How to rotate better
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Dave
My point is if we could animate an object to a welded path and the axis were correctly set then what you are needing is achievable.
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@solo said:
Dave
My point is if we could animate an object to a welded path and the axis were correctly set then what you are needing is achievable.
Understand. This one might still be a little tricky but might work better that way. The current standard rotation alone does not work correctly for this situation. We will have to wait and see when the path is implemented.
Another question for you (different topic), what do you think of using Thea with Animator?
I am also curious of you ever came up with anything for the water/foam in my car wash animations? I exchanged some messages today with Chris from Twilight Render and they are working with Fredo to get Twilight Render Pro 2.5 working with Animator. -
The whole water foam thing is a bust, I suggest Blender for that. I cannot see a SU solution on the horizon.
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Does the function "Layer visibily" of Animator is the Layers of Sketchup or specific Layers of Animator ?
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@pilou said:
Does the function "Layer visibily" of Animator is the Layers of Sketchup or specific Layers of Animator ?
This is about Skethup model layers. So you just set / unset layer visibility via the Layer dialog box of Sketchup (or Tray).
Fredo
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the shutter on one of my vans works more like this...
but I have no idea how to chain more slats easily...
@Fredo, I get a few oddities on my mac, but basically working... [I'll PM you]
john
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Ok for the Multi Layers / Visibility , works fine!
What about "Current View" against Layers Visibility ?
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@driven said:
the shutter on one of my vans works more like this...
john
Yes, this is what I am trying to achieve. However, in your video as well as the image that Pete (Solo) posted in this thread, the problem with the garage door (look back at image) is the relationship of the size of the panel versus the size of the arch. If you go watch your garage door work, you will see that the panel does not "ride" the arch based on the center of the panel. It is guided by the top and bottom of the panel following the arch and the middle will actually penetrate the arch because of the size differences. Chri posted the solution but I have not had time to do work on that yet.
@pilou said:
Ok for the Multi Layers / Visibility , works fine!
[attachment=0:3thx191b]<!-- ia0 -->multilayers.jpg<!-- ia0 -->[/attachment:3thx191b]
When I have had overlapping visual affects like that, it did not work correctly for me. I must have done something wrong. Would you mind sharing your model so I can see what I am doing wrong?
OH - I see now what the difference is. In mine, I wanted the some of the items to disappear during the overlap and that is the difference. You do not need to share. If you had wanted the first cube to disappear when you made the 2nd one appear, the overlap would not work. You would need to control the show & hide of each object with individual actions with 0 duration.
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Seems the key is the button
"Capture Layer Visibility from the current view"
with good setting of the Box dialog of Normal Layers!It's a bit tricky to have side by side Object + Layer visibility!
Managment of tracks seems not permit that ?
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Pilou, I understand the relationship between the object animation and the visual effect but you are not understanding the visual effect correctly:
- When you capture the layer visibility it captures the visibility state of ALL layers
- Unless you want to reverse the state of visibility of a layer, you should not set the duration greater than 0
- If you want to control changing the state of layers in an overlapping situation (some layers on and some off, you need to have multiple captures with a duration of zero.
Yours is working correctly with durations greater than 0 because you are not turning layers on and off at the same time.
Suggest you go look at this thread: Visual Layer. I think it covers it pretty thoroughly and Fredo states that he will allow the control of selected layers in a future release.
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Missing this one: I will study that!
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@ntxdave said:
...the problem with the garage door (look back at image) is the relationship of the size of the panel versus the size of the arch.
the animation logic is the same for any size slat...
click to gif...
translation + rotation from the same base point for each segment...
john
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About layers!
@unknownuser said:
But the new visual effect "on-Off" for layers, would make it more intuitive, because each one becomes independent from where it is positioned in the timeline and thus can be reused.
So wait and see for no headaches!
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This is one thing! Have you made that with Animator ?
@unknownuser said:
translation + rotation from the same base point for each segment...
If yes that must be painful if there not a trick!
The other is the following objects between them!
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That is this sort of result wanted!
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Yes, it is. The only problem is that if you look at the arch of the track for the garage door, the arc is smaller. Otherwise, it is exactly what I was shooting for.
Good work Chri........
Now if you could just get it to work that way with Animator.
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It's the Hell to make that one by one
and you have all luck to make imprecise moves
and some deviations like me!
Input attemps some adjusment (rotation, translation) are not easy!
Tiredness coming!Colors at the start ribbons don't stay on them ?
You must reput them !
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@pilou said:
It's the Hell to make that one by one
That's why it's better to wait for the function to be implemented in Animator!
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I can't imagine how will be you brain storming for code all that!
Bon courage!
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