MSPhysics ice stage for AntonS
-
Wow.... wow!
-
Awesome, looking as the construction image, I'd go mad, too much happening for my little brain to keep up with.
-
I am really impressed, both by your artistic sense and your technical mastership...and indeed by MSPhysics, which look extremely powerful. You animation is a real movie that deserves a prize!
Fredo
-
I pretty much agree with what Fredo said.
I am particularly intrigued with the motion of the various pieces of water movement. The spray and waves are very nice.
-
Thanks guys for the kind words. But the praise goes with priority to you, because you are advancing SketchUp, either with helping comments in the posts or with fantastic plugins (Fredo6). My goal as a user is to support the combination of SketchUp and Physics, because there lies an incredible potential in it (apart from the game engines).
It seems that there still lack the necessary imagination to recognize the possibilities. Good examples are enough since SketchyPhysics but there is little feedback from users after SketchyPhysics received unjustly.
I wish I had more idea of Ruby programming to translate good examples of SketchyPhysics into the more advanced MSPhysics - but time will tell...
-
Hey Faust,
That's really amazing! Just astounding!
Thank you very much,
Anton -
Nice that you like it, Anton.
That's largely your work and the preliminary work of the people who have developed the physics engine.
I scratch here, of course, only at the top of what is possible.
The simulation and animation of living things could be a little more sophisticated.
A good approach is the model "Real Springs" by PituPhysics (3D Warehouse) and what I hardly dare to dream, the first point on your TODO-list:
"•Implement cloth and soft bodies interface."
The others on the list, I can not wait ( ) are:
"•Implement user mesh collision interface.
•Add fracture/split interface.
•Add your own convex decomposition algorithm."
-
Maybeh one day lol
-
Thanks for the details! That is one impressive animation.
-
Thanks again.
The beauty is that you can achieve great effects with little effort with MSPhysics... -
Hi
Faust , you are incredible
A fool job for a magnificient poetic result, your are an artist !Chri
-
Wonderful clip video!
Bravo!Ps Music by ?
-
Thanks also to you, Chri and Pilou, for the kind words! And for the setting into the SketchUp "Hall of Fame" ...
On the music I'm not particularly proud of. Here I strummed on the guitar a little and also improvised the text.
I have the piece used because it accompanies the uniformity of simulation and extends over the full duration of the video.
The content of the text does not match the content of the video... Sorry -
No problem ! It's perfect for me! I had believed that was Tom Waits!
and like this you will not have problem of copyright!
-
LOVE THE MUSIC....and of course the animation. What a wonderful tribute to a great effort by AS.
-
NOT THE MUSIC... But the rest - yes!
-
Très belle réalisation !!! Bravo
Je la découvre après avoir craqué en essayant de faire tourner mon projet de moteur Stirling. Grr...
Ça fait du bien de voir que, avec de la patience et de la rigueur, on peut faire de très belle choses...
Bref, du coup, je recherche quelqu'un qui pourrait m'expliquer pourquoi mon moteur se disloque après quelques tours. Je crains de ne pas avoir compris les subtilités liées aux paramètres présents dans la fenêtre "MSPhysics UI". Si ça vous inspire, je mets mon fichier en PJ. Si nécessaire, je peux vous donner plus d'explications sur son fonctionnement.
Merci,
-
En premier lieu, la désintégration pourrait être une conséquence de la géométrie concave de certaines pièces.
Par exemple, les pièces avec des trous oblongs devraient être composées d’éléments convexes individuels. Il y a un plugin pour Fredo6.
Vous devez activer "Collision Wireframe" dans l'interface utilisateur de MSPhysics sous Debug Draw et tester la précision géométrique de votre modèle.
Bonne chance! (Google Translator)In the first place, the falling apart could be a consequence of the concave geometry of some parts.
For example, parts with slotted holes should be composed of individual convex elements. There is a plugin for Fredo6.
You should activate "Collision Wireframe" in the MSPhysics UI under "Debug Draw" and test your model for geometric accuracy.
I wish you success! -
@faust07 said:
En premier lieu, la désintégration pourrait être une conséquence de la géométrie concave de certaines pièces.
Par exemple, les pièces avec des trous oblongs devraient être composées d’éléments convexes individuels. Il y a un plugin pour Fredo6.
Vous devez activer "Collision Wireframe" dans l'interface utilisateur de MSPhysics sous Debug Draw et tester la précision géométrique de votre modèle.
Bonne chance! (Google Translator)In the first place, the falling apart could be a consequence of the concave geometry of some parts.
For example, parts with slotted holes should be composed of individual convex elements. There is a plugin for Fredo6.
You should activate "Collision Wireframe" in the MSPhysics UI under "Debug Draw" and test your model for geometric accuracy.
I wish you success!OK, Merci beaucoup pour ces conseils !!!
Je les mets en application dés que je peux et je vous redis si ca marche
Advertisement