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    • Bryan KB Offline
      Bryan K
      last edited by Bryan K

      Another Raylectron test. Back lit patterned wall with bench seating and overhead spots. Nothing fancy. Testing different lighting set ups and material setting.

      (scroll way down for final)


      wooden light wall.jpg

      See my portfolio at https://delphiscousin.blogspot.com/

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        That flooring texture, which i think is a default SU texture, needs changing. And the absence is shadows makes it all hard to decipher.

        I'm sure there's more to come but at the moment it's hard to tell if it has depth.

        Get some hard shadows going and nuke that floor texture. Grab something off Episcura or Textures.com

        Download the free D'oh Book for SketchUp πŸ“–

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        • Bryan KB Offline
          Bryan K
          last edited by

          Yeah, the whole thing is kinda "bleh." Like I said, just a test, but those are great suggestions. Thanks.

          I'll post an update in a few days. πŸ‘

          See my portfolio at https://delphiscousin.blogspot.com/

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          • RichardR Offline
            Richard
            last edited by

            Like Rich suggests, I'd have figured the bottom section all floor, only your mention of seating nudged my eyes to pick it out.

            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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            • Bryan KB Offline
              Bryan K
              last edited by

              An update. I may add more details later. Fairly pleased with it now.


              wooden light wall green 3.jpg

              See my portfolio at https://delphiscousin.blogspot.com/

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              • Bryan KB Offline
                Bryan K
                last edited by

                Update. There will be more changes and updates. I'm having fun playing with this one but the set up and render times are taking hours.

                (keep scrolling down for final)


                wooden light wall 2.jpg

                See my portfolio at https://delphiscousin.blogspot.com/

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  OK, this is getting to be fun.
                  (almost there, keep going) πŸ˜‰


                  wooden light wall green 1.jpg

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    If render times are slow it's usually a light problem

                    Does Raylectron do emitters/point lights/omni lights? Or is it IES lighting?

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • Bryan KB Offline
                      Bryan K
                      last edited by

                      @rich o brien said:

                      If render times are slow it's usually a light problem

                      Does Raylectron do emitters/point lights/omni lights? Or is it IES lighting?

                      Emitters, point lights and omni's.

                      It's mostly the wall. It's one big emitter. Plus I'm using a laptop and not a desktop workstation.

                      I have 36 lights as well and lots of shiny surfaces.

                      See my portfolio at https://delphiscousin.blogspot.com/

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                      • ntxdaveN Offline
                        ntxdave
                        last edited by

                        I think that showing the room at an angle helps. I think the confusion in seeing the depth is because the texture below the bench is the same as above the bench so it makes that whole wall look the same and you do not see the depth (extension of the wall below the bench). In particular from a straight view, it all looks the same. If you could lighten the wall above the bench of make the texture below the bench a little darker it would give more depth to the scene.

                        Just a though............. πŸ˜†

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          Thanks ntxdave. Yeah, that is a problem and I'm going to change it. It's been the issue form the start. I was hoping to overcome it with other changes, but hey, that how the design process goes. πŸ˜† It didn't work so it has to be changed.

                          One problem is that I'm using the free version of Raylectron and it's limited in render size to 800x349 so the details aren't going to show as well.

                          But as I said, this is just a test and my first deep dive into Raylectron. I deliberately tried to make the lighting difficult for the render engine.

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • Bryan KB Offline
                            Bryan K
                            last edited by

                            Tweaked little more and sharpened in post.

                            The aliasing is due to limit of image size.


                            wooden light wall 3b.png


                            wooden light wall 3c.png

                            See my portfolio at https://delphiscousin.blogspot.com/

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                            • RichardR Offline
                              Richard
                              last edited by

                              That's now looking sharp mate!

                              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                              • ntxdaveN Offline
                                ntxdave
                                last edited by

                                Adding the backs to the bench did a lot to add depth & perspective IMHO. IMO this is much better. Good job...

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                                • Bryan KB Offline
                                  Bryan K
                                  last edited by

                                  Thanks guys and thanks again for the suggestions.

                                  See my portfolio at https://delphiscousin.blogspot.com/

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