Sketchfab Uploader in 2017
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Typed my last message on the phone, so I couldn't add the link. Here it is:
https://github.com/alexschreyer/SketchFab-Uploader-Plugin-for-SketchUpJust download the 2-3 version and give it a try. Let me know if you run into issues.
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Thanks Alex
Yes, I got it installed and uploaded a really silly model just to test the plugin. The model got uploaded but some of the model has the wrong color. The model is really pretty simple and only has one color. However if you look at the model on Sketchfab only part of it is yellow. The rest is black.
Here is the link to the model 2017 Test Model
I am also attaching the SketchUp model so you can take a look at it and give me some feedback about why it did not work properly (at least as I expected).
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Seems your car wash works like a charm inside SketchFab!
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Thanks Pilou
I wish I knew why the other one did not come out right. I tried another piece of car was equipment but, to me, I have not been able to get the metal to look the way I wanted so I deleted it. Still trying to learn how to manage the material look better.
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Okay... the 2.3 version is now live on the EW and ES. Just hit "update". @nxtdave, you may still want to re-update it from the EW becasue then it will be considered "signed".
Regarding the materials and faces: Please check out my blog post here: https://blog.sketchfab.com/getting-your-sketchup-models-to-sketchfab-the-right-way/
There are some things you may need to do with materials before uploading. Sketchfab has a really powerful material and scene editor, but SketchUp's ability to have two materials assigned to a single face sometimes messes things up.
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Thanks again Alex. I had read the tutorial before but it sunk in better this time. I got the model I had trouble with corrected (yes, to my surprise I found some reversed faces). Here is the corrected version Yellow Baloon Gate. I went through some of the settings and made some minor adjustments just to try to understand what different settings might do.
Now I am off to update the plugin and work on some other models to see if I can improve them. Once again, thanks for the plugin and updating it to work correctly in 2017.
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Great to hear it works now.
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@alexschreyer said:
Great to hear it works now.
Yes, the update went smooth and after reading your tutorial I played around with some setting on my car wash model and was able to get it looking much better.
Check it out: Test 80ft Car Wash
Still have to learn how to clean up the SketchUp model a little better. Could not get the car the color I wanted but will continue to learn and practice.
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That model looks good. Have you tried their PBR rendering option (somewhere in the editor)? I find it makes materials more shiny and metallic, which should work well in your case.
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Yes, I had tried but backed off after reading your tutorial. The model has taught me some valuable lessons about materials in particular. I am going to do some additional cleaning up and then re-upload it. The framework should be the same material on all of the equipment and it is not so I have to get that cleaned up. Since they are all components from my library I am going to have to work on each piece one at a time. The car is still a problem so I need to get it corrected as well.
As you may have seen when you looked at the model on Sketchfab, the annotations need some work as well. I tried to set a camera view for each of them but it did not work. I have not figured out what I did wrong there yet.
I think this model is a good learning experience for me. It has several challenges which I can learn from.
I appreciate your feedback.......
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@alexschreyer said:
That model looks good. Have you tried their PBR rendering option (somewhere in the editor)? I find it makes materials more shiny and metallic, which should work well in your case.
I took a little simpler model and started trying to learn how to produce a more metallic look to the metal frames in my models. Here is a sample DCW Top Brush
Again, your feedback on the process is welcome.
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