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    Scheduled Pinned Locked Moved Animator Beta
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    • fredo6F Offline
      fredo6
      last edited by

      @dtrarch said:

      Node or station point insert for object event on timeline ?
      Just a fly through would be good for now 😎 😎 😎

      What do you mean by node or station point?

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      • ntxdaveN Offline
        ntxdave
        last edited by

        The path animation is great news Fredo.

        Now if I could just have the scaling. 😄

        Some day I would also like to find a way to animate textures.

        I am looking at other tools like Sketchfab and CL3VER that I wish could include your animations. That would be the most exciting thing going!!

        The whole 3D world is moving along and these tools that allow you to present your models in a WebGL environment instead of a movie is very exciting.

        Keep up the great work you are going/have already done with Animator! 👍 👍

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        • chriC Offline
          chri
          last edited by

          @fredo6 said:

          Below, 2 groups (the small cube is embedded in the group of the big cube). Each one follow a different path, and I am working on composing path movements with other movements, as shown in the second part of the video.


          hi Fredo

          This curve tracking is genius !
          About the straight lines:
          If 3D lines are drawn parallel or not to the X Y Z axes, and then welded, this will allow the graphic recording of a complex motion easily
          Many Thanks for your incredible job and your creativity.

          bonjour fredo

          Ce suivi de courbe est génial
          Une remarque a propos des lignes droites :
          Pour peu que l'on trace des lignes 3D parallèles ou pas aux axes, et qu'ensuite on les soude , cela permettra graphiquement l'enregistrement d'un mouvement complexe facilement.
          Bravo Fredo pour tes travaux de fou et ta créativité.

          Chri

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          • D Offline
            dtrarch
            last edited by

            Hi Fredo
            Create a path and then insert a node at some place on the path.
            Node would be a camera/object animation/action and recursively could be edited
            Path and timeline synchronize graphically
            Node is like a station point in view (a place in the animation sequence)
            Node/airplane/snap roll at this point for example (propeller turning etc)
            My suggestion would be to create path and then insert objects/view/animation at selected points.
            Thanks for asking and putting up with all this stuff

            dave #2

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            • fredo6F Offline
              fredo6
              last edited by

              Initially, I used construction points for debugging purpose. But thinking about it, I make it a feature, as a visual effect "Trajectory".

              Basically, you can define one or several points attached to objects, and get Animator visualize the trajectory of those points along the animation.

              Then, you can select trajectories, export them as CSV files, or create the corresponding geometry as a group.

              Since it is a visual effect, you can create several and put them wherever you like in the animation timeline.

              Fredo

              Animator - trajectory 0.gif

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              • pilouP Offline
                pilou
                last edited by

                Seems very promizing!

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  Maybe it is just me, but this seems much more complicated than what I was expecting. In several other plugins, you just draw a path (combination of straight lines and curves) and then identify the object you want to follow it. Kind of like having the camera follow an object but in this case the object would follow the path. You could then combine that with other things like spin and etc. but the basic idea (IMO) is just simply identifying the path and the object to follow it.

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    Dave,

                    Not sure I follow you.
                    In this thread, there are 2 features being discussed

                    1. Move along path: See this post

                    2. Trajectory: previous post

                    For Move along path, you select an existing path in the model (will be a Curve with a group). You can assign it to one or several objects, as for other movements.

                    The reason why I won't spend time designing a path editor within Animator is that there are plenty of tools helping the creation of curves, smoothing, splining, spiraling, etc..... So it's better done outside!

                    Hope this clarifies

                    Fredo

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                    • ntxdaveN Offline
                      ntxdave
                      last edited by

                      @fredo6 said:

                      Dave,

                      Not sure I follow you.
                      In this thread, there are 2 features being discussed

                      1. Move along path: See this post

                      2. Trajectory: previous post

                      For Move along path, you select an existing path in the model (will be a Curve with a group). You can assign it to one or several objects, as for other movements.

                      The reason why I won't spend time designing a path editor within Animator is that there are plenty of tools helping the creation of curves, smoothing, splining, spiraling, etc..... So it's better done outside!

                      Hope this clarifies

                      Fredo

                      Oops, sorry I confused the two. I apologize.

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                      • D Offline
                        dtrarch
                        last edited by

                        Hi Fredo
                        Move along path is what I had hoped for.
                        Just insert "node" along same for action and camera views.
                        Would tracing a path create an editable path too.?? 👍 👍
                        Thanks

                        dtr

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