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    Glue to components and stretching walls

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    • BoxB Offline
      Box
      last edited by

      I still say I can't reproduce this.
      For me Everything stays where it should be unless you move the wall off axis and then they move, but predictably.

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      • pbacotP Offline
        pbacot
        last edited by

        Thanks rv -- i did try Fredoscale with no luck. Will look at the plugins you noted.

        I'll make a model for you Box.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • R Offline
          rv1974
          last edited by

          move upper edge in z direction.
          I amused to hear you never saw this bug. I guess you are not arch-viz monkey


          Untitled.skp

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          • BoxB Offline
            Box
            last edited by

            I'm still not seeing a problem.


            Glue.gif

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            • R Offline
              rv1974
              last edited by

              you managed to move straightly by Z from the start which is pretty tricky, and didn't made the first click upon the upper edge.


              GIF.gif

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              • R Offline
                rv1974
                last edited by

                I guess I found some so-so workaround. One needs to select the edge then select move command, stroke the cursor over some vertical edge a couple of times, and only then click-and-drag (with shift) vertically. It is very unreliable still.

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                • Dave RD Offline
                  Dave R
                  last edited by

                  Maybe just pre-selecting the edge?

                  windows.gif

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • R Offline
                    rv1974
                    last edited by

                    I'm on 2016,and it was bugged in all earlier versions
                    And besides, your two last gifs demonstrate you have the same issue but you ask me as if you are bug free.

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                    • BoxB Offline
                      Box
                      last edited by

                      I really really can't find any bug.


                      Glue1.gif

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                      • R Offline
                        rv1974
                        last edited by

                        Donno, all I can say it was always misbehaved this way (lots of PCs, multiple versions)


                        GIF2.gif

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          Dave for me it doesn't matter what method is used. Pre-selection and move (usual method) or push-pull, Fredoscale stretch, move multiple elements or one edge. Note that I was moving a whole end of a building in my recent work, but I also tried just one wall surface making it shorter.

                          This morning in the same file --original version before I did the change, it doesn't happen in any of the same instances. One of those things. Maybe you just need to wait a day (or restart).

                          Maybe it has to do with some inaccuracy but now I can contort the walls and the windows stay glued in place within reason, whereas in a supposedly straight wall yesterday, some would move a little, some move right off the wall (in plane) and some flip upside down and move a lot etc, and I guess some stayed put.

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • R Offline
                            rv1974
                            last edited by

                            Working in isometric is way more effective than cg perspective-
                            In this was you don't loose the sense of parallelism\size and have ability to neutralize the clipping bug. 'No orbiting'? Could you describe pls?

                            And besides axo\perspective mode have no inflience on the topic's issue- glued things jump in both.

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                            • D Offline
                              driven
                              last edited by

                              @rv1974, do you always 'model' in 'Parallel Projection'?

                              that can to cause weird outcomes unless using 'Standard Views' i.e. no orbiting...

                              Peter, I assuming you don't...

                              john

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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