sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    ICON MF_ENABLED, MF_CHECKED

    Scheduled Pinned Locked Moved Developers' Forum
    37 Posts 5 Posters 3.7k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      kaas
      last edited by

      If I remove the strange puts it still doesn't work and I think the reason is; you mixed up the logic for enabling / disabling the buttons;
      if you enable A, you should disable B and vice versa. In your code you first enable A and then disable the same again.

      The code below does show switching icons. I used CHECKED instead of ENABLED so its more clear.

      module TesteCube
          module ClickWindow
      			@@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
       
      			if !file_loaded?(__FILE__)			 
      				su_menu = UI.menu("Plugins")
      				cc_menu = su_menu.add_submenu(%Q(TesteCube))
      				tb = UI;;Toolbar.new(%Q(TesteCube))
      
      				@commandA = UI;;Command.new("mode1"){ ClickWindow.cmdA()}
      				@commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
      				@commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
      				@commandA.tooltip = %Q(Opens Settings SketchUp)
      				@commandA.status_bar_text = %Q(Opens Settings SketchUp)
      				@commandA.menu_text = %Q(Opens Settings SketchUp)
      				cc_menu.add_item(@commandA)
      				tb.add_item(@commandA)
      			 
      				@commandB = UI;;Command.new("mode1"){ ClickWindow.cmdB()}
      				@commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
      				@commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
      				@commandB.tooltip = %Q(Opens Settings SketchUp)
      				@commandB.status_bar_text = %Q(Opens Settings SketchUp)
      				@commandB.menu_text = %Q(Opens Settings SketchUp)
      				cc_menu.add_item(@commandB)
      				tb.add_item(@commandB)
      			 
      				tb.restore
      				file_loaded(__FILE__)
      			end
      		 
      			def self.cmdA()
      				#puts'cmdA'
      				@commandA.set_validation_proc{MF_CHECKED}
      				@commandB.set_validation_proc{MF_DISABLED}
      			end
      		 
      			def self.cmdB()
      				#puts'cmdB'
      				@commandA.set_validation_proc{MF_DISABLED}
      				@commandB.set_validation_proc{MF_CHECKED}
      			end
        end
      end
      
      1 Reply Last reply Reply Quote 0
      • TNTDAVIDT Offline
        TNTDAVID
        last edited by

        Kaas Congratulations!

        A simple test of logic and the code works. 👍

        For "puts", I misunderstood fredo:

        @fredo6 said:

        This is a proc, so it is called by Sketchup and expect a return value to set the state of the icon. It is called almost continuously (you can check that by the statement command18.set_validation_proc { puts "icon proc" ; MF_GRAYED }.

        I can resume my labors, and I hold you informed of advancements or problems. 💚

        Thank you for your help!

        See you soon

        David

        [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

        1 Reply Last reply Reply Quote 0
        • TNTDAVIDT Offline
          TNTDAVID
          last edited by

          A question that comes to mind. 💚

          How an icon can be activated and deactivated with each click.

          Example:

          1st click on iconeA = "MF_CHECKED"
          2nd click on iconeA = "MF_ENABLED"
          3rd click on iconeA = "MF_CHECKED" ....

          I tried this line of code:

          @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }

          It does not work.

          Do you know the method to be followed?

          Thank you

          [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

          1 Reply Last reply Reply Quote 0
          • K Offline
            kaas
            last edited by

            No surprise it doesn't work - you are making up code that doesn't exist in the API. http://www.sketchup.com/intl/en/developer/docs/ourdoc/command#set_validation_proc

            Just make a @variable to store the current state (0/1/2) and after clicking on an icon read the variable, use the proper MF_... and set the @variable to another value.

            Off-topic; coming from someone who is selling a SketchUp plugin for E99,- I find your questions and knowledge of Ruby rather 'strange'...

            1 Reply Last reply Reply Quote 0
            • TNTDAVIDT Offline
              TNTDAVID
              last edited by

              I discovered the ruby ...

              My plugins are tools that work only with Dynamic Components.

              Many underestimate the power of dynamic components, which offer unlimited possibilitys.

              Example:

              Click-Change or Click-Kitchen, totaling 100,000 downloads, and more than a Million views in the entropot extensions.

              And 100% of my clients are satisfied.

              I am currently working on an updated Click-Window 3D, which will bring a lot of positive change.

              If I cling to the ruby, it's in the one and only goal, to offer even more to my customers.

              [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

              1 Reply Last reply Reply Quote 0
              • TIGT Online
                TIG Moderator
                last edited by

                With your code
                @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }
                It should set the @commandA menu item to be checked and enabled.
                It probably won't 'check' the toolbar button - which should be enabled or disabled/grayed ?
                BUT before you do that have you added
                puts @commandA in a line immediately before.
                When you run the command from its button, then it is shows up in the Ruby Console as a reference to a command if it's working right, but if it's nil it's somehow coded wrongly...

