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    Waiting area: final updates

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    • Bryan KB Offline
      Bryan K
      last edited by

      Yeah, the whole thing is kinda "bleh." Like I said, just a test, but those are great suggestions. Thanks.

      I'll post an update in a few days. πŸ‘

      See my portfolio at https://delphiscousin.blogspot.com/

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      • RichardR Offline
        Richard
        last edited by

        Like Rich suggests, I'd have figured the bottom section all floor, only your mention of seating nudged my eyes to pick it out.

        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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        • Bryan KB Offline
          Bryan K
          last edited by

          An update. I may add more details later. Fairly pleased with it now.


          wooden light wall green 3.jpg

          See my portfolio at https://delphiscousin.blogspot.com/

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          • Bryan KB Offline
            Bryan K
            last edited by

            Update. There will be more changes and updates. I'm having fun playing with this one but the set up and render times are taking hours.

            (keep scrolling down for final)


            wooden light wall 2.jpg

            See my portfolio at https://delphiscousin.blogspot.com/

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            • Bryan KB Offline
              Bryan K
              last edited by

              OK, this is getting to be fun.
              (almost there, keep going) πŸ˜‰


              wooden light wall green 1.jpg

              See my portfolio at https://delphiscousin.blogspot.com/

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              • Rich O BrienR Online
                Rich O Brien Moderator
                last edited by

                If render times are slow it's usually a light problem

                Does Raylectron do emitters/point lights/omni lights? Or is it IES lighting?

                Download the free D'oh Book for SketchUp πŸ“–

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  @rich o brien said:

                  If render times are slow it's usually a light problem

                  Does Raylectron do emitters/point lights/omni lights? Or is it IES lighting?

                  Emitters, point lights and omni's.

                  It's mostly the wall. It's one big emitter. Plus I'm using a laptop and not a desktop workstation.

                  I have 36 lights as well and lots of shiny surfaces.

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • ntxdaveN Offline
                    ntxdave
                    last edited by

                    I think that showing the room at an angle helps. I think the confusion in seeing the depth is because the texture below the bench is the same as above the bench so it makes that whole wall look the same and you do not see the depth (extension of the wall below the bench). In particular from a straight view, it all looks the same. If you could lighten the wall above the bench of make the texture below the bench a little darker it would give more depth to the scene.

                    Just a though............. πŸ˜†

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                    • Bryan KB Offline
                      Bryan K
                      last edited by

                      Thanks ntxdave. Yeah, that is a problem and I'm going to change it. It's been the issue form the start. I was hoping to overcome it with other changes, but hey, that how the design process goes. πŸ˜† It didn't work so it has to be changed.

                      One problem is that I'm using the free version of Raylectron and it's limited in render size to 800x349 so the details aren't going to show as well.

                      But as I said, this is just a test and my first deep dive into Raylectron. I deliberately tried to make the lighting difficult for the render engine.

                      See my portfolio at https://delphiscousin.blogspot.com/

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        Tweaked little more and sharpened in post.

                        The aliasing is due to limit of image size.


                        wooden light wall 3b.png


                        wooden light wall 3c.png

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • RichardR Offline
                          Richard
                          last edited by

                          That's now looking sharp mate!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                          • ntxdaveN Offline
                            ntxdave
                            last edited by

                            Adding the backs to the bench did a lot to add depth & perspective IMHO. IMO this is much better. Good job...

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                            • Bryan KB Offline
                              Bryan K
                              last edited by

                              Thanks guys and thanks again for the suggestions.

                              See my portfolio at https://delphiscousin.blogspot.com/

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