sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Wrap-R for SketchUp

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    191 Posts 43 Posters 148.1k Views 43 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S Offline
      suSteve
      last edited by

      Thanks for the reply

      I am in edge select mode in Su. So I ctrl-click to start the loop and then have to pan so use shift-middle mouse and that changes the edge select mode to loop and I lose my start point

      thanks

      1 Reply Last reply Reply Quote 0
      • S Offline
        suSteve
        last edited by

        Not sure if its mentioned here but if you want to see your texture in wrap-r then it has to be square (512 x 512 etc.). Took me a while to work that one out

        1 Reply Last reply Reply Quote 0
        • G Offline
          Gábor
          last edited by

          @susteve said:

          Thanks for the reply

          I am in edge select mode in Su. So I ctrl-click to start the loop and then have to pan so use shift-middle mouse and that changes the edge select mode to loop and I lose my start point

          thanks

          Did the 'T' button + click the start of the loop then pan than hold 'T' and click the loop closing edge advice helped to solve the problem?

          1 Reply Last reply Reply Quote 0
          • G Offline
            Gábor
            last edited by

            @susteve said:

            Not sure if its mentioned here but if you want to see your texture in wrap-r then it has to be square (512 x 512 etc.). Took me a while to work that one out

            Yes, it is true. At the moment Wrap-R can handle only square texture images. Thank you for mentioning it.

            1 Reply Last reply Reply Quote 0
            • S Offline
              suSteve
              last edited by

              Sorry I am not making myself clear

              I am in Su not Wrap-r and I am marking the seams. If I use ctrl to mark the start and then shift+middle mouse to pan the act of using the shift clears the ctrl.

              In wrap-r yes the T works fine.

              If I use T in Su I would get the tape measure

              This means I cannot set the start of the seam (ctrl) and then shift+middle mouse to pan otherwise the seam start is lost. Unless I can see the whole of the seam to be marked I cannot use ctrl

              hope that helps

              1 Reply Last reply Reply Quote 0
              • TIGT Offline
                TIG Moderator
                last edited by

                In SketchUp there are 3 modes for 'marking'.

                The starting default is to highlight and pick an individual 'Seam' edge.

                Pressing Shift changes to 'Loop', where a connected loop of edges is highlighted en mass, based on angular divergence rules which determine the most likely loop of edges connected to that hovered-edge.

                Pressing Ctrl changes to 'Path', where you pick a number of connected edges, one after the other to be marked by confirming at the end.

                You can circle through these 3 modes using those modifier-key presses.

                Pressing TAB toggles between marking and deleting Seams in any of the modes***.

                The Status Bar at the bottom shows the current mode, and what key presses will change what...

                In each mode the hovered-over edge's color and then its subsequently marked color changes, as does the cursor itself.

                Seam == Light green on-hover
                => green marked edge, on click to confirm

                Loop == Purple loop on-hover
                => green marked all loop's edges, on click to confirm

                Path == Orange edge on-hover, and when picked all path's orange edges also have a temporary 'selected' [blue?] edge inside them
                => green marked all path's edges, when you press Enter/double-click to confirm

                ***Delete = Red on-hover - in Seam mode it deletes single edges, in other modes it can highlight and delete any found and highlighted loops, but only where appropriate...
                red => unmarked edges on a confirming click.

                Obviously if you press Shift for any other purposes while using the toolset then that is taken as a modifier press by the toolset, possibly changing from the current mode to 'Loop'.
                So if you want to safely 'Pan' during your marking, I suggest that you use a shortcut - e.g. I have one set up for Camera/Pan so that I press H to activate the 'Pan' tool.
                You can of course set up your own shortcut key-press alternative...
                Then Pan run in this way will NOT affect the current toolset's mode setting.

                But if you don't want to use a shortcut, then you'll need to commit the Ctrl generated Path marked thus far, by pressing Enter or double-clicking, then do the Pan with Shift+middle-button, and afterwards you need to press Ctrl again to recommence the toolset's Path marking mode from where you left off - the Path marked thus far is now shown in green, and any new addition to that Path are indicated as usual in orange/blue etc, until confirmed.

                TIG

                1 Reply Last reply Reply Quote 0
                • G Offline
                  Gábor
                  last edited by

                  @susteve said:

                  Sorry I am not making myself clear

                  I am in Su not Wrap-r and I am marking the seams.

                  Yeah, I thought it was about the standalone Wrap-R 😲 Sorry
                  I hope TIG's comprehensive guide above helps. Thanks to him for the detailed explanation.

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    suSteve
                    last edited by

                    Thank you very much for the reply - yes it answers the question

                    1 Reply Last reply Reply Quote 0
                    • iichiversiiI Offline
                      iichiversii
                      last edited by

                      Quick Question is Wrap-r compatible with sketchup 2019?

                      Bring on the Rain...

                      1 Reply Last reply Reply Quote 0
                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Gábor posted 'Yes' - a month ago in this very thread: https://sketchucation.com/forums/viewtopic.php?p=646896#p646896

                        TIG

                        1 Reply Last reply Reply Quote 0
                        • P Offline
                          pipinek
                          last edited by

                          @rich o brien said:

                          Working hard to make docs for next week. But I cover most things in those videos above.

                          Two years later still no written docs, no clear guidance manual, shortcuts key list etc.

