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    Scheduled Pinned Locked Moved Animator Beta
    renderpluginsextensions
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    • D Offline
      dtrarch
      last edited by

      Pilou
      are you showing the treads as a path ?
      How about just a drawn path for an object to follow ?
      Or is follow a path not yet implemented?
      HMMMMM โ“ โ“
      Thanks

      dtr

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      • pilouP Offline
        pilou
        last edited by

        No it's a trace segment by segment, one by one, by hand!
        It's for that I request an automatic follow path!
        Seems for me the more important function inside an animation program! ๐Ÿ˜„

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • D Offline
          dtrarch
          last edited by

          Pilou
          Path animation first then Object animation please Fredo:thumb:

          dtr

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          • D Offline
            dtrarch
            last edited by

            Hi Fredo et all
            Any news on path animation please โ“ โ“
            ๐Ÿ˜ฎ
            THX

            dtr

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            • pilouP Offline
              pilou
              last edited by

              Excellent news! ๐Ÿ‘
              Bon courage! ๐Ÿ˜Ž

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • D Offline
                dtrarch
                last edited by

                Fredo THX for getting back.
                Node or station point insert for object event on timeline ?
                Just a fly through would be good for now ๐Ÿ˜Ž ๐Ÿ˜Ž ๐Ÿ˜Ž

                dtr ๐Ÿ’š

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @dtrarch said:

                  Hi Fredo et all
                  Any news on path animation please โ“ โ“
                  ๐Ÿ˜ฎ
                  THX

                  dtr

                  Working on it when I can.
                  As usual, GUI and options are taking most of the time.

                  Below, 2 groups (the small cube is embedded in the group of the big cube). Each one follow a different path, and I am working on composing path movements with other movements, as shown in the second part of the video.

                  Animator - Path first trials.gif

                  Click to animate

                  And starting the GUI part in parallel

                  Animator Path edit.gif

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @dtrarch said:

                    Node or station point insert for object event on timeline ?
                    Just a fly through would be good for now ๐Ÿ˜Ž ๐Ÿ˜Ž ๐Ÿ˜Ž

                    What do you mean by node or station point?

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                    • ntxdaveN Offline
                      ntxdave
                      last edited by

                      The path animation is great news Fredo.

                      Now if I could just have the scaling. ๐Ÿ˜„

                      Some day I would also like to find a way to animate textures.

                      I am looking at other tools like Sketchfab and CL3VER that I wish could include your animations. That would be the most exciting thing going!!

                      The whole 3D world is moving along and these tools that allow you to present your models in a WebGL environment instead of a movie is very exciting.

                      Keep up the great work you are going/have already done with Animator! ๐Ÿ‘ ๐Ÿ‘

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                      • chriC Offline
                        chri
                        last edited by

                        @fredo6 said:

                        Below, 2 groups (the small cube is embedded in the group of the big cube). Each one follow a different path, and I am working on composing path movements with other movements, as shown in the second part of the video.


                        hi Fredo

                        This curve tracking is genius !
                        About the straight lines:
                        If 3D lines are drawn parallel or not to the X Y Z axes, and then welded, this will allow the graphic recording of a complex motion easily
                        Many Thanks for your incredible job and your creativity.

                        bonjour fredo

                        Ce suivi de courbe est gรฉnial
                        Une remarque a propos des lignes droites :
                        Pour peu que l'on trace des lignes 3D parallรจles ou pas aux axes, et qu'ensuite on les soude , cela permettra graphiquement l'enregistrement d'un mouvement complexe facilement.
                        Bravo Fredo pour tes travaux de fou et ta crรฉativitรฉ.

                        Chri

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                        • D Offline
                          dtrarch
                          last edited by

                          Hi Fredo
                          Create a path and then insert a node at some place on the path.
                          Node would be a camera/object animation/action and recursively could be edited
                          Path and timeline synchronize graphically
                          Node is like a station point in view (a place in the animation sequence)
                          Node/airplane/snap roll at this point for example (propeller turning etc)
                          My suggestion would be to create path and then insert objects/view/animation at selected points.
                          Thanks for asking and putting up with all this stuff

                          dave #2

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            Initially, I used construction points for debugging purpose. But thinking about it, I make it a feature, as a visual effect "Trajectory".

                            Basically, you can define one or several points attached to objects, and get Animator visualize the trajectory of those points along the animation.

                            Then, you can select trajectories, export them as CSV files, or create the corresponding geometry as a group.

                            Since it is a visual effect, you can create several and put them wherever you like in the animation timeline.

                            Fredo

                            Animator - trajectory 0.gif

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                            • pilouP Offline
                              pilou
                              last edited by

                              Seems very promizing!

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • ntxdaveN Offline
                                ntxdave
                                last edited by

                                Maybe it is just me, but this seems much more complicated than what I was expecting. In several other plugins, you just draw a path (combination of straight lines and curves) and then identify the object you want to follow it. Kind of like having the camera follow an object but in this case the object would follow the path. You could then combine that with other things like spin and etc. but the basic idea (IMO) is just simply identifying the path and the object to follow it.

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  Dave,

                                  Not sure I follow you.
                                  In this thread, there are 2 features being discussed

                                  1. Move along path: See this post

                                  2. Trajectory: previous post

                                  For Move along path, you select an existing path in the model (will be a Curve with a group). You can assign it to one or several objects, as for other movements.

                                  The reason why I won't spend time designing a path editor within Animator is that there are plenty of tools helping the creation of curves, smoothing, splining, spiraling, etc..... So it's better done outside!

                                  Hope this clarifies

                                  Fredo

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                                  • ntxdaveN Offline
                                    ntxdave
                                    last edited by

                                    @fredo6 said:

                                    Dave,

                                    Not sure I follow you.
                                    In this thread, there are 2 features being discussed

                                    1. Move along path: See this post

                                    2. Trajectory: previous post

                                    For Move along path, you select an existing path in the model (will be a Curve with a group). You can assign it to one or several objects, as for other movements.

                                    The reason why I won't spend time designing a path editor within Animator is that there are plenty of tools helping the creation of curves, smoothing, splining, spiraling, etc..... So it's better done outside!

                                    Hope this clarifies

                                    Fredo

                                    Oops, sorry I confused the two. I apologize.

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                                    • D Offline
                                      dtrarch
                                      last edited by

                                      Hi Fredo
                                      Move along path is what I had hoped for.
                                      Just insert "node" along same for action and camera views.
                                      Would tracing a path create an editable path too.?? ๐Ÿ‘ ๐Ÿ‘
                                      Thanks

                                      dtr

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