Sketchfab Uploader in 2017
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Thanks again Alex. I had read the tutorial before but it sunk in better this time. I got the model I had trouble with corrected (yes, to my surprise I found some reversed faces). Here is the corrected version Yellow Baloon Gate. I went through some of the settings and made some minor adjustments just to try to understand what different settings might do.
Now I am off to update the plugin and work on some other models to see if I can improve them. Once again, thanks for the plugin and updating it to work correctly in 2017.
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Great to hear it works now.
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@alexschreyer said:
Great to hear it works now.
Yes, the update went smooth and after reading your tutorial I played around with some setting on my car wash model and was able to get it looking much better.
Check it out: Test 80ft Car Wash
Still have to learn how to clean up the SketchUp model a little better. Could not get the car the color I wanted but will continue to learn and practice.
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That model looks good. Have you tried their PBR rendering option (somewhere in the editor)? I find it makes materials more shiny and metallic, which should work well in your case.
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Yes, I had tried but backed off after reading your tutorial. The model has taught me some valuable lessons about materials in particular. I am going to do some additional cleaning up and then re-upload it. The framework should be the same material on all of the equipment and it is not so I have to get that cleaned up. Since they are all components from my library I am going to have to work on each piece one at a time. The car is still a problem so I need to get it corrected as well.
As you may have seen when you looked at the model on Sketchfab, the annotations need some work as well. I tried to set a camera view for each of them but it did not work. I have not figured out what I did wrong there yet.
I think this model is a good learning experience for me. It has several challenges which I can learn from.
I appreciate your feedback.......
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@alexschreyer said:
That model looks good. Have you tried their PBR rendering option (somewhere in the editor)? I find it makes materials more shiny and metallic, which should work well in your case.
I took a little simpler model and started trying to learn how to produce a more metallic look to the metal frames in my models. Here is a sample DCW Top Brush
Again, your feedback on the process is welcome.
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