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    Animation SUalive extension. May you test beta version?

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    • WhyDiW Offline
      WhyDi
      last edited by

      Hi John
      I'm actually after your first gif but on OSX got the second one until now!
      Thanks for your time. I know how much time it takes for you making the previous post.
      The matter seems all about way of coding and the first step out of two could be achieved - provided the following works fine on your Mac! may you run it?

      script.rb in zip

      what it should show

      require 'sketchup'
      
      module YDco_debug;module YDalv
      	class << self
      		def main_method()
      			YDalv;;Dlg_debug.new()
      		end
      	end
      	class Dlg_debug < UI;;WebDialog
      	
      		def initialize()
      			super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
      			set_html(html_data)
      			initialize_callback()
      			set_on_close do
      				str_out = "  Dlg_debug returns " + @is_ok.to_s
      				puts str_out
      				UI.messagebox(str_out)
      			end
      			show_modal()
      		end
      		
      		private
      		def html_data()
      			str_html = '<html><head>' +
      				'<meta http-equiv="content-type" content="charset=UTF-8">'+
      				'<meta http-equiv="MSThemeCompatible" content="Yes">'+
      				'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
      				'<script type="text/JavaScript">'+
      				'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+
      				'function jsDebugToRuby(obj){var isOK=(obj.id=="btnContinue");window.location="skp;qwerty@"+isOK}'+
      				'</script>'+
      				'</head><body>' +
      				'<div style="width; 496px; font-family; Arial">' +
      				'<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' +
      						'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' +
      						'text-align; justify; overflow; auto">'+
      				'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+
      				'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' +
      				'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+
      				'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+
      				'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+
      				'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+
      				'nisl nunc. Ut egestas magna eget laoreet gravida. '+
      				'</div>' +
      				'<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' +
      							'<div style="float; right">' +
      								'<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugToRuby(this)" disabled>Continue</button>' +
      								'<button id="btnExit" onclick="jsDebugToRuby(this)">Exit</button>' +
      							'</div>' +
      							'<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' +
      						'</div>' +
      					'</div>' +
      				'</body></html>'
      			return str_html
      		end
      		def initialize_callback()
      			add_action_callback("qwerty") do |wdialog, str_params|
      				@is_ok = (str_params == "true")
      				wdialog.close()
      			end
      		end
      		
      	end
      	
      	puts "Start debug ------------------------------------------------" + RUBY_VERSION.to_s
      	main_method()
      	puts "--------------------------------------------------------debug End"
      end;end
      

      Have a good day

      the devil is in the detail

      1 Reply Last reply Reply Quote 0
      • D Offline
        driven
        last edited by

        Start debug ------------------------------------------------2.0.0
        --------------------------------------------------------debug End
        
          Dlg_debug returns true
        
        Start debug ------------------------------------------------2.0.0
        --------------------------------------------------------debug End
        
          Dlg_debug returns false
        

        your 'debug End' is still being called too early...

        did you notice I had moved it in the code for the first gif?

        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • D Offline
          driven
          last edited by

          yes it works as you expect...

          BTW. did you look at this old post in your search http://sketchucation.com/forums/viewtopic.php?p=418498#p418498, the code would need some updating for ruby2 but it works if I remove the dot in the pathnames...

          I did develop the idea further to use in a mac plugin called Add_Icon, it's in the store and not scrambled...

          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

          1 Reply Last reply Reply Quote 0
          • SUaliveS Offline
            SUalive
            last edited by

            Hi John,

            I downloaded your extension and had a look to the code below your link. I never thought making code this way and such WebDialog is really fully modal as it locks the full screen.

            The user can only interact with your own controls and even not the system - shortcuts perhaps?
            Are minimize and maximize and close buttons hidden? maybe dialog.navigation_buttons_enabled does?
            Html '<title> TOP more= <<MORE </title>'. Never seen such construction. May you explain?

            WhyDi

            1 Reply Last reply Reply Quote 0
            • D Offline
              driven
              last edited by

              @unknownuser said:

              ...such WebDialog is really fully modal as it locks the full screen.

              it is a 'faux' modal window, as in 'fake' or 'false'...

              @unknownuser said:

              The user can only interact with your own controls and even not the system - shortcuts perhaps?

              it really only effects the mouse clicks on the dialog
              @unknownuser said:

              Are minimize and maximize and close buttons hidden? maybe dialog.navigation_buttons_enabled does?

              the window buttons that are shown work for the dialog, and cover the SU ones below it...

