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    πŸ«› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    Waiting area: final updates

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      That flooring texture, which i think is a default SU texture, needs changing. And the absence is shadows makes it all hard to decipher.

      I'm sure there's more to come but at the moment it's hard to tell if it has depth.

      Get some hard shadows going and nuke that floor texture. Grab something off Episcura or Textures.com

      Download the free D'oh Book for SketchUp πŸ“–

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      • Bryan KB Offline
        Bryan K
        last edited by

        Yeah, the whole thing is kinda "bleh." Like I said, just a test, but those are great suggestions. Thanks.

        I'll post an update in a few days. πŸ‘

        See my portfolio at https://delphiscousin.blogspot.com/

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        • RichardR Offline
          Richard
          last edited by

          Like Rich suggests, I'd have figured the bottom section all floor, only your mention of seating nudged my eyes to pick it out.

          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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          • Bryan KB Offline
            Bryan K
            last edited by

            An update. I may add more details later. Fairly pleased with it now.


            wooden light wall green 3.jpg

            See my portfolio at https://delphiscousin.blogspot.com/

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            • Bryan KB Offline
              Bryan K
              last edited by

              Update. There will be more changes and updates. I'm having fun playing with this one but the set up and render times are taking hours.

              (keep scrolling down for final)


              wooden light wall 2.jpg

              See my portfolio at https://delphiscousin.blogspot.com/

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              • Bryan KB Offline
                Bryan K
                last edited by

                OK, this is getting to be fun.
                (almost there, keep going) πŸ˜‰


                wooden light wall green 1.jpg

                See my portfolio at https://delphiscousin.blogspot.com/

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  If render times are slow it's usually a light problem

                  Does Raylectron do emitters/point lights/omni lights? Or is it IES lighting?

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    @rich o brien said:

                    If render times are slow it's usually a light problem

                    Does Raylectron do emitters/point lights/omni lights? Or is it IES lighting?

                    Emitters, point lights and omni's.

                    It's mostly the wall. It's one big emitter. Plus I'm using a laptop and not a desktop workstation.

                    I have 36 lights as well and lots of shiny surfaces.

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • ntxdaveN Offline
                      ntxdave
                      last edited by

                      I think that showing the room at an angle helps. I think the confusion in seeing the depth is because the texture below the bench is the same as above the bench so it makes that whole wall look the same and you do not see the depth (extension of the wall below the bench). In particular from a straight view, it all looks the same. If you could lighten the wall above the bench of make the texture below the bench a little darker it would give more depth to the scene.

                      Just a though............. πŸ˜†

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        Thanks ntxdave. Yeah, that is a problem and I'm going to change it. It's been the issue form the start. I was hoping to overcome it with other changes, but hey, that how the design process goes. πŸ˜† It didn't work so it has to be changed.

                        One problem is that I'm using the free version of Raylectron and it's limited in render size to 800x349 so the details aren't going to show as well.

                        But as I said, this is just a test and my first deep dive into Raylectron. I deliberately tried to make the lighting difficult for the render engine.

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          Tweaked little more and sharpened in post.

                          The aliasing is due to limit of image size.


                          wooden light wall 3b.png


                          wooden light wall 3c.png

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • RichardR Offline
                            Richard
                            last edited by

                            That's now looking sharp mate!

                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                            • ntxdaveN Offline
                              ntxdave
                              last edited by

                              Adding the backs to the bench did a lot to add depth & perspective IMHO. IMO this is much better. Good job...

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                              • Bryan KB Offline
                                Bryan K
                                last edited by

                                Thanks guys and thanks again for the suggestions.

                                See my portfolio at https://delphiscousin.blogspot.com/

                                1 Reply Last reply Reply Quote 0
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