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    • TNTDAVIDT Offline
      TNTDAVID
      last edited by

      I do not have the expected result, but at least the code works with the "puts".

      @commandB.set_validation_proc{ puts MF_DISABLED }

      The ruby console goes crazy, and sending 0 continuously after clicking on an icon ...

      Here's the code:

      module TesteCube
      
          module ClickWindow
        
          @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
        
          if !file_loaded?(__FILE__)
      	
          su_menu = UI.menu("Plugins")
          cc_menu = su_menu.add_submenu(%Q(TesteCube))
          tb = UI;;Toolbar.new(%Q(TesteCube))
      
          @commandA = UI;;Command.new("mode1"){ ClickWindow.cmdA()}
          @commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
          @commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
          @commandA.tooltip = %Q(Opens Settings SketchUp)
          @commandA.status_bar_text = %Q(Opens Settings SketchUp)
          @commandA.menu_text = %Q(Opens Settings SketchUp)
          cc_menu.add_item(@commandA)
          tb.add_item(@commandA)
      	
      	
          @commandB = UI;;Command.new("mode1"){ ClickWindow.cmdB()}
          @commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
          @commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
          @commandB.tooltip = %Q(Opens Settings SketchUp)
          @commandB.status_bar_text = %Q(Opens Settings SketchUp)
          @commandB.menu_text = %Q(Opens Settings SketchUp)
          cc_menu.add_item(@commandB)
          tb.add_item(@commandB)
      	
          tb.restore
      	
          file_loaded(__FILE__) 
      	
          end
      	
          def self.cmdA() 
          @commandB.set_validation_proc{
          puts MF_DISABLED
          }
          model = Sketchup.active_model  
          model_definition = model.definitions
          model_def = model_definition['Box']
           
          model_def.set_attribute 'dynamic_attributes','a0000mode', '1'
          model_def.set_attribute 'dynamic_attributes','_a0000mode_label', 'mode'
          model_def.set_attribute 'dynamic_attributes','_a0000mode_units', 'STRING'
          model_def.set_attribute 'dynamic_attributes','_a0000mode_access', 'TEXTBOX'
      	
          @commandB.set_validation_proc{
          puts MF_ENABLED
          }
          end
      	
          ### you say you want vice vers affects from the two toolbar buttons ! ?????
      	
          def self.cmdB() 
          @commandA.set_validation_proc{
          puts MF_DISABLED
          }
          model = Sketchup.active_model  
          model_definition = model.definitions
          model_def = model_definition['Box']
           
          model_def.set_attribute 'dynamic_attributes','mode', '2'
          model_def.set_attribute 'dynamic_attributes','_mode_label', 'mode'
          model_def.set_attribute 'dynamic_attributes','_mode_units', 'STRING'
          model_def.set_attribute 'dynamic_attributes','_mode_access', 'TEXTBOX'
      	
          @commandA.set_validation_proc{
          puts MF_ENABLED
          }
          end
      
        end
         
      end
      

      The code inside the methods are properly executed, but the icons state does not change.

      What's wrong?

      @tig said:

      DC values are strings
      If it exists it might be say "1" rather than 1

      TIG thank you, it works fine now. 👍

      The message is passed, "Kaas" I work only with the ruby consol to find my mistakes.

      I just noticed that the ruby consol, create the toolbar and the icons. 😛

      It lacks the "png", but this is normal.

      Big thank you to you both for your advice.

      Thank you

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      • K Offline
        kaas
        last edited by

        The 'crazy console' is because you put a puts at a very strange position ?!?

        @commandB.set_validation_proc{puts MF_DISABLED}

        Why did you put the puts there?? It makes no sense (to me). Think about the difference.

        @commandB.set_validation_proc{MF_DISABLED}

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        • K Offline
          kaas
          last edited by

          If I remove the strange puts it still doesn't work and I think the reason is; you mixed up the logic for enabling / disabling the buttons;
          if you enable A, you should disable B and vice versa. In your code you first enable A and then disable the same again.

          The code below does show switching icons. I used CHECKED instead of ENABLED so its more clear.

          module TesteCube
              module ClickWindow
          			@@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
           
          			if !file_loaded?(__FILE__)			 
          				su_menu = UI.menu("Plugins")
          				cc_menu = su_menu.add_submenu(%Q(TesteCube))
          				tb = UI;;Toolbar.new(%Q(TesteCube))
          
          				@commandA = UI;;Command.new("mode1"){ ClickWindow.cmdA()}
          				@commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
          				@commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
          				@commandA.tooltip = %Q(Opens Settings SketchUp)
          				@commandA.status_bar_text = %Q(Opens Settings SketchUp)
          				@commandA.menu_text = %Q(Opens Settings SketchUp)
          				cc_menu.add_item(@commandA)
          				tb.add_item(@commandA)
          			 
