sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🚨 Skimp | 25% Off until March 30 Buy Now

    Why exporting in FBX doubles vertexes? (Sketchup -> Blender)

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    2 Posts 2 Posters 695 Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N Offline
      namelessone
      last edited by

      I found this odd problem. When I export from sketchup to ascii fbx (sadly the only one fbx version that sketchup does), then convert via autodesk fbx converter to binary fbx and import inside blender, I notice there are double vertexes that can be easily removed via Remove Doubles. But it makes workflow super cumbersome (~6k vertexes, ~3k after removing dupes). Faces are unchanged.

      When I export to obj and import directly in blender, vertex number is fine. But I need FBX format because it's the only one that keeps groups correctly (no weird grouping on its own by collada and obj formats, obj splits separate parts to group even if they're exploded into single group inside sketchup and collada is doing more weird splits)

      I've attached three files (skp + both versions of fbx in zip) I anyone could dig and see what's going on. My gut tells sketchup has ancient fbx exporter that works wonky..


      original sketchup model


      ascii fbx exported from sketchup + binary fbx from autodesk converter

      1 Reply Last reply Reply Quote 0
      • TIGT Offline
        TIG Moderator
        last edited by

        Have you checked your FBX export options ?
        I think they should look like this ?
        Capture.PNG
        Otherwise the doubled up faces could double up vertices etc ?

        TIG

        1 Reply Last reply Reply Quote 0

        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

        With your input, this post could be even better πŸ’—

        Register Login
        • 1 / 1
        • First post
          Last post
        Buy SketchPlus
        Buy SUbD
        Buy WrapR
        Buy eBook
        Buy Modelur
        Buy Vertex Tools
        Buy SketchCuisine
        Buy FormFonts

        Advertisement