              @unknownuser said:

              Html '<title> TOP more= <<MORE </title>'. Never seen such construction. May you explain?

              it's ruby HEREDOC and works the same as %Q allowing the use of quotes inside the strings and dynamic content from ruby calls...

              it's useful for html as you can have mixed quotes for javascript or css in the strings...

              john

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • SUaliveS Offline
                SUalive
                last edited by

                Hi John,
                I don't feel comfortable with ruby HEREDOC. May come soon! or not!

                Now get back on your reformatted code. I noticed your html header

                <head>
                  <meta content="charset=utf-8" http-equiv="content-type">
                  <meta content="Yes" http-equiv="MSThemeCompatible">
                  <meta content="IE=edge,chrome=1" http-equiv="X-UA-Compatible">
                </head>
                
                

                and our

                
                <head>
                  <meta http-equiv="content-type" content="charset=UTF-8">
                  <meta http-equiv="MSThemeCompatible" content="Yes">
                  <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
                </head>
                
                

                Is it all about your way of coding or can such small variation effect html rendering in WebDialog on the Mac?

                WhyDi

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                • SUaliveS Offline
                  SUalive
                  last edited by

                  Hello,

                  Here are our comments after adjusting SUalive code
                  cross-platform Windows/OSX show_modal. Report on Windows side.

                  In short UI::WebDialog.set_on_close() only raised if parent window not visible.

                  1. main_window not visible
                    Shared code above works only if dlg_main is not visible e.g. dlg_license - dlg_license launched at start time but dlg_main is not shown and will be shown only if user agrees to license. In such context SketchUp raises set_on_close() method. dlg_parent.nil? == true inside set_on_close which means no call to any outside method reading dlg_license class variable. As a consequence we need true_modality_emulation_through_timer() method where dlg_parent.nil? == false - don't tell me why I really don't know.

                  2. main_window visible
                    Shared code above no longer works after dlg_main shown as SketchUp does not raise set_on_close() method. So any inside code is simply ignored. Here is the alternative.

                  script.rb inside

                  require 'sketchup'
                  
                  ################################################################################
                  #    Cross-platform WebDialog True-modality workaround - Windows - Mac OSX     #
                  #        - www.SUalive.com shared code - FREE OF USE no liability -            #
                  #                Thanks to John - Driven - for his great help                  #
                  #      authors would appreciate a link to this topic or www.SUalive.com        #
                  # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&start=30#p603466 #
                  #                              see also above                                  #
                  # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&p=602971#p602971 #
                  ################################################################################
                  # Goes on next code after dialog-bow closed
                  # 1  - parent_window must be visible
                  # 2  - dialog_box_run() method runs the dialog
                  # 3a - Mac OSX - call dialog_box_is_closed() from set_on_close()
                  # 3b - Windows - call dialog_box_is_closed() after dialog_box_run()
                  ################################################################################
                  #        Please note Mac-user can interact with the parent window wheras       #
                  #        Windows-user can't. So locking parent window is up to you             #
                  ################################################################################
                  
                  module YDco_debug
                  	module YDalv
                  	
                  		class << self
                  		
                  			@cli_dlg_debug = nil
                  			
                  			def dialog_box_run()
                  				@cli_dlg_debug = YDalv;;Dlg_debug.new()
                  			end
                  			def dialog_box_is_closed()
                  				str_out = "  DlFg_debug returns <Continue> button cliqued? " + 
                  					@cli_dlg_debug.is_continue.to_s
                  				puts str_out
                  				#UI.messagebox( str_out )
                  			end
                  			
                  		end
                  		
                  		class Dlg_debug < UI;;WebDialog
                  		
                  			attr_reader ;is_continue
                  		
                  			def initialize()
                  				@is_continue = false
                  				super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
                  				set_html(html_data)
                  				initialize_callback()
                  				set_on_close do
                  					YDalv;;dialog_box_is_closed()
                  				end
                  				show_modal()
                  			end
                  			