          				@commandB = UI;;Command.new("mode1"){ ClickWindow.cmdB()}
          				@commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
          				@commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
          				@commandB.tooltip = %Q(Opens Settings SketchUp)
          				@commandB.status_bar_text = %Q(Opens Settings SketchUp)
          				@commandB.menu_text = %Q(Opens Settings SketchUp)
          				cc_menu.add_item(@commandB)
          				tb.add_item(@commandB)
          			 
          				tb.restore
          				file_loaded(__FILE__)
          			end
          		 
          			def self.cmdA()
          				#puts'cmdA'
          				@commandA.set_validation_proc{MF_CHECKED}
          				@commandB.set_validation_proc{MF_DISABLED}
          			end
          		 
          			def self.cmdB()
          				#puts'cmdB'
          				@commandA.set_validation_proc{MF_DISABLED}
          				@commandB.set_validation_proc{MF_CHECKED}
          			end
            end
          end
          
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          • TNTDAVIDT Offline
            TNTDAVID
            last edited by

            Kaas Congratulations!

            A simple test of logic and the code works. 👍

            For "puts", I misunderstood fredo:

            @fredo6 said:

            This is a proc, so it is called by Sketchup and expect a return value to set the state of the icon. It is called almost continuously (you can check that by the statement command18.set_validation_proc { puts "icon proc" ; MF_GRAYED }.

            I can resume my labors, and I hold you informed of advancements or problems. 💚

            Thank you for your help!

            See you soon

            David

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            • TNTDAVIDT Offline
              TNTDAVID
              last edited by

              A question that comes to mind. 💚

              How an icon can be activated and deactivated with each click.

              Example:

              1st click on iconeA = "MF_CHECKED"
              2nd click on iconeA = "MF_ENABLED"
              3rd click on iconeA = "MF_CHECKED" ....

              I tried this line of code:

              @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }

              It does not work.

              Do you know the method to be followed?

              Thank you

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              • K Offline
                kaas
                last edited by

                No surprise it doesn't work - you are making up code that doesn't exist in the API. http://www.sketchup.com/intl/en/developer/docs/ourdoc/command#set_validation_proc

                Just make a @variable to store the current state (0/1/2) and after clicking on an icon read the variable, use the proper MF_... and set the @variable to another value.

                Off-topic; coming from someone who is selling a SketchUp plugin for E99,- I find your questions and knowledge of Ruby rather 'strange'...

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                • TNTDAVIDT Offline
                  TNTDAVID
                  last edited by

                  I discovered the ruby ...

                  My plugins are tools that work only with Dynamic Components.

                  Many underestimate the power of dynamic components, which offer unlimited possibilitys.

                  Example:

                  Click-Change or Click-Kitchen, totaling 100,000 downloads, and more than a Million views in the entropot extensions.

                  And 100% of my clients are satisfied.

                  I am currently working on an updated Click-Window 3D, which will bring a lot of positive change.

                  If I cling to the ruby, it's in the one and only goal, to offer even more to my customers.

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                  • TIGT Online
                    TIG Moderator
                    last edited by

                    With your code
                    @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }
                    It should set the @commandA menu item to be checked and enabled.
                    It probably won't 'check' the toolbar button - which should be enabled or disabled/grayed ?
                    BUT before you do that have you added
                    puts @commandA in a line immediately before.
                    When you run the command from its button, then it is shows up in the Ruby Console as a reference to a command if it's working right, but if it's nil it's somehow coded wrongly...

                    TIG

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                    • TNTDAVIDT Offline
                      TNTDAVID
                      last edited by

                      Good evening,

                      Icon 1, use the following method:

                      def self.panel
                            model = Sketchup.active_model 
                            layers = model.layers 
                            new_layer = layers.add "Click-Window 3D"
                            if new_layer.visible?
                            new_layer.visible = false 
                            else
                            new_layer.visible = true 
                            end
                            end
                      

                      Icon 2, uses this method:

                      def self.layerhid
                            model = Sketchup.active_model 
                            layers = model.layers
                            new_layer = layers.add "Click-Window 3D"
                            new_layer.visible = false
                            instance.layer = new_layer
                            end
                      

                      When I use the two icons, the visibility of the layer starts to bugger.

                      Even if the code activates or deactivates the layer in the Layers window, the composents with this layer do not change state.

                      Do you know why this strange bug?

                      If so, how to avoid it?

                      Thank you in advance for your help.

                      David

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                      • K Offline
                        kaas
                        last edited by

                        If you added some puts to your code, you could get some more info on what your code is doing and where/why your code fails.

