Creating a plaid on a chair - cloth simulator?
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and how the ..... have you made that fantastic cloth?
i don't see that as a material type... -
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What trickery have we here?
So damned cool.
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(sketchy Physics) didnt know that it has that capability at all .they've been sitting on my toolbar for a long while....
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Ok. Have that.
I was just surprised that it works in sketchup 2017 / 64 bit.
Jorgensen
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As I wrote, this runs only with "SketchyPysics" up to the SketchUp version 2016 32 bit. It still does not work with "MSPhysics" (SketchUp 2017, 64 bit). But the author of the plugin (Anton S) has something similar on his ToDoList.
The assignment of material is only possible after reaching the intended position of the cloth and storing a copy of the model during the pausing simulation.
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and here is the model, if you want to play...
The mesh count of the cloth can be increased by copying the elements accordingly and adjusting the numbering of the matrix ...
Two very interesting techniques have been used: self-linking groups and the creation of a surface following the simulation.
The model is a little bit modified by me (sorry, don't know the name of the author and can't find it on 3D-warehouse, only copies...)
If this could be translated for MS Physics one day - Hallelujah
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Actually this can be done with MSPhysics. All this does is creates a bunch of speres linked by BallAndSocket joints. Then it uses a script to move cloth vertices to new position. This is artificial cloth and has its downsides, primarily the performance. But I can modify that small script for compatibility with MSPhysics.
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Ingenious, I've known it... Thanks, Anton!
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So it might work with msphysics?
I hope as I don't have access to su 2016 anymore.
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a proof of concept to creating like "Marvelous Designer " plugin perhaps. Are we still decades away from there?
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Here is the proof!
I intend of writing a new plugin for this kind of stuff.
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That would be very very cool Anton!
It would make cloth creating a lot easier.
Just create a flat cloth, add a nice texture, animate the cloth onto a chair, stop the animatin, make small adjustments with artisan or like - and render.Can we set the resolution of the cloth?
Thanks
Jorgensen -
Yes, Jorgensen,
The resolution is dependent on the number of vertices of your cloth or any other deformable mesh. If you have a plane made up of many vertices, the the number of bending vertices will be as much. Before getting it fully working, I need to make the faces in between the vertices to be collidable as well. That way things in between, such as the edges of the table shown in the video, won't intersect the cloth. I also need to make different constraints for the nodes that will allow the deformable mesh to stretch and unbend, such as for making a tire, a gummybear, or a sofa, or anything squishy.
I'm still trying to decide whether to include it in the upcoming release of MSPhysics or write a new plugin that will specifically focus on soft body simulations.
Regards,
Anton -
Except some little tears that is marvellous!
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hi anton
my personal thought - release it as quick as possible
but if i was you, i would design it as a "cloth plugin" for sketchup, that makes it very clear what the plugin is used for - and consider make it a "pay for" plugin - good plugins takes time to develop and i'm sure people will pay, if the quality is there
thanks
jorgensen -
Do what ever is easiest for you development wise.
A cloth simulator would be awesome.
Making it work with Thomthoms subD would be prefered.Don't think too long.
Just do it! -
@unknownuser said:
I'm still trying to decide whether to include it in the upcoming release of MSPhysics or write a new plugin that will specifically focus on soft body simulations.
I vote for a stand alone cloth simulator, great work by the way.
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Great examples in your video, Anton! And it seams to work in MSPhysics.
A simple variant for MSPhysics would also be welcome.
This would make moving objects made of flexible materials more natural.
The problem of interpenetration of the partial surfaces could be solved temporarily with larger hidden body parts.
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