                  			private
                  			def html_data()
                  				str_html = '<html><head>' +
                  					'<meta http-equiv="content-type" content="charset=UTF-8">'+
                  					'<meta http-equiv="MSThemeCompatible" content="Yes">'+
                  					'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
                  					'<script type="text/JavaScript">'+
                  					'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+
                  					'function jsDebugToRuby(obj){var isOK=(obj.id=="btnContinue");window.location="skp;qwerty@"+isOK}'+
                  					'</script>'+
                  					'</head><body>' +
                  					'<div style="width; 496px; font-family; Arial">' +
                  					'<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' +
                  							'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' +
                  							'text-align; justify; overflow; auto">'+
                  					'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+
                  					'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' +
                  					'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+
                  					'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+
                  					'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+
                  					'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+
                  					'nisl nunc. Ut egestas magna eget laoreet gravida. '+
                  					'</div>' +
                  					'<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' +
                  								'<div style="float; right">' +
                  									'<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugToRuby(this)" disabled>Continue</button>' +
                  									'<button id="btnExit" onclick="jsDebugToRuby(this)">Exit</button>' +
                  								'</div>' +
                  								'<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' +
                  							'</div>' +
                  						'</div>' +
                  						'<div style="position;fixed;left;0;top;0;width;500px;height;220px;border;solid 1px blue;display;block;" onclick="javascript&#058;alert()"></div>'+
                  					'</body></html>'
                  				return str_html
                  			end
                  			def initialize_callback()
                  				add_action_callback("qwerty") do |wdialog, str_params|
                  					@is_continue = (str_params == "true")
                  					wdialog.close()
                  				end
                  			end
                  			
                  		end
                  		
                  		#Here parent_window must be visible
                  		dialog_box_run()
                  		#required as set_on_close() not raised
                  		dialog_box_is_closed() if RUBY_PLATFORM.include?('mswin')
                  		
                  	end
                  end
                  

                  Unfortunately I'm not able to tell you SUalive results on this as Vincent has left for some weeks. If you want to get the results tell me. I will be pleased to send you a link so that downloading something like JohnSUalive.rbz

                  WhyDi

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                  • WhyDiW Offline
                    WhyDi
                    last edited by

                    Yes John I had
                    The previous code was merely another check before going further. The issue is fixed in the following, at least I think until you tell me the results!
                    so here is the code aiming nearly full emulation of WebDialog modality.

                    script.rb inside

                    What it should show on Mac OSX

                    require 'sketchup'
                    
                    ################################################################################
                    #    Cross-platform WebDialog True-modality workaround - Windows - Mac OSX     #
                    #        - www.SUalive.com shared code - FREE OF USE no liability -            #
                    #                Thanks to John - Driven - for his great help                  #
                    #      authors would appreciate a link to this topic or www.SUalive.com        #
                    # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&p=602971#p602971 #
                    #                              see also below                                  #
                    # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&start=30#p603466 #
                    ################################################################################
                    # waits for WebDialog close then goes on next code
                    # 1 - dialog_box_run() method runs the dialog
                    # 2 - tmr_modal waits for user cliks on <Continue> or <Exit>
                    # 3 - tmr_modal calls dialog_box_is_closed()
                    ################################################################################
                    #        Please note Mac-user can interact with the parent window wheras       #
                    #        Windows-user can't. So locking parent window is up to you             #
                    ################################################################################
                    
                    module YDco_debug
                    	module YDalv
                    	
                    		class << self
                    		
                    			@cli_dlg_debug = nil
                    			
                    			def dialog_box_run()
                    				@cli_dlg_debug = YDalv;;Dlg_debug.new()
                    			end
                    			def dialog_box_is_closed()
                    				str_out = "  DlFg_debug returns <Continue> button cliqued? " + 
                    					@cli_dlg_debug.is_continue.to_s
                    				puts str_out
                    				UI.messagebox( str_out )
                    			end
                    			
                    		end
                    		
                    		class Dlg_debug < UI;;WebDialog
                    		
                    			attr_reader ;is_continue
                    		
                    			def initialize()
                    				@is_continue = false
                    				@is_closed = false
                    				super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
                    				set_html(html_data)
                    				initialize_callback()
                    				set_on_close do
                    					@is_closed = true
                    				end
                    				true_modality_emulation_through_timer()
                    				show_modal()
                    			end
                    			