                TIG

                1 Reply Last reply Reply Quote 0
                • TNTDAVIDT Offline
                  TNTDAVID
                  last edited by

                  Good evening,

                  Icon 1, use the following method:

                  def self.panel
                        model = Sketchup.active_model 
                        layers = model.layers 
                        new_layer = layers.add "Click-Window 3D"
                        if new_layer.visible?
                        new_layer.visible = false 
                        else
                        new_layer.visible = true 
                        end
                        end
                  

                  Icon 2, uses this method:

                  def self.layerhid
                        model = Sketchup.active_model 
                        layers = model.layers
                        new_layer = layers.add "Click-Window 3D"
                        new_layer.visible = false
                        instance.layer = new_layer
                        end
                  

                  When I use the two icons, the visibility of the layer starts to bugger.

                  Even if the code activates or deactivates the layer in the Layers window, the composents with this layer do not change state.

                  Do you know why this strange bug?

                  If so, how to avoid it?

                  Thank you in advance for your help.

                  David

                  [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    kaas
                    last edited by

                    If you added some puts to your code, you could get some more info on what your code is doing and where/why your code fails.

                    In short:
                    your first block (self.panel) is just toggling the visibility of new_layer
                    your second block (self.layerhid) is always hiding the visibility of new_layer

                    instance has not been defined in that second block so if you try to change its layer using instance.layer= it will fail. It probably has to be @my_instance that you have defined elsewhere. There probably was an error message about that in the Ruby Console that you forgot to read/post...

                    
                    def self.panel
                    	model = Sketchup.active_model
                    	layers = model.layers
                    	new_layer = layers.add "Click-Window 3D" 
                    	if new_layer.visible?
                    		new_layer.visible = false
                    		puts %(self.panel is setting visibility to false)
                    	else
                    		new_layer.visible = true
                    		puts %(self.panel is setting visibility to true)
                    	end
                    end
                    
                    def self.layerhid
                    	model = Sketchup.active_model
                    	layers = model.layers
                    	new_layer = layers.add "Click-Window 3D"
                    	new_layer.visible = false
                    	puts %(self.layerhid is setting visibility to false)
                    	instance.layer = new_layer
                    	puts instance.layer
                    end
                    
                    1 Reply Last reply Reply Quote 0
                    • TNTDAVIDT Offline
                      TNTDAVID
                      last edited by

                      @tig said:

                      With your code
                      @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }
                      It should set the @commandA menu item to be checked and enabled.

                      Thank you for that clarification, TIG.

                      @kaas said:

                      instance has not been defined in that second block so if you try to change its layer using instance.layer= it will fail. It probably has to be @my_instance that you have defined elsewhere. There probably was an error message about that in the Ruby Console that you forgot to read/post...

                      Oops! I made a mistake in my copy / pasted, instance.layer should not exist in "Method layerhid".

                      As I noticed the error in the ruby ​​console, and there to any subject in the API on "instance.layer", I ended up deleting it.

                      Regarding "Puts", I added them more, because it can prevent in some cases, a method of work.

                      Example:

                      if new_layer.visible?
                           puts new_layer.visible = false # action 1A
                           puts Sketchup.send_action "selectSelectionTool;" # action 2A
                           elsif
                           puts new_layer.visible = true # action 1B
                           puts Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B
                           end
                      

                      This does not work!

                      If I remove the puts as:

                      if new_layer.visible?
                           new_layer.visible = false # action 1A
                           Sketchup.send_action "selectSelectionTool;" # action 2A
                           elsif
                           pnew_layer.visible = true # action 1B
                           Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B
                           end
                      

                      The code works!

                      With or without "Puts", the console displays the line number or there is an error.

                      So what are the avanatges of "Puts"?

                      @kaas said:

                      def self.panel
                          model = Sketchup.active_model
                          layers = model.layers
                          new_layer = layers.add "Click-Window 3D"
                         if new_layer.visible?
                            new_layer.visible = false
                            puts %(self.panel is setting visibility to false)
                         else
                            new_layer.visible = true
                            puts %(self.panel is setting visibility to true)
                         end
                      end

                      def self.layerhid
                          model = Sketchup.active_model
                          layers = model.layers
                          new_layer = layers.add "Click-Window 3D"
                          new_layer.visible = false
                          puts %(self.layerhid is setting visibility to false)
                          instance.layer = new_layer
                          puts instance.layer
                      end

                      Thank you for your example code.

                      Unfortunately the problem still exists.

                      Here is the error message:

                      @unknownuser said:

                      self.layerhid is setting visibility to false
                      Error: #<NoMethodError: undefined method transform!' for #<Sketchup::ComponentDefinition:0x0000000e47fb40>> c:/users/david/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/su_dynamiccomponents/ruby/dcclass_v1.rbs:454:in redraw'
                      c:/users/david/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/su_dynamiccomponents/ruby/dcclass_v1.rbs:406:in redraw_with_undo' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Pro_mm/logic.rb:217:in mode1'
                      C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Pro_mm/logic.rb:252:in block in <module:CW_Pro_mm>' SketchUp:1:in call'

                      Here are the relevant lines:

                      L217 - $dc_observers.get_latest_class.redraw_with_undo(model_def) # mode 1

                      L252 - @commandA = UI::Command.new("Mode 1"){ CW_Pro_mm.mode1 }

                      L406 - command12.tooltip = %Q(add Crank Window)

                      L454 - @commandO.small_icon = File.join(@@path_to_resources,"add_O.png")

                      I'm surprised these lines triggers an error message!

