Waiting area: final updates
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Yeah, the whole thing is kinda "bleh." Like I said, just a test, but those are great suggestions. Thanks.
I'll post an update in a few days.
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Like Rich suggests, I'd have figured the bottom section all floor, only your mention of seating nudged my eyes to pick it out.
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An update. I may add more details later. Fairly pleased with it now.
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Update. There will be more changes and updates. I'm having fun playing with this one but the set up and render times are taking hours.
(keep scrolling down for final)
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OK, this is getting to be fun.
(almost there, keep going)
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If render times are slow it's usually a light problem
Does Raylectron do emitters/point lights/omni lights? Or is it IES lighting?
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@rich o brien said:
If render times are slow it's usually a light problem
Does Raylectron do emitters/point lights/omni lights? Or is it IES lighting?
Emitters, point lights and omni's.
It's mostly the wall. It's one big emitter. Plus I'm using a laptop and not a desktop workstation.
I have 36 lights as well and lots of shiny surfaces.
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I think that showing the room at an angle helps. I think the confusion in seeing the depth is because the texture below the bench is the same as above the bench so it makes that whole wall look the same and you do not see the depth (extension of the wall below the bench). In particular from a straight view, it all looks the same. If you could lighten the wall above the bench of make the texture below the bench a little darker it would give more depth to the scene.
Just a though.............
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Thanks ntxdave. Yeah, that is a problem and I'm going to change it. It's been the issue form the start. I was hoping to overcome it with other changes, but hey, that how the design process goes.
It didn't work so it has to be changed.
One problem is that I'm using the free version of Raylectron and it's limited in render size to 800x349 so the details aren't going to show as well.
But as I said, this is just a test and my first deep dive into Raylectron. I deliberately tried to make the lighting difficult for the render engine.
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Tweaked little more and sharpened in post.
The aliasing is due to limit of image size.
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That's now looking sharp mate!
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Adding the backs to the bench did a lot to add depth & perspective IMHO. IMO this is much better. Good job...
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Thanks guys and thanks again for the suggestions.
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