                        In short:
                        your first block (self.panel) is just toggling the visibility of new_layer
                        your second block (self.layerhid) is always hiding the visibility of new_layer

                        instance has not been defined in that second block so if you try to change its layer using instance.layer= it will fail. It probably has to be @my_instance that you have defined elsewhere. There probably was an error message about that in the Ruby Console that you forgot to read/post...

                        
                        def self.panel
                        	model = Sketchup.active_model
                        	layers = model.layers
                        	new_layer = layers.add "Click-Window 3D" 
                        	if new_layer.visible?
                        		new_layer.visible = false
                        		puts %(self.panel is setting visibility to false)
                        	else
                        		new_layer.visible = true
                        		puts %(self.panel is setting visibility to true)
                        	end
                        end
                        
                        def self.layerhid
                        	model = Sketchup.active_model
                        	layers = model.layers
                        	new_layer = layers.add "Click-Window 3D"
                        	new_layer.visible = false
                        	puts %(self.layerhid is setting visibility to false)
                        	instance.layer = new_layer
                        	puts instance.layer
                        end
                        
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                        • TNTDAVIDT Offline
                          TNTDAVID
                          last edited by

                          @tig said:

                          With your code
                          @commandA.set_validation_proc{ MF_CHECKED; MF_ENABLED }
                          It should set the @commandA menu item to be checked and enabled.

                          Thank you for that clarification, TIG.

                          @kaas said:

                          instance has not been defined in that second block so if you try to change its layer using instance.layer= it will fail. It probably has to be @my_instance that you have defined elsewhere. There probably was an error message about that in the Ruby Console that you forgot to read/post...

                          Oops! I made a mistake in my copy / pasted, instance.layer should not exist in "Method layerhid".

                          As I noticed the error in the ruby ​​console, and there to any subject in the API on "instance.layer", I ended up deleting it.

                          Regarding "Puts", I added them more, because it can prevent in some cases, a method of work.

                          Example:

                          if new_layer.visible?
                               puts new_layer.visible = false # action 1A
                               puts Sketchup.send_action "selectSelectionTool;" # action 2A
                               elsif
                               puts new_layer.visible = true # action 1B
                               puts Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B
                               end
                          

                          This does not work!

                          If I remove the puts as:

                          if new_layer.visible?
                               new_layer.visible = false # action 1A
                               Sketchup.send_action "selectSelectionTool;" # action 2A
                               elsif
                               pnew_layer.visible = true # action 1B
                               Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B
                               end
                          

                          The code works!

                          With or without "Puts", the console displays the line number or there is an error.

                          So what are the avanatges of "Puts"?

                          @kaas said:

                          def self.panel
                              model = Sketchup.active_model
                              layers = model.layers
                              new_layer = layers.add "Click-Window 3D"
                             if new_layer.visible?
                                new_layer.visible = false
                                puts %(self.panel is setting visibility to false)
                             else
                                new_layer.visible = true
                                puts %(self.panel is setting visibility to true)
                             end
                          end

                          def self.layerhid
                              model = Sketchup.active_model
                              layers = model.layers
                              new_layer = layers.add "Click-Window 3D"
                              new_layer.visible = false
                              puts %(self.layerhid is setting visibility to false)
                              instance.layer = new_layer
                              puts instance.layer
                          end

                          Thank you for your example code.

                          Unfortunately the problem still exists.

                          Here is the error message:

                          @unknownuser said:

                          self.layerhid is setting visibility to false
                          Error: #<NoMethodError: undefined method transform!' for #<Sketchup::ComponentDefinition:0x0000000e47fb40>> c:/users/david/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/su_dynamiccomponents/ruby/dcclass_v1.rbs:454:in redraw'
                          c:/users/david/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/su_dynamiccomponents/ruby/dcclass_v1.rbs:406:in redraw_with_undo' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Pro_mm/logic.rb:217:in mode1'
                          C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Pro_mm/logic.rb:252:in block in <module:CW_Pro_mm>' SketchUp:1:in call'

                          Here are the relevant lines:

                          L217 - $dc_observers.get_latest_class.redraw_with_undo(model_def) # mode 1

                          L252 - @commandA = UI::Command.new("Mode 1"){ CW_Pro_mm.mode1 }

                          L406 - command12.tooltip = %Q(add Crank Window)

                          L454 - @commandO.small_icon = File.join(@@path_to_resources,"add_O.png")

                          I'm surprised these lines triggers an error message!

                          They exist in other methods or command, with these objects that works.

