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    Creating a plaid on a chair - cloth simulator?

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    • pilouP Offline
      pilou
      last edited by

      Drape CPoints by TIG can maybe help you!

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • J Offline
        Jorgensen
        last edited by

        hi pilou

        thanks - drape cpoints looks very interesting. i will test that out.

        thanks
        jorgensen

        sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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        • F Offline
          faust07
          last edited by

          Maybe you can also use SketchyPhysics for it. Possibly there is this technique once for MSPhysics. This example is made with models from 3D-Warehouse and the plugin "SketchyPhysics" (only up to SketchUp 2016, 32 bit).


          Cloth_SPh-Example_03.gif

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Cool!

            Download the free D'oh Book for SketchUp ๐Ÿ“–

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            • J Offline
              Jorgensen
              last edited by

              hi faust

              that is so cool - i have tried to install MSPhysics in sketchup 2017, and it seems to run - do i need more than that?

              thanks
              jorgensen

              sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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              • J Offline
                Jorgensen
                last edited by

                and how the ..... have you made that fantastic cloth? ๐Ÿ˜„
                i don't see that as a material type...

                sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  @faust07 said:

                  Maybe you can also use SketchyPhysics for it...

                  ๐Ÿ˜ฎ WOW !!!

                  never trust a skinny cook

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                  • soloS Offline
                    solo
                    last edited by

                    What trickery have we here? ๐Ÿ’š

                    So damned cool.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • C Offline
                      cuttingedge
                      last edited by

                      (sketchy Physics) didnt know that it has that capability at all .they've been sitting on my toolbar for a long while....

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                      • pilouP Offline
                        pilou
                        last edited by

                        @unknownuser said:

                        do i need more than that?

                        You must have also AMS Library!

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • J Offline
                          Jorgensen
                          last edited by

                          Ok. Have that.

                          I was just surprised that it works in sketchup 2017 / 64 bit.

                          Jorgensen

                          sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                          • F Offline
                            faust07
                            last edited by

                            As I wrote, this runs only with "SketchyPysics" up to the SketchUp version 2016 32 bit. It still does not work with "MSPhysics" (SketchUp 2017, 64 bit). But the author of the plugin (Anton S) has something similar on his ToDoList.
                            The assignment of material is only possible after reaching the intended position of the cloth and storing a copy of the model during the pausing simulation.


                            Cloth_Frame162.jpg

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                            • F Offline
                              faust07
                              last edited by

                              and here is the model, if you want to play...
                              The mesh count of the cloth can be increased by copying the elements accordingly and adjusting the numbering of the matrix ...
                              Two very interesting techniques have been used: self-linking groups and the creation of a surface following the simulation.
                              The model is a little bit modified by me (sorry, don't know the name of the author and can't find it on 3D-warehouse, only copies...)
                              If this could be translated for MS Physics one day - Hallelujah โ˜€


                              Cloth wth smooth faces_modAT_3.skp

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                              • A Offline
                                Anton_S
                                last edited by

                                Actually this can be done with MSPhysics. All this does is creates a bunch of speres linked by BallAndSocket joints. Then it uses a script to move cloth vertices to new position. This is artificial cloth and has its downsides, primarily the performance. But I can modify that small script for compatibility with MSPhysics.

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                                • F Offline
                                  faust07
                                  last edited by

                                  Ingenious, I've known it... Thanks, Anton! ๐Ÿ˜Ž

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                                  • J Offline
                                    Jorgensen
                                    last edited by

                                    So it might work with msphysics?

                                    I hope as I don't have access to su 2016 anymore.

                                    sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                                    • C Offline
                                      cuttingedge
                                      last edited by

                                      a proof of concept to creating like "Marvelous Designer " plugin perhaps. Are we still decades away from there?

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        Here is the proof!

                                        I intend of writing a new plugin for this kind of stuff.

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                                        • J Offline
                                          Jorgensen
                                          last edited by

                                          That would be very very cool Anton!

                                          It would make cloth creating a lot easier.
                                          Just create a flat cloth, add a nice texture, animate the cloth onto a chair, stop the animatin, make small adjustments with artisan or like - and render.

                                          Can we set the resolution of the cloth?

                                          Thanks
                                          Jorgensen

                                          sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                                          • A Offline
                                            Anton_S
                                            last edited by

                                            Yes, Jorgensen,

                                            The resolution is dependent on the number of vertices of your cloth or any other deformable mesh. If you have a plane made up of many vertices, the the number of bending vertices will be as much. Before getting it fully working, I need to make the faces in between the vertices to be collidable as well. That way things in between, such as the edges of the table shown in the video, won't intersect the cloth. I also need to make different constraints for the nodes that will allow the deformable mesh to stretch and unbend, such as for making a tire, a gummybear, or a sofa, or anything squishy.

                                            I'm still trying to decide whether to include it in the upcoming release of MSPhysics or write a new plugin that will specifically focus on soft body simulations.

                                            Regards,
                                            Anton

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