                      They exist in other methods or command, with these objects that works.

                      It is therefore difficult to understand the reasons of the error message. 😮

                      Thank you

                      David

                      [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                      1 Reply Last reply Reply Quote 0
                      • TIGT Online
                        TIG Moderator
                        last edited by

                        I think the changing of button states on the fly is an issue.
                        So try this alternative:

                        module TesteCube
                        	module ClickWindow
                        		@@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                        		if ! file_loaded?(__FILE__)         
                        				su_menu = UI.menu("Plugins")
                        				cc_menu = su_menu.add_submenu(%Q(TesteCube))
                        				tb = UI;;Toolbar.new(%Q(TesteCube))
                        				
                        				@disableA=false
                        				@disableB=false
                        
                        				@commandA = UI;;Command.new("mode1"){ @disableB=true; self.cmdA(); @disableB=false }
                        				@commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
                        				@commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
                        				@commandA.tooltip = %Q(Opens Settings SketchUp)
                        				@commandA.status_bar_text = %Q(Opens Settings SketchUp)
                        				@commandA.menu_text = %Q(Opens Settings SketchUp)
                        				cc_menu.add_item(@commandA)
                        				tb.add_item(@commandA)
                        		 
                        				@commandB = UI;;Command.new("mode1"){ @disableA=true; self.cmdB(); @disableA=false }
                        				@commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
                        				@commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
                        				@commandB.tooltip = %Q(Opens Settings SketchUp)
                        				@commandB.status_bar_text = %Q(Opens Settings SketchUp)
                        				@commandB.menu_text = %Q(Opens Settings SketchUp)
                        				cc_menu.add_item(@commandB)
                        				tb.add_item(@commandB)
                        				
                        				@commandA.set_validation_proc{
                        					if @disableA
                        						MF_DISABLED
                        					else
                        						MF_ENABLED
                        					end
                        				}
                        				@commandB.set_validation_proc{
                        					if @disableB
                        						MF_DISABLED
                        					else
                        						MF_ENABLED
                        					end
                        				}
                        		 
                        				tb.restore
                        				file_loaded(__FILE__)
                        		end
                        
                        		def self.cmdA()
                        			UI.messagebox('cmdA')
                        		end
                        
                        		def self.cmdB()
                        			UI.messagebox('cmdB')
                        		end
                        	end
                        end
                        

                        It sets two possible states for the buttons and sets/resets those each time the commands are run, running the code between those 'bookends'...
                        I've made it a UI.messagebox so you can the affect on the toolbar buttons - otherwise it'll be transitory...

                        TIG

                        1 Reply Last reply Reply Quote 0
                        • TNTDAVIDT Offline
                          TNTDAVID
                          last edited by

                          TIG thank you, but the state of the buttons is not the problem!

                          The bontons work fine with my current code.

                          I was wrong on all the line! 😳

                          The problem is this object:

                          $dc_observers.get_latest_class.redraw_with_undo(model_def)

                          It is used in this method:

                                def self.mode1
                                @commandA.set_validation_proc{MF_GRAYED}
                                @commandB.set_validation_proc{MF_ENABLED}
                                @commandP.set_validation_proc{MF_GRAYED}
                                @commandO.set_validation_proc{MF_ENABLED}
                          	  
                                model = Sketchup.active_model  
                                model_definition = model.definitions
                                model_def = model_definition['Control Panel']
                                model_def.set_attribute 'dynamic_attributes','a0000mode', '1'
                                model_def.set_attribute 'dynamic_attributes','_a0000mode_label', 'a0000mode'
                                model_def.set_attribute 'dynamic_attributes','_a0000mode_units', 'STRING'
                                model_def.set_attribute 'dynamic_attributes','_a0000mode_access', 'TEXTBOX'
                                $dc_observers.get_latest_class.redraw_with_undo(model_def)  
                                end
                          

                          This method changes a component attribute that uses the "Click-Window 3D"

                          Once this method is used, the component's display starts messing.

                          Here is my problem:

                          http://i.imgur.com/kYuvpNF.gif

                          Have you an idea of the problem?

                          Thank you

                          [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                          1 Reply Last reply Reply Quote 0
                          • TIGT Online
                            TIG Moderator
                            last edited by

                            Isn't that method used on the currently selected DC instance NOT a definition !?
                            So perhaps it should be something like
                            $dc_observers.get_latest_class.redraw_with_undo(model_def.instances[0])

                            TIG

                            1 Reply Last reply Reply Quote 0
                            • TNTDAVIDT Offline
                              TNTDAVID
                              last edited by

                              @tig said:

                              Isn't that method used on the currently selected DC instance NOT a definition !?
                              So perhaps it should be something like
                              $dc_observers.get_latest_class.redraw_with_undo(model_def.instances[0])

                              It is in this kind of situation that your experience is very beneficial, TIG.

                              Congratulation! 👍

                              [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                              1 Reply Last reply Reply Quote 0
                              • 1
                              • 2
                              • 2 / 2
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement