Medeek Wall Plugin
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Version 4.4.5b - 04.08.2026
- Added a tooltip for the Corner Treatment option into the Global Settings, Draw and Edit Wall Menus.

I didn't realize that the term "California Corner" was not well known in the industry. To that end I've added a tooltip for "Corner Treatment" which shows a typical (2x6) California Corner and a U-Corner. Hopefully this further clarifies this parameter for some users who are not familiar with this term. The other corner treatments seem fairly self explanatory.
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I've been meaning to add in a "Style 6" door hardware option for quite some time. Basically something for your entrance door, and I haven't had a good option for this until now. This low poly entrance hardware and deadbolt (handleset) is loosely modeled after the Camelot series by Schlage. I will include this in the next roll out:

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Version 4.4.6 - 04.11.2026
- Added a "Style 6" (Schlage - Camelot) to the built-in door hardware options.
- Configured the "Ctrl" hot key within the draw door tool with additional justification options (x-dir).
Tutorial 84 - Positioning Doors (7:19 min.)
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Version 4.4.6b - 04.12.2026
- Added custom door positioning offsets into the Door tab of the Global Settings.
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Version 4.4.7 - 04.16.2026
- Fixed a bug with custom door positioning for metric templates.
- Enabled "profile cutting" of posts for vertical handrails.
- Fixed a bug with the bottom trimming algorithm for balusters
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Version 4.4.8 - 04.18.2026
- Enabled custom components as posts for vertical handrails

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Tutorial 85 - Profile Cut Newel Posts (9:04 min.)
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Version 4.4.8b - 04.18.2026
- Enabled custom components as balusters for vertical and OTP handrails.

Th sub-folder structure is the same as for newel posts, so Tutorial #85 is applicable to balusters as well.
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Version 4.4.8c - 04.19.2026
- Fixed a minor typo in the stair module.
- Added a ornamental iron baluster into the baluster component library.

The limitations of profile cutting balusters can be overcome by using a predefined component instead, which allows for much more intricate baluster geometries.
However as I have been researching various baluster layouts I've noticed that with iron balusters usually more than one baluster style is utilized. The typical scenario is two or three different baluster geometries are alternated along the run of stairs. I will need to give this some more thought.

Stairs can be a "rabbit hole".
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Version 4.4.9 - 04.19.2026
- Enabled a secondary custom profile/component parameter for balusters.
- Added additional ornamental iron balusters into the baluster component library.





I think I've beat this horse to death. Hopefully with this added option we can configure most of the common baluster layouts, however there will always be a few that will be beyond the scope of the plugin (ie. three or more baluster types in various repeating patterns).
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Version 4.5.0 - 04.20.2026
- Enabled custom components as posts for OTP handrails.
- Enabled "profile cutting" of posts for OTP handrails.
- Modified the bottom trimming algorithm for balusters to better accommodate complex baluster components.
- Added one additional ornamental iron baluster into the baluster component library.
- Added one OTP newel post into the newel post component library: LJ4270_43



I will readily admit configuring OTP handrails with their associated posts and fittings is a bit tricky, adjusting the various offsets takes a few iterations to really hone things in.
I appreciate everyone who has pushed me to flesh out the newel post and baluster capabilities. I feel like the stair module is a bit complicated now and perhaps even a bit clunky with so many options and variables but at the same time it is much more configurable and flexible and can I say with these new capabilities more powerful.
Obviously it would be optimal if I could spend some serious time and create many of the standard balusters and newel posts found in LJ Smith’s general catalog so that the user would have a bevy of options to choose from without having to exert additional effort in creating their own. However, such an undertaking could easily consume two to three weeks and my development time is probably better spent elsewhere at the moment.
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@medeek keep up the good work.. I've designed and built miles of walls using the wall plugin!

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Wow, now I'm curious. Please post more as this build progresses. I am especially curious to know how it all comes together for you and what if any issues arose. Also if you don't mind and are comfortable with it, I would love for you to post a screenshot or two of your model.
This is very cool stuff, to see the plugin translating into real world wood.
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