALL
                  ["cube","toto","lola"].each{|name|
                    match = /#{name}/i
                  .
                  .
                  .
                  }

                  Great thanks sdmitch,

                  You allowed me to understand what Dan Rathbun was explaining to me.

                  @dan rathbun said:

                  https://forums.sketchup.com/t/ruby-lear ... ists/22861
                  Get the old "Pick Axe" book and read it.

                  Thanks for the Dan link, I will follow your advice.

                  Here is the TIG method, which works for several definitions:

                  http://i.imgur.com/UwLix09.gif

                  
                    ["cube","toto","lola"].each{|name|
                    match = /#{name}/i
                    model=Sketchup.active_model 
                    defstogo=model.definitions.find_all{|d| d.name =~ match } 
                    matstogo=[]
                    defstogo.each{|d|  
                    d.instances.each{|i|
                    matstogo << i.material unless matstogo.include?(i.material)
                    }
                    d.entities.each{|e|
                    matstogo << e.material unless matstogo.include?(e.material)
                  ( matstogo << e.back_material unless matstogo.include?(e.material) ) if e.is_a?(Sketchup;;Face)
                  }
                  }
                    matstogo.compact!
                    matstogo.uniq!
                  
                    defsnottogo=model.definitions.find_all{|d| ! d.name =~ /#{match}/ }
                    matsnottogo=[]
                    defsnottogo.each{|d|
                    d.instances.each{|i|
                    matsnottogo << i.material unless matsnottogo.include?(i.material)
                    }
                    d.entities.each{|e|
                    matsnottogo << e.material unless matsnottogo.include?(e.material)
                  ( matsnottogo << e.back_material unless matsnottogo.include?(e.material) ) if e.is_a?(Sketchup;;Face)
                  }
                  }
                    matsnottogo.compact!
                    matsnottogo.uniq!
                    matstogo.clone.each{|e|
                    matstogo.delete(e) if matsnottogo.include?(e)
                  }
                    model.start_operation('Purger', true)
                    defstogo.each{|d| d.entities.clear! }
                    matstogo.each{|m| model.materials.remove(m) }
                    model.commit_operation
                  }
                  
                  

                  With your help I reach my goals and I discover more and more the Ruby. 😉

                  Thank you all for your help.

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @tntdavid said:

                    Here is the TIG method, which works for several definitions:

                    Your implementation still has a few errors.

                    David, I say again, that I gave you the code for a complete corrected method above.
                    It defines a method name purge_comps(*cnames)

                    I'm not here much anymore.

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                    • TNTDAVIDT Offline
                      TNTDAVID
                      last edited by

                      **Sorry Dan, but I can not seem to make your method work.

                      In your method, how to integrate "CUBE", "TOTO" and "LOLA"?

                      Thank you in advance for your help.

                      David**

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                      • TNTDAVIDT Offline
                        TNTDAVID
                        last edited by

                        **Sorry Dan, I had not paid attention to your instructions in the code:

                        @dan rathbun said:

                        To test:

                        purge_comps('CUBE','TOTO','LOLA')

                        ... or:

                        del = ['CUBE','TOTO','LOLA']

                        purge_comps(del)

                        Your method works very well and offers new benefits. 👍

                        I noticed a small problem:

                        How to avoid deleting the texture of 'CUBE', if it is used elsewhere in SketchUp?

                        Thanks in advance for your help.**

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          @tntdavid said:

                          Your method works very well and offers new benefits.

                          It is TIG's method with a few extra "bells and whistles".

                          @tntdavid said:

                          I noticed a small problem:
                          How to avoid deleting the texture of 'CUBE', if it is used elsewhere in SketchUp?

                          I'll look at it today a bit and see if there is an issue.

                          EDIT: Okay, YES I see the issue. The method does not check the model level entities collection for used materials (on primitive entity objects.)

                          I'm not here much anymore.

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            
                            # To test;
                            # purge_comps('CUBE','TOTO','LOLA')
                            # ... or;
                            # del = ['CUBE','TOTO','LOLA']
                            # purge_comps(del)
                            #
                            # ver; 2.0
                            
                            def purge_comps(*cnames)
                              #
                              return false if cnames.empty?
                              cnames.flatten!
                              #
                              match = /#{cnames.join('|')}/
                              #
                              model=Sketchup.active_model
                              # collect matching definitions
                              defstogo=model.definitions.find_all{|d| d.name =~ match }
                              return 0 if defstogo.empty?
                              # collect materials.
                              matstogo=[]
                              defstogo.each{|d|
                                # first used by instances
                                d.instances.each{|i|
                                  matstogo << i.material unless matstogo.include?(i.material)
                                }
                                # now used by its entities
                                d.entities.each{|e|
                                  matstogo << e.material unless matstogo.include?(e.material)
                                  ( matstogo << e.back_material unless matstogo.include?(e.back_material) ) if e.is_a?(Sketchup;;Face)
                                }
                              }
                              matstogo.compact!
                              matstogo.uniq!
                              # now check if materials used elsewhere
                              defsNOTtogo=model.definitions.find_all{|d| ! d.name =~ match }
                              # collect materials.
                              matsNOTtogo=[]
                              defsNOTtogo.each{|d|
                                # first used by instances
                                d.instances.each{|i|
                                  matsNOTtogo << i.material unless matsNOTtogo.include?(i.material)
                                }
                                # now used by its entities
                                d.entities.each{|e|
                                  matsNOTtogo << e.material unless matsNOTtogo.include?(e.material)
                                  ( matsNOTtogo << e.back_material unless matsNOTtogo.include?(e.back_material) ) if e.is_a?(Sketchup;;Face)
                                }
                              }
                              # now used by model entities
                              model.entities.each{|e|
                                matsNOTtogo << e.material unless matsNOTtogo.include?(e.material)
                                ( matsNOTtogo << e.back_material unless matsNOTtogo.include?(e.back_material) ) if e.is_a?(Sketchup;;Face)
                              }
                              matsNOTtogo.compact!
                              matsNOTtogo.uniq!
                              # now reduce matstogo as necessary...
                              matstogo.clone.each{|e|
                                matstogo.delete(e) if matsNOTtogo.include?(e)
                              }
                              #
                              defsgone = defstogo.size
                              matsgone = matstogo.size
                              # start and operation to ensure Garbage Collection works...
                              model.start_operation('Purger', true)
                              # now delete the selected entities
                              defstogo.each{|d| d.entities.clear! }
                              # now delete the unneeded materials
                              matstogo.each{|m| model.materials.remove(m) }
                              # clear the arrays of references to deleted objects;
                              matstogo.clear
                              defstogo.clear
                              # commit
                              model.commit_operation
                              msg = "#{defsgone} definitions purged\n#{matsgone} materials purged"
                              puts msg
                              UI.messagebox(msg,MB_OK)
                              return defsgone
                            end
                            
                            

                            I'm not here much anymore.

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                            • TNTDAVIDT Offline
                              TNTDAVID
                              last edited by

                              **Thanks for your reactivity Dan.

                              Your solution works in the most by cases, but not all the time.

                              The texture applied to TOTO should not be removed because it is used by the 4 Rectangle to Left:

                              http://i.imgur.com/ywPqHyg.gif

                              This mistake this product on my Click-Cuisine 2 furniture, and therefore makes the method unusable.

                              Here's the SKP file:

                              CubeLolaToto2.skp

                              If you test your code on other examples the problem will not exist! 😮

                              For this reason the problem is strange and requires an investigation.

                              Thank you in advance for your help.

                              David**

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                @tntdavid said:

                                For this reason the problem is strange and requires an investigation.

                                I agree. Sounds like a good learning experience for you.
                                I'll let you do the investigation, and fix it.

                                @tntdavid said:

                                Thank you in advance for your help.

                                I've given you enough help for now.

                                Your turn to do some of the work. 😉

                                I'm not here much anymore.

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                                • TNTDAVIDT Offline
                                  TNTDAVID
                                  last edited by

                                  **Hello,

                                  You are right Dan, for the moment I still have not found a solution.

                                  I'm stubborn and I'd end up finding it!

                                  Thanks for your example Dirven ☀

                                  I have tested your code and the components are all removed from the SketchUp scene but nothing is purged.

                                  Is this normal?

                                  Edite:

                                  The Ruby console returns this message when I trigger your method.

                                  Error; #<NameError; undefined local variable or method `i' for Teste;Module>
                                  C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;60;in `block in purge_comps_n_mats'
                                  C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;56;in `each'
                                  C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;56;in `purge_comps_n_mats'
                                  C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;75;in `purge_comps'
                                  C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;85;in `block in singleton class'
                                  SketchUp;1;in `call'
                                  

                                  Thank you**

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                                  • D Offline
                                    driven
                                    last edited by

                                    edited my example...

                                    line 55 i is now item...

                                    john

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • D Offline
                                      driven
                                      last edited by

                                      another way is to Hash the materials and set values for each...

                                        def purge_comps_n_mats(*args)
                                        model  = Sketchup.active_model
                                        defs   = model.definitions
                                        sel    = model.selection
                                        view   = model.active_view
                                        ents   = model.active_entities
                                        mats   = model.materials
                                        # add a hasj for materials and entities
                                        mats_h = Hash[mats.zip([1] * mats.size)]
                                      
                                        # this means you don't have to get Regexp right yourself
                                        names = Regexp.union(args)
                                        # this is similar to defs.to_a.dup.flatten
                                        list = defs.find_all { |d| d }
                                        # we will still only use one operation as v17 will error
                                        model.start_operation('mats')
                                      
                                      
                                        list.each do |defn|
                                          defn.instances.each do |i|
                                      
                                             ######################
                                             # optional 'showtime' for testing
                                      	sel.add(i)
                                      	view.refresh
                                      	sleep 0.2
                                      	######################
                                      
                                            dents = defn.entities
                                            if defn.name =~ names
                                              # get rid of the comps checking their materials
                                               mats_h[defn.material] = 3 unless defn.material.nil?
                                               mats_h[i.material] = 3 unless i.material.nil?
                                               dents.to_a.each do |item|
                                                mats_h[item.material] = 3 if item.respond_to? ;material
                                                mats_h[item.back_material] = 3 if item.respond_to? ;back_material
                                              end
                                      	# delete the instance
                                      	ents.erase_entities(i)
                                            else
                                              mats_h[defn.material] = 2 unless defn.material.nil?
                                              mats_h[i.material] = 2 unless i.material.nil?
                                              dents.to_a.each do |item|
                                                mats_h[item.material] = 2 if item.respond_to? ;material
                                                mats_h[item.back_material] = 2 if item.respond_to? ;back_material
                                              end
                                            end
                                          end
                                        end
                                      
                                        ents.to_a.each do |item|
                                      
                                      		######################
                                      		# optional 'showtime' for testing
                                      		sel.add(item)
                                      		view.refresh
                                      		sleep 0.2
                                      		######################
                                      
                                          mats_h[item.material] = 2 if item.respond_to? ;material
                                          mats_h[item.back_material] = 2 if item.respond_to? ;back_material
                                        end
                                      
                                         mats_h.each { |k, v| mats.remove(k) unless k.nil? || v != 3 }
                                      
                                        model.commit_operation #
                                      end
                                      
                                      purge_comps_n_mats('CUBE', 'TOTO', 'LOLA')
                                      
                                      

                                      john

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • TNTDAVIDT Offline
                                        TNTDAVID
                                        last edited by

                                        **Thank you driven, your solution works well but encounters the same problem as that of TIG enhanced by Dan.

                                        The materials applied to the "subcomponents" are not seen by the 2 methods.

                                        To be more precise, here is an example in image:

                                        http://i.imgur.com/JSGr1lZ.gif

                                        The goal is that the texture "CUBE" is not deleted because it is used by "Nested component".

                                        Perhaps the solution would be to ask both methods to explore all the subcomponents in SketchUp and collect the materials so as not to delete them?

                                        How to write this in ruby?

                                        I could find a solution by modifying the components of Click-Cuisine 2, but the ideal would be to solve the problem with the code.

                                        If you want to try, here is the SKP file of the example:

                                        CUBE.skp

                                        Thank you**

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                                        • D Offline
                                          driven
                                          last edited by

                                          you must have changed something because it does work for me...

                                          did you read the code?

                                          it collects all nested materials from 'everything' before removing any materials...

                                          click image to see gif:it_wors.gif

                                          attach your test code...

                                          john

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                          • TNTDAVIDT Offline
                                            TNTDAVID
                                            last edited by

                                            **Yes I read your code driven and am surprised that it does not work for me.

                                            You are right in my last SKP example, your method works.

                                            Make a test with this example:

                                            CubeLolaToto2.skp

                                            You will see that the texture of "TOTO" will be deleted.**

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