                    			private
                    			def html_data()
                    				str_html = '<html><head>' +
                    					'<meta http-equiv="content-type" content="charset=UTF-8">'+
                    					'<meta http-equiv="MSThemeCompatible" content="Yes">'+
                    					'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
                    					'<script type="text/JavaScript">'+
                    					'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+
                    					'function jsDebugToRuby(obj){var isOK=(obj.id=="btnContinue");window.location="skp;qwerty@"+isOK}'+
                    					'</script>'+
                    					'</head><body>' +
                    					'<div style="width; 496px; font-family; Arial">' +
                    					'<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' +
                    							'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' +
                    							'text-align; justify; overflow; auto">'+
                    					'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+
                    					'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' +
                    					'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+
                    					'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+
                    					'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+
                    					'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+
                    					'nisl nunc. Ut egestas magna eget laoreet gravida. '+
                    					'</div>' +
                    					'<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' +
                    								'<div style="float; right">' +
                    									'<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugToRuby(this)" disabled>Continue</button>' +
                    									'<button id="btnExit" onclick="jsDebugToRuby(this)">Exit</button>' +
                    								'</div>' +
                    								'<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' +
                    							'</div>' +
                    						'</div>' +
                    					'</body></html>'
                    				return str_html
                    			end
                    			def initialize_callback()
                    				add_action_callback("qwerty") do |wdialog, str_params|
                    					@is_continue = (str_params == "true")
                    					wdialog.close()
                    				end
                    			end
                    			
                    			def true_modality_emulation_through_timer()
                    				tmr_modal = UI.start_timer(0.3333, true) {				
                    					if @is_closed
                    						UI.stop_timer(tmr_modal)
                    						YDalv;;dialog_box_is_closed()
                    					end
                    				}
                    			end
                    			
                    		end
                    		
                    		dialog_box_run()
                    		
                    	end
                    end
                    

                    WhyDi

                    the devil is in the detail

                    1 Reply Last reply Reply Quote 0
                    • O Offline
                      osx59
                      last edited by

                      De retour, par contre j'ai eu des problèmes de mails et n'ai plus le tien.
                      Voilà, dès que tu veux on y va ...
                      Vincent

                      1 Reply Last reply Reply Quote 0
                      • WhyDiW Offline
                        WhyDi
                        last edited by

                        Bonsoir Vincent,

                        Pas de difficulté! Je t'envoie un e-mail dans les prochains jours. Je manque un peu de temps présentement!

                        EN:
                        No problem! I send you an e-mail in the coming days. I'm currently short on time!

                        WhyDi

                        the devil is in the detail

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                        • SUaliveS Offline
                          SUalive
                          last edited by

                          Hello,

                          We are pleased to announce SUalive Free is now cross-platform - Windows or Mac Osx.

                          Thanks to Helen and Hugh, Vincent ( osx59) and some others for the time. That Osx very first version also owns a debt to John ( driven ) for his welcome and wise advices and the nice way he offers to test SUalive user interface.
                          I would like to tell you nothing would have been possible without your great help. It's an honour for me to have met such friendly people.
                          If there is anything I can do for you, it will be a pleasure.

                          Have a good week-end

                          1 Reply Last reply Reply Quote 0
                          • J Offline
                            jumpjack
                            last edited by

                            I think there is a bug in handling face-me objects, they do strange things my animatioms.

                            Additionally: could the animation start and stop be "smoothed" by accelerating/decelerating the objects?

                            1 Reply Last reply Reply Quote 0
                            • J Offline
                              jumpjack
                              last edited by

                              Question: can free version also animate camera orientation?

                              1 Reply Last reply Reply Quote 0
                              • J Offline
                                jumpjack
                                last edited by

                                some further notes:

                                1. .ydprj files are not automatically associated to anything, so currently I must:
                                • start sketchup
                                • start plugin
                                • specify project path
                                • click "reload model"

                                A double click on a .ydprj file would be much more comfortable.

                                1. There is no memory of "recent files" in the plugin
                                1 Reply Last reply Reply Quote 0
                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  @jumpjack said:

                                  A double click on a .ydprj file would be much more comfortable.

                                  As far as I know, there is no way to implement a double-click for a specific extension.

                                  The ARGV array is empty after SketchUp loads. If we were running a system Ruby process (inside of one embedded in an application's process,) then all the command line parameters would be stuffed into the ARGV array, and an extension might be able to process the parameters.

                                  Link Preview Image
                                  Class: ARGF (Ruby 2.0.0)

                                  Class : ARGF - Ruby 2.0.0

                                  favicon

                                  (ruby-doc.org)

                                  BUT, ... the SketchUp development team decided NOT to pass SketchUp.exe's startup parameters into it's Ruby sub-process.


                                  There might be a kind of workaround. If a utility program or script could be associated with a double-click on a .ydprj file, and a system environment variable set to hold the path to the .ydprj file, then start SketchUp,... if the extension loads and checks the ENV hash for a value in a "YDPRJ" variable, ... said extension would be able to act upon it.

                                  I'm not here much anymore.

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    jumpjack
                                    last edited by

                                    Maybe Sketchup development team didn't decide it... they just didn't think about it.

                                    1 Reply Last reply Reply Quote 0
                                    • J Offline
                                      jumpjack
                                      last edited by

                                      Could an option be added to generate a Sketchup Scene per each animation frame created by the plugin?
                                      This would allow us to associate a renderer plugin like "Twilight Render V2" to this plugin, to create rendered animations in "batch mode".

                                      1 Reply Last reply Reply Quote 0
                                      • WhyDiW Offline
                                        WhyDi
                                        last edited by

                                        Hello jumpjack2.

                                        …Or maybe it's a matter of clicking save&reload button at the "right" time…
                                        You probably give the “right” answer. In a perfect world SketchUp model is never modified along animation process. This way, no issue! BUT in the real world we need to add any group we missed which should be animated. Here comes save&reload button. The next release – by the end of this month - will see a blinking orange colour so that you never miss that need. Please, also remember SUalive Free aims tiny projects and be aware modifying SketchUp model along animation may break all previous snapshots – only interpolation drawback. They are nothing more than photo that cannot be modified.

                                        …Shouldn't be enough to...?
                                        Once more you’re right! But only from SUalive Free version perspective which is nothing more than a subset of SUalive Full. Light and Full versions are able to deal with multiple SketchUp models inside a single project. Each project can be split in smaller sequence and so forth. All this makes we can’t automate more than what you know.

                                        …I think some tooltips…
                                        You know what? You are right! This month release will additionally see full help from our website. Maybe any tutorial and new video. A bit too early to tell you!
                                        https://sualive.com/en_help.php

                                        …Bug: face-me…
                                        Added on ToDo list but priority is now on publishing help and next release.

                                        …Question: can free version also animate camera orientation?...
                                        You can learn about version related features from our website, versions tab.
                                        https://sualive.com/en_versions.php

                                        …A double click on a .ydprj…
                                        Thanks Dan for your reply. Perfect as always!

                                        … generate a Sketchup Scene per each animation…
                                        Older version had but we got rid of as SketchUp would probably not support dozen or hundreds of scenes. As instance 30fps * 60sec = 1800 scenes. How to deal with 1800 tabs inside SketchUp?

                                        …associate a renderer plugin…
                                        If you want any renderer to work, please ask the extension maker for contacting us. We will be all our best to please you.

                                        By the way I’m hard negotiating frame by frame replay slider available on SUalive Free. I hope my peers are going to agree on next Friday meeting - today is still holiday. Probably not all features available but basically replaying from the window top slider.

                                        Have a good week-end.
                                        WhyDi

                                        the devil is in the detail

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                                        • J Offline
                                          jumpjack
                                          last edited by

                                          @whydi said:

                                          … generate a Sketchup Scene per each animation…
                                          Older version had but we got rid of as SketchUp would probably not support dozen or hundreds of scenes. As instance 30fps * 60sec = 1800 scenes. How to deal with 1800 tabs inside SketchUp?

                                          …associate a renderer plugin…
                                          If you want any renderer to work, please ask the extension maker for contacting us. We will be all our best to please you.

                                          Thanks for your effort.
                                          I had an idea for making SUalive communicating with Twilight render: creating a temporary new scene per each frame, deleted immediately after Twilight plugin has processed it.
                                          But I don't know how two different plugins could work at same time...
                                          Maybe SUalive could save scenes data into an "interchange file", which is then read by Twilight to generate needed scenes one by one?

                                          Anyway here is where you can contact the developers:
                                          https://extensions.sketchup.com/en/content/twilight-render-v2#comment-84241

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                                          • SUaliveS Offline
                                            SUalive
                                            last edited by

                                            Hello,

                                            SUalive Free 2.40 under review...

                                            see features update on the following thread (replay slider, render)
                                            http://sketchucation.com/forums/viewtopic.php?f=323&t=65306&p=631451#p631451

                                            Have a good day
                                            WhyDi

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