                          It is therefore difficult to understand the reasons of the error message. 😮

                          Thank you

                          David

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                          • TIGT Online
                            TIG Moderator
                            last edited by

                            I think the changing of button states on the fly is an issue.
                            So try this alternative:

                            module TesteCube
                            	module ClickWindow
                            		@@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                            		if ! file_loaded?(__FILE__)         
                            				su_menu = UI.menu("Plugins")
                            				cc_menu = su_menu.add_submenu(%Q(TesteCube))
                            				tb = UI;;Toolbar.new(%Q(TesteCube))
                            				
                            				@disableA=false
                            				@disableB=false
                            
                            				@commandA = UI;;Command.new("mode1"){ @disableB=true; self.cmdA(); @disableB=false }
                            				@commandA.small_icon = File.join(@@path_to_resources,"add_A.png")
                            				@commandA.large_icon = File.join(@@path_to_resources,"add_A.png")
                            				@commandA.tooltip = %Q(Opens Settings SketchUp)
                            				@commandA.status_bar_text = %Q(Opens Settings SketchUp)
                            				@commandA.menu_text = %Q(Opens Settings SketchUp)
                            				cc_menu.add_item(@commandA)
                            				tb.add_item(@commandA)
                            		 
                            				@commandB = UI;;Command.new("mode1"){ @disableA=true; self.cmdB(); @disableA=false }
                            				@commandB.small_icon = File.join(@@path_to_resources,"add_B.png")
                            				@commandB.large_icon = File.join(@@path_to_resources,"add_B.png")
                            				@commandB.tooltip = %Q(Opens Settings SketchUp)
                            				@commandB.status_bar_text = %Q(Opens Settings SketchUp)
                            				@commandB.menu_text = %Q(Opens Settings SketchUp)
                            				cc_menu.add_item(@commandB)
                            				tb.add_item(@commandB)
                            				
                            				@commandA.set_validation_proc{
                            					if @disableA
                            						MF_DISABLED
                            					else
                            						MF_ENABLED
                            					end
                            				}
                            				@commandB.set_validation_proc{
                            					if @disableB
                            						MF_DISABLED
                            					else
                            						MF_ENABLED
                            					end
                            				}
                            		 
                            				tb.restore
                            				file_loaded(__FILE__)
                            		end
                            
                            		def self.cmdA()
                            			UI.messagebox('cmdA')
                            		end
                            
                            		def self.cmdB()
                            			UI.messagebox('cmdB')
                            		end
                            	end
                            end
                            

                            It sets two possible states for the buttons and sets/resets those each time the commands are run, running the code between those 'bookends'...
                            I've made it a UI.messagebox so you can the affect on the toolbar buttons - otherwise it'll be transitory...

                            TIG

                            1 Reply Last reply Reply Quote 0
                            • TNTDAVIDT Offline
                              TNTDAVID
                              last edited by

                              TIG thank you, but the state of the buttons is not the problem!

                              The bontons work fine with my current code.

                              I was wrong on all the line! 😳

                              The problem is this object:

                              $dc_observers.get_latest_class.redraw_with_undo(model_def)

                              It is used in this method:

                                    def self.mode1
                                    @commandA.set_validation_proc{MF_GRAYED}
                                    @commandB.set_validation_proc{MF_ENABLED}
                                    @commandP.set_validation_proc{MF_GRAYED}
                                    @commandO.set_validation_proc{MF_ENABLED}
                              	  
                                    model = Sketchup.active_model  
                                    model_definition = model.definitions
                                    model_def = model_definition['Control Panel']
                                    model_def.set_attribute 'dynamic_attributes','a0000mode', '1'
                                    model_def.set_attribute 'dynamic_attributes','_a0000mode_label', 'a0000mode'
                                    model_def.set_attribute 'dynamic_attributes','_a0000mode_units', 'STRING'
                                    model_def.set_attribute 'dynamic_attributes','_a0000mode_access', 'TEXTBOX'
                                    $dc_observers.get_latest_class.redraw_with_undo(model_def)  
                                    end
                              

                              This method changes a component attribute that uses the "Click-Window 3D"

                              Once this method is used, the component's display starts messing.

                              Here is my problem:

                              http://i.imgur.com/kYuvpNF.gif

                              Have you an idea of the problem?

                              Thank you

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                              • TIGT Online
                                TIG Moderator
                                last edited by

                                Isn't that method used on the currently selected DC instance NOT a definition !?
                                So perhaps it should be something like
                                $dc_observers.get_latest_class.redraw_with_undo(model_def.instances[0])

                                TIG

                                1 Reply Last reply Reply Quote 0
                                • TNTDAVIDT Offline
                                  TNTDAVID
                                  last edited by

                                  @tig said:

                                  Isn't that method used on the currently selected DC instance NOT a definition !?
                                  So perhaps it should be something like
                                  $dc_observers.get_latest_class.redraw_with_undo(model_def.instances[0])

                                  It is in this kind of situation that your experience is very beneficial, TIG.

                                  Congratulation! 👍

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