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    Wrap-R for SketchUp

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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      @optimaforever said:

      Ok, so I guess "best fit" is defined by the least stretched approximation algorithm (angle best or LSCM)?

      Yes, Angle Based or LSCM, use different resolving methods to minimize texture distortion. For more regular forms Angle Based is used. For more organic use LSCM.

      So what happens in the unwrap is that the islands are placed based on their bounding box size and then scaled to fit in the UV space.

      There's a 3rd method we have planned called Harmonic which will resolve non-manifold mesh to have no distortion.

      Download the free D'oh Book for SketchUp πŸ“–

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      • O Offline
        optimaforever
        last edited by

        Thanks Rich πŸ˜‰

        Is it possible to define a padding value for the auto layout?

        Btw sometimes when moving/rotating the island there are unwanted random scaling of the islands.
        How to avoid them?

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          No way to add padding...yet

          The easiest way to move/rotate/scale is to use the 3D view to pick your islands by double clicking in the 3D space.

          No need to switch tools from Uv select to move or rotate.

          Click to play GIF
          optima-UV.gif

          If you select UV move it only moves in the 2D space. In the 3D space, the UV select tool is always active. So I tend to use the 3D view to pick islands and use the 2D view for moving, scaling etc...

          Download the free D'oh Book for SketchUp πŸ“–

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          • O Offline
            optimaforever
            last edited by

            Ok, thanks!
            I can't find the nice wrapr tiles texture you use in the videos.
            Is there a way to install them?

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              Not yet, but check your email inbox

              Download the free D'oh Book for SketchUp πŸ“–

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              • O Offline
                optimaforever
                last edited by

                Cool... I finally did it. πŸ˜„

                The chassis is an old model of my Javelin I made with SketchUp 4.
                I never quite succeeded in modeling the Optima body (lexan) because of the tools lacking in SketchUp, but with the recent addition of SubD and QFT, I was confident to be able to model it correctly.
                Yet I missed an unwrap tool as I didn't want to go the 3dsmax way to make all the complex painting scheme, not to mention the rich decals.

                Sketchup 2017 + SubD + QFT + WrapR + Substance Painter 2.6 + Thea Render 1.5 + Photoshop


                Kyosho Optima by optimaforever

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                • JQLJ Offline
                  JQL
                  last edited by

                  Great model!

                  www.casca.pt
                  Visit us on facebook!

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                  • O Offline
                    optimaforever
                    last edited by

                    Thanks Joao πŸ˜„

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Whoa! Nice!

                      Any chance we can see the raw mesh?

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • jujuJ Offline
                        juju
                        last edited by

                        I don't know which impresses me more, the end product or the fact that you still had a SKP created way back in the day with SU4!?!

                        Save the Earth, it's the only planet with chocolate.

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                        • O Offline
                          optimaforever
                          last edited by

                          Here are the control mesh...
                          control mesh

                          and the subdivided mesh.
                          subdivided mesh

                          I could probably do with less vertices but I'm still learning quad modeling.
                          Nevertheless I'm quite happy with the results so far.
                          Quads + QFT + WrapR + Substance Painter (+ Photoshop) really changed the way I model in SU and the way I see modeling in SU.

                          I'm still missing more hard surface modeling tools.

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                          • L Offline
                            liam887
                            last edited by

                            Woah nice work!

                            VISIT MY ONLINE GALLERY
                            http://www.robotsvdinosaurs.com/

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                            • HornOxxH Offline
                              HornOxx
                              last edited by

                              πŸ‘ πŸ‘ such a great work - it canΒ΄t hardly get better !!
                              ( & a cool render staging ! )

                              never trust a skinny cook

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                              • DrieDeeDesignD Offline
                                DrieDeeDesign
                                last edited by

                                I really want the Mac version ... of Wrap-R ....

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                                • StinkieS Offline
                                  Stinkie
                                  last edited by

                                  Great looking car model, Optima! πŸ‘

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                                  • O Offline
                                    optimaforever
                                    last edited by

                                    https://4.bp.blogspot.com/-KHunBZ9abPY/WeUx5lq0X1I/AAAAAAAA7uw/mZtqOxzUtTwX5ZptfYYinhqHnhcbzy92gCLcBGAs/s1600/OptimaHouse%2BOptima%2BMid%2Bwip2.jpg

                                    Thanks!
                                    Another example... Here I only WrapR'ed the tires and painted them with Substance Painter, then exported back the texture to Sketchup, rendered with Thea...
                                    Previously I had to add the markings with PS or stamp the text as vector shapes in raw sketchup geometry.

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                                    • Rich O BrienR Online
                                      Rich O Brien Moderator
                                      last edited by

                                      Stellar!

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        Those car models are beautiful. I can't imagine how you got there despite the great plugins.

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • HornOxxH Offline
                                          HornOxx
                                          last edited by

                                          @hornoxx said:

                                          ... it canΒ΄t hardly get better !!

                                          I was wrong above - It can ❗ ❗ πŸ‘ πŸ‘ πŸ˜„

                                          never trust a skinny cook

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                                          • Mistro11M Offline
                                            Mistro11
                                            last edited by

                                            I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup?

                                            BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures?

                                            i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                                            Structural Integrity is Not Just Physical...It's in the Design and Purpose

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