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    Glue to components and stretching walls

    Scheduled Pinned Locked Moved SketchUp Discussions
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    • BoxB Online
      Box
      last edited by

      I'm still not seeing a problem.


      Glue.gif

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      • R Offline
        rv1974
        last edited by

        you managed to move straightly by Z from the start which is pretty tricky, and didn't made the first click upon the upper edge.


        GIF.gif

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        • R Offline
          rv1974
          last edited by

          I guess I found some so-so workaround. One needs to select the edge then select move command, stroke the cursor over some vertical edge a couple of times, and only then click-and-drag (with shift) vertically. It is very unreliable still.

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          • Dave RD Offline
            Dave R
            last edited by

            Maybe just pre-selecting the edge?

            windows.gif

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • R Offline
              rv1974
              last edited by

              I'm on 2016,and it was bugged in all earlier versions
              And besides, your two last gifs demonstrate you have the same issue but you ask me as if you are bug free.

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              • BoxB Online
                Box
                last edited by

                I really really can't find any bug.


                Glue1.gif

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                • R Offline
                  rv1974
                  last edited by

                  Donno, all I can say it was always misbehaved this way (lots of PCs, multiple versions)


                  GIF2.gif

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    Dave for me it doesn't matter what method is used. Pre-selection and move (usual method) or push-pull, Fredoscale stretch, move multiple elements or one edge. Note that I was moving a whole end of a building in my recent work, but I also tried just one wall surface making it shorter.

                    This morning in the same file --original version before I did the change, it doesn't happen in any of the same instances. One of those things. Maybe you just need to wait a day (or restart).

                    Maybe it has to do with some inaccuracy but now I can contort the walls and the windows stay glued in place within reason, whereas in a supposedly straight wall yesterday, some would move a little, some move right off the wall (in plane) and some flip upside down and move a lot etc, and I guess some stayed put.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • R Offline
                      rv1974
                      last edited by

                      Working in isometric is way more effective than cg perspective-
                      In this was you don't loose the sense of parallelism\size and have ability to neutralize the clipping bug. 'No orbiting'? Could you describe pls?

                      And besides axo\perspective mode have no inflience on the topic's issue- glued things jump in both.

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                      • D Offline
                        driven
                        last edited by

                        @rv1974, do you always 'model' in 'Parallel Projection'?

                        that can to cause weird outcomes unless using 'Standard Views' i.e. no orbiting...

                        Peter, I assuming you don't...

                        john

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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