                          1 Reply Last reply Reply Quote 0
                          • summerson1990S Offline
                            summerson1990
                            last edited by

                            Wrap-r plugin error SU_ERROR_SERIALIZATION. When I click “Send to Wrap-R” I get such errors.Screenshot_15.png


                            Screenshot_16.png

                            1 Reply Last reply Reply Quote 0
                            • R Offline
                              rexhunter2030
                              last edited by

                              Hi there, I purchased Wrap r about four days ago and still don't have my Activation key.
                              i sent you a email through your website, I have checked everything in my email account and the only thing I have is the purchase confirm reciept, Please can you forward this on to me please.
                              Thanks

                              1 Reply Last reply Reply Quote 0
                              • alsomarA Offline
                                alsomar Extension Creator
                                last edited by

                                What about the possibility of setting a minimum margin between islands.
                                Sometimes the resultant ones are too close one to another. If that happens, I usually have to face some color contamination when I'm painting the model

                                Alejandro Soriano Visuals · All my links

                                1 Reply Last reply Reply Quote 0
                                • J Offline
                                  jonorman
                                  last edited by

                                  Hi, I tried to contact the WrapR support 2 times, but there is no reply.. Did i miss somthing or are the Site/company down ???

                                  1 Reply Last reply Reply Quote 0
                                  • iichiversiiI Offline
                                    iichiversii
                                    last edited by

                                    Guys, I am having an issue with using the relax tool, to be honest I don't know how to use it, some areas of my model are in the red and blue when I open the view stretch texture, I just want to relax that area of the model, so I select the area where I need to stretch and click the relax tool, noting happens, is there any tutorial on how to use it, I cant find anything, there even is no documentation available, any help would be much appreciated

                                    Bring on the Rain...

                                    1 Reply Last reply Reply Quote 0
                                    • O Offline
                                      optimaforever
                                      last edited by

                                      I never understood how relax worked in WrapR... It's way too slow too.
                                      Is WrapR still under development? There are so many things I'd like to ask...

                                      1 Reply Last reply Reply Quote 0
                                      • panixiaP Offline
                                        panixia
                                        last edited by

                                        @optimaforever said:

                                        I never understood how relax worked in WrapR... It's way too slow too.
                                        Is WrapR still under development? There are so many things I'd like to ask...

                                        +1 😕
                                        Too bad this great plugin doesn't get the attention and support it deserves from community.. 😢
                                        Maybe we as active users should promote this a bit more..

                                        1 Reply Last reply Reply Quote 0
                                        • O Offline
                                          optimaforever
                                          last edited by

                                          Indeed.
                                          I regret that SubD/QFT quads don't export as quads correctly, otherwise Blender has very good unwrap tools. But as it is now, Sketchuppers are forced to work with SketchUV or WrapR for their UV tweaking.
                                          And unfortunately WrapR is damn slow/not featured enough compared to Max or Blender counterparts.
                                          The workable polycount is very low. It's only usable for small models with low complexity. The Undo is not always working/too slow. In Substance Designer, I often tend to rely more on the beta Unwrapper on an straight (no-unwrapped) fbx exported from SU because of that...

                                          I think this plugin is underrated because it's too expensive for its features (and because the casual Sketchupper don't care abut Unwrapping) and therefore too small userbase to really push it forward.

                                          I dream that Thomthom takes the code and embeds it in his QuadFaceTools v2, working hands in hands with VertexTools 2 and SubD 2... For me, it would make sense as WrapR can't work without quads anyway, and so is dependent on QFT and SubD...

                                          1 Reply Last reply Reply Quote 0
                                          • panixiaP Offline
                                            panixia
                                            last edited by

                                            @optimaforever said:

                                            Indeed.
                                            I regret that SubD/QFT quads don't export as quads correctly, otherwise Blender has very good unwrap tools. But as it is now, Sketchuppers are forced to work with SketchUV or WrapR for their UV tweaking.
                                            And unfortunately WrapR is damn slow/not featured enough compared to Max or Blender counterparts.
                                            The workable polycount is very low. It's only usable for small models with low complexity. The Undo is not always working/too slow. In Substance Designer, I often tend to rely more on the beta Unwrapper on an straight (no-unwrapped) fbx exported from SU because of that...

                                            I think this plugin is underrated because it's too expensive for its features (and because the casual Sketchupper don't care abut Unwrapping) and therefore too small userbase to really push it forward.

                                            I dream that Thomthom takes the code and embeds it in his QuadFaceTools v2, working hands in hands with VertexTools 2 and SubD 2... For me, it would make sense as WrapR can't work without quads anyway, and so is dependent on QFT and SubD...

                                            Intersting points.
                                            Honestly I don't have much problems with the polycount, mainly because in the last few years I did most of my modeling for interactive/VR/AR/game engine use, so I tend to keep my vertex count quite low regardless..

                                            Another trick to improve usabilty is to unwrap on a low poly version and then subdivide and send it to Substance, 3dsMax or whatever software is needed.
                                            Quadface tools exporter works fine for me with Substance Painter.
                                            In 3dsMax needs some workaround, but still usable.
                                            Wrapr itself can export a good quad OBJ which work with less workarounds in Max, the problem is that with Wrapr you are forced to work on a single material for each mesh.

                                            I also found some neat tricks involving the excelent Fredo Thrupaint to enance and speed up the unwrapping in Wrapr a lot.
                                            Maybe I'll do some video about this tecnique in the near future, because it looks like noybody else had figured out those tricks..

                                            Too bad Rich "disappeared" from the community, I'd like to share with him some knowledge on this matter and see if some logics can be included in Wrap-r itself.
                                            Here is a video about my process creating assets with Sketchup for VR applications, sometimes I also include other softwares, mainly 3dsMax and Topogun, but in this specific example I do 100% of the modeling in Sketchup (plus QFT, VT2, SUb-D, Split tools, JPP, Thrupaint and of course Wrapr).

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 9
                                            • 10
                                            • 2 / 10
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement