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    Animation SUalive extension. May you test beta version?

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    • pilouP Offline
      pilou
      last edited by

      Thanks for the different infos! 😉

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • pilouP Offline
        pilou
        last edited by

        OK : loaded! Remember Simfonia!

        So a little bit cerebral! But interpolation is very cool 😄

        Ps Your video don't works "online" we must load it in local for see it! ☀
        (Network error !!! )

        My first one! 😉 (with SUalive)
        GIF_Sulive01.gif

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • WhyDiW Offline
          WhyDi
          last edited by

          Hello,

          Pilou, my pleasure

          I asked my team about rendering and <Update each frame> option in the project tab. The option is provided so that other scripts in SketchUp environment can listen from and also drive the frame by frame progress. So not only render plugins but more widely any script can deal with SUalive.
          As instance you may decide to plug your own image saver or whatever you want like straight video making. In short other plugins listen to SUalive frame update which wait or this plugin before going on next work. As simple as that.

          Have a good day

          the devil is in the detail

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          • WhyDiW Offline
            WhyDi
            last edited by

            ..<Update each frame> feature...
            The more I think, the more our choice looks contradictory. The feature is not available in Free version but what about new user who want to test any render plugin or whatever? this is not consistent. Besides I have just given a test to what I said "as simple as that" but run in doubt. Ruby script creators are not meant to have a strong background on development and adding another API on top of the SketchUp one is likely to make user confused. Testing SUalive there, another call to listen then one more to tell keep going and over and over. Too much, far too much in my view.
            A copy past of 2 lines for a whole 40 characters would make the job the same way.
            Certainty grows that the two line copy is worth any developer pride (myself included) and such feature has to belong to Free version. But I am alone right now and need your take and other comments and ideas and so forth. The more comments the more likely you will be able to use that feature in the ongoing Free version.

            Please tell me and help me to persuade my team. Alone I won't achieve and final code is not in the box yet. It's all for you.
            Get involved!

            the devil is in the detail

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            • WhyDiW Offline
              WhyDi
              last edited by

              Hello

              ...<Update each frame> feature and API revamped
              Thanks for your help. I was able to persuade my team and the modified option is now available on SUalive Free version. I extend particular thanks to Alan - reader but not member - and its point that leads us to keep the three options <pure> <undo> and <each frame> then add a <Free Output> item in Run drop down rather than updating the last option. 'HowTo' in API tab on the web site.

              Unfortunately no MAC user. too bad!

              Please note I unsubscribed this topic. SUalive in Plugin Forum replace

              Best Regards

              the devil is in the detail

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              • O Offline
                osx59
                last edited by

                On the Mac , I want to participate, provided things work .
                Currently , it is impossible to validate the installation .
                At the launch of Sketchup (2015 or 2016) and it does not work ca Sketchup crash.
                If you have a solution to the problem ...
                😎 😉

                http://3dvs.fr/SUalive/Bug-01-Sualive.jpg

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                • WhyDiW Offline
                  WhyDi
                  last edited by

                  osx59 Hello!
                  Nice website you have!
                  Before going further you need to know SUalive was designed on Windows but Mac-users helped such way on this forum that we made the decision their time was worth an OSX version. We want to make that kind of effort and all our best to achieve but we know hardly nothing about MAC which means OSX compatible version might run quickly or take much time before things work.

                  With that said I need to know a bit more about the bug as 'load errors' line number and method name are not consistent with your snapshot - probably due to scrambled code. My understanding is license window opened then you checked 'I agree...' checkbox but only 'exit' button was enabled and SketchUp crashed when exiting.
                  1 - Am I right?
                  2 - Does SketchUp chrashes with bugsplat or only script stops and error message?
                  If so this means that 'continue' button stayed disabled even after you checked 'I agre..'
                  3 - Am I right?


                  French - (il me semble que tu es français!)
                  Avant d'aller plus loin tu dois savoir que SUalive visait les utilisateurs Windows mais l'aide et la disponibilité des utilisateurs MAC sur ce forum nous ont amené à faire l'effort d'essayer de produire une version compatible OSX. Nous ferons tout notre possible pour aboutir mais l'issue de ce travail peut être très rapide comme très longue. Je suis totalement incapable de répondre à cette question pour l'instant.

                  Ceci dit j'ai besoin de comprendre un peu mieux ton problème car les numéro de ligne et nom de méthode de la fenêtre 'load errors' ne correspondent pas à la copie d'écran license (probablement du fait du scrambler de code). Donc la fenêtre de license s'est ouverte normalement puis tu as coché la checkbox 'I agree...'. Seul le bouton 'Exit' est resté disponible et tu as aboutis sur un crash de SketchUp en cliquant sur ce bouton.
                  1 - Ai-je bien compris?
                  2 - SketchUp crash avec bugsplat ou seulement arrêt du script avec message d'erreur?
                  Ca signifie que le bouton 'continue' est resté indisponible après avoir coché 'I agree..'
                  3 - C'est bien ça?


                  French or English or both reply. As you wish!
                  Réponse en français ou anglais ou les deux, comme tu veux!
                  Have a good day
                  Bonne Journée

                  the devil is in the detail

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                  • O Offline
                    osx59
                    last edited by

                    Bonsoir,

                    Effectivement :

                    • je suis français (tu as du deviner à cause de mon anglais irréprochable 😉 )
                    • Bref, oui tu as tout compris :
                    1. installation, sans problème
                    2. "Donc la fenêtre de license s'est ouverte normalement puis tu as coché la checkbox 'I agree...'. Seul le bouton 'Exit' est resté disponible" : OUI
                    3. J'ai du fermer la fenêtre de licence, car aucun des bouton ne fonctionnait
                    4. le crash intervient lors de la ré-ouverture de Sketchup, quelque soit la version (14, 15 ou 16)
                    5. J'ai du supprimer manuellement le plugin pour retrouver une utilisation normal de SU
                      Voilà, je reste à ta disposition pour tester ce plug car cela fait longtemps que j'attends une animation d'objet intégré.
                      Sous SU 8, j'utilisai : https://www.youtube.com/watch?v=brQcAnd3DmA, qui n'existe plus
                      Donc "wait and see" avec impatience 😉
                      Vincent
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                    • WhyDiW Offline
                      WhyDi
                      last edited by

                      Bonjour Vincent
                      C'est ton site m'a donné ta langue!
                      pourrais-tu lancer le script ci-dessous sur ton mac? l'image te montre ce qu'il est sensé faire.

                      English readers
                      Your website told me you are French!
                      may you run the following script on the mac? picture tell you what it should show

                      ruby script

                      what the script should do

                      script content

                      require 'sketchup'
                      
                      module YDco_debug;module YDalv
                      
                      	class Dlg_debug < UI;;WebDialog
                      		def initialize()
                      		
                      			super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
                      			str_html = '<html><head>' +
                      				'<meta http-equiv="content-type" content="charset=UTF-8">'+
                      				'<meta http-equiv="MSThemeCompatible" content="Yes">'+
                      				'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
                      				'<script type="text/JavaScript">'+
                      				'function jsDebugSwitch(obj){document.getElementById("btn").disabled=!obj.checked}'+
                      				'function jsDebugTellMe(obj){alert(obj.id)}'+
                      				'</script>'+
                      				'</head><body>'+
                      				'<input type="checkbox" onclick="jsDebugSwitch(this)">check me please ' +
                      				'<button id="btn" style="margin-left; 7px" onclick="jsDebugTellMe(this)" disabled>tell me</button>' +
                      				'</body></html>'
                      			set_html(str_html)
                      			
                      			show_modal
                      			
                      		end		
                      	end
                      	
                      	puts "Start debug ------------------------------------------------" + RUBY_VERSION.to_s
                      		dlg = Dlg_debug.new()		
                      	puts "--------------------------------------------------------debug End"
                      end;end
                      

                      the devil is in the detail

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                      • O Offline
                        osx59
                        last edited by

                        J'ai lancé le script via la consol Ruby, car sur mac les extensions c'est .rbz (.rb sur pc)
                        Effectivement le script marche sans problème, si non rien de changé coté SUalive.

                        Vincent

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                        • WhyDiW Offline
                          WhyDi
                          last edited by

                          Bonjour Vincent,
                          Essaie celui-ci maintenant. rb script renommé rbz
                          tu devrais voir 'return false' dans la console

                          English readers
                          Try the following now. rb file renamed rbz
                          console should show 'return false'

                          script rbz renamed

                          what it should do

                          require 'sketchup'
                          
                          module YDco_debug;module YDalv
                          
                          	class Dlg_debug < UI;;WebDialog
                          		def initialize()
                          		
                          			super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
                          			str_html = '<html><head>' +
                          				'<meta http-equiv="content-type" content="charset=UTF-8">'+
                          				'<meta http-equiv="MSThemeCompatible" content="Yes">'+
                          				'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
                          				'<script type="text/JavaScript">'+
                          				'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+
                          				'function jsDebugTellMe(obj){alert(obj.id)}'+
                          				'</script>'+
                          				'</head><body>' +
                          				'<div style="width; 496px; font-family; Arial">' +
                          				'<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' +
                          						'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' +
                          						'text-align; justify; overflow; auto">'+
                          				'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+
                          				'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' +
                          				'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+
                          				'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+
                          				'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+
                          				'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+
                          				'nisl nunc. Ut egestas magna eget laoreet gravida. '+
                          				'</div>' +
                          				'<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' +
                          							'<div style="float; right">' +
                          								'<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugTellMe(this)" disabled>Continue</button>' +
                          								'<button id="btnExit" onclick="jsDebugTellMe(this)">Exit</button>' +
                          							'</div>' +
                          							'<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' +
                          						'</div>' +
                          					'</div>' +
                          				'</body></html>'
                          			set_html(str_html)
                          			
                          		end
                          		def load_dialog()
                          			show_modal
                          			return false
                          		end#def
                          		
                          	end
                          	
                          	puts "Start debug ------------------------------------------------" + RUBY_VERSION.to_s
                          	lics = YDalv;;Dlg_debug.new()
                          	if lics.load_dialog()
                          		puts "Dlg_debug returns true"
                          	else
                          		puts "Dlg_debug returns false"
                          	end
                          	puts "--------------------------------------------------------debug End"
                          end;end
                          

                          bonne journée
                          have a good day

                          the devil is in the detail

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                          • O Offline
                            osx59
                            last edited by

                            Résultat :

                            http://3dvs.fr/good.jpg

                            😉

                            Vincent

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                            • O Offline
                              osx59
                              last edited by

                              Ok tout va bien jusque là !
                              Si tu cherche quelqu'un sur Mac pour tester la version full
                              je suis candidat 😉

                              http://3dvs.fr/good-1.jpg

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                              • WhyDiW Offline
                                WhyDi
                                last edited by

                                Bonjour Vincent,
                                et maintenant celui-ci s'il te plait!
                                Même script que ci-dessus mais ferme la fenêtre et affiche la valeur de retour dans la console.

                                EN:
                                And now the following please!
                                Same script than above but closes window then shows result in console

                                script rb

                                what it is meant to do

                                code

                                require 'sketchup'
                                
                                module YDco_debug;module YDalv
                                
                                	class Dlg_debug < UI;;WebDialog
                                		def initialize()
                                		
                                			super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
                                			str_html = '<html><head>' +
                                				'<meta http-equiv="content-type" content="charset=UTF-8">'+
                                				'<meta http-equiv="MSThemeCompatible" content="Yes">'+
                                				'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
                                				'<script type="text/JavaScript">'+
                                				'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+
                                				'function jsDebugTellMe(obj){var isOK=(obj.id=="btnContinue");alert(isOK);window.location="skp;qwerty@"+isOK}'+
                                				'</script>'+
                                				'</head><body>' +
                                				'<div style="width; 496px; font-family; Arial">' +
                                				'<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' +
                                						'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' +
                                						'text-align; justify; overflow; auto">'+
                                				'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+
                                				'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' +
                                				'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+
                                				'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+
                                				'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+
                                				'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+
                                				'nisl nunc. Ut egestas magna eget laoreet gravida. '+
                                				'</div>' +
                                				'<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' +
                                							'<div style="float; right">' +
                                								'<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugTellMe(this)" disabled>Continue</button>' +
                                								'<button id="btnExit" onclick="jsDebugTellMe(this)">Exit</button>' +
                                							'</div>' +
                                							'<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' +
                                						'</div>' +
                                					'</div>' +
                                				'</body></html>'
                                			set_html(str_html)
                                			add_action_callback("qwerty") do |wdialog, str_params|
                                				@is_ok = (str_params == "true")
                                				wdialog.close()
                                			end
                                			
                                		end
                                		def load_dialog()
                                			show_modal
                                			return @is_ok
                                		end#def
                                		
                                	end
                                	
                                	puts "Start debug ------------------------------------------------" + RUBY_VERSION.to_s
                                	lics = YDalv;;Dlg_debug.new()
                                	if lics.load_dialog()
                                		puts "Dlg_debug returns true"
                                	else
                                		puts "Dlg_debug returns false"
                                	end
                                	puts "--------------------------------------------------------debug End"
                                end;end
                                

                                Bonne après-midi
                                Regards

                                the devil is in the detail

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                                • O Offline
                                  osx59
                                  last edited by

                                  Bonjour,

                                  Bon, là par contre, nada ... rien ne ce passe hormis l'apparition du script dans la console Ruby ...

                                  V

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                                  • O Offline
                                    osx59
                                    last edited by

                                    Heuuu, pardon, autant pour moi ... mais ça me semble très léger ...

                                    Start debug ------------------------------------------------2.0.0
                                    with ENV[*].nil?
                                    USERPROFILE true; HOMEDRIVE true; HOMEPATH true; HOME false
                                    with ENV.all.keys
                                    TMPDIR;__CF_USER_TEXT_ENCODING;HOME;SHELL;Apple_PubSub_Socket_Render;
                                    SSH_AUTH_SOCK;PATH;LOGNAME;DISPLAY;XPC_SERVICE_NAME;USER;XPC_FLAGS;
                                    IG_ROOT;GEM_PATH;GEM_HOME;RLM_DIAGNOSTICS;RLM_ROAM;
                                    with user_home
                                    path /Users/iMac27-Y
                                    --------------------------------------------------------debug End

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                                    • WhyDiW Offline
                                      WhyDi
                                      last edited by

                                      Bonjour Vincent,
                                      Nous parlions justement de toi hier soir, ton site ainsi que de tes animations et les vidéos que tu publies. Nous nous demandions si tu accepterais de tester SUalive Full. Donc je suis ravi de t'accueillir dans notre SUaliveDreamTeam. SUaliveDreamTeam est l'endroit idéal pour rêver de modèles SketchUp quittant l'espace restreint de leur écran pour prendre vie en trois dimensions devant nos yeux éblouis. Dans la réalité notre ambition principale est de permettre à chaque utilisateur l'animation de son modèle. Quel boulot!
                                      Pour l'instant j'espère simplement que la compatibilité Mac soit possible.
                                      Peux-tu lancer le script suivant afin de vérifier la variable d'ENVvironnement de ton système?

                                      EN
                                      We were talking about you yesterday evening and your website and also the animations you turned into video. We all agreed that you are the perfect candidate for SUalive Full version testing. So I am pleased to welcome you in our SUaliveDreamTeam. In SUaliveDreamTeam We most of time dream about SketchUp model jumping out the computer screen and coming to life in a virtual space right in front of our eyes opened in wonder. In the real world we work on the daily basis so that every single SketchUp user can animate its model which is our main aspiration. What a job!
                                      At the moment I merely hope SUalive can work on Mac.
                                      May you run the following script so that checking ENVironement variable of the operating system?

                                      ENV check script file

                                      Windows ENV

                                      code

                                      require 'sketchup'
                                      
                                      module YDco_debug;module YDalv
                                      	
                                      	puts "Start debug ------------------------------------------------" + RUBY_VERSION.to_s
                                      	puts "with ENV[*].nil?"
                                      	puts "  USERPROFILE " + ENV['USERPROFILE'].nil?.to_s +
                                      			"; HOMEDRIVE " + ENV['HOMEDRIVE'].nil?.to_s +
                                      			"; HOMEPATH " + ENV['HOMEPATH'].nil?.to_s +
                                      			"; HOME " + ENV['HOME'].nil?.to_s
                                      	max_line_len = 75
                                      	str_line = "  "
                                      	puts "with ENV.all.keys"
                                      	ENV.each do |key, value|
                                      		if str_line.length + key.length + 1 > max_line_len
                                      			puts str_line
                                      			str_line = "  "
                                      		end
                                      		str_line += key + ";"
                                      	end
                                      	if str_line.strip.length > 0
                                      		puts str_line
                                      	end
                                      	user_home = ENV['USERPROFILE'].nil? ? ENV['HOME'] ; ENV['USERPROFILE']
                                      	puts "with user_home"
                                      	puts "  path " + user_home
                                      	puts "--------------------------------------------------------debug End"
                                      end;end
                                      

                                      Have a good week-end
                                      Passe un bon week-end

                                      the devil is in the detail

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                                      • WhyDiW Offline
                                        WhyDi
                                        last edited by

                                        Bonjour Vincent,
                                        Bien peu d'informations comme tu le dis mais pleines d'intérêt. Suis mon raisonnement! Avons-nous besoin d'une version spécifique à chaque OS ou une seule version multi-plateformes suffirait-elle? je suis incapable de répondre à cet instant. Tes retours à mes questions sont une part cruciale dans la réponse.
                                        Les prochains jours te sont consacrés! Nos échanges de la semaine passée devraient aboutir à ce que l'onglet 'Project' s'affiche sur ton Mac.
                                        Mais avant pourrais-tu lancer le script ci-dessous s'il te plaît?

                                        EN
                                        It looks like small amount but is of full use. Follow my way! Do we need SUalive.Win AND SUalive.Mac or does any SUalive.CrossPlatform be able to make the whole job? I really don't know right now. Your returns are key part of the answer.
                                        The following days are only for you! we expect our previous week exchange leading you to see the 'Project' tab of SUalive.
                                        Before that may you run the below script please?

                                        script file

                                        what it shows

                                        require 'sketchup'
                                        
                                        module YDco_debug;module YDalv
                                        	
                                        	class Dlg_debug < UI;;WebDialog
                                        		def initialize()
                                        		
                                        			super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
                                        			str_html = '<html><head>' +
                                        				'<meta http-equiv="content-type" content="charset=UTF-8">'+
                                        				'<meta http-equiv="MSThemeCompatible" content="Yes">'+
                                        				'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
                                        				'<script type="text/JavaScript">'+
                                        				'function jsDebugIsMac(){return navigator.platform.indexOf("Mac")!=-1}'+
                                        				'function jsDebugIsWin(){return navigator.platform.indexOf("Win")!=-1}'+
                                        				'</script>'+
                                        				'</head><body>'+
                                        				'<br>'+
                                                '<script type="text/javascript">'+
                                                    'var strOut = "with navigator.platform<br>' +
                                                        '&nbsp;&nbsp;" + navigator.platform.length + " chars => " + navigator.platform + "<br>' +
                                                        '&nbsp;&nbsp;isMac? " + jsDebugIsMac() + "<br>' +
                                                        '&nbsp;&nbsp;isWin? " + jsDebugIsWin() + "<br>' +
                                                    'end with";' +
                                                    'document.write(strOut)' +
                                                '</script>' +
                                        				'</body></html>'
                                        			set_html(str_html)
                                        			
                                        			show_modal
                                        			
                                        		end		
                                        	end
                                        	
                                        	puts "Start debug ------------------------------------------------" + RUBY_VERSION.to_s
                                        		dlg = Dlg_debug.new()		
                                        	puts "--------------------------------------------------------debug End"
                                        end;end
                                        

                                        Have a good week
                                        Bonne semaine

                                        the devil is in the detail

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                                        • O Offline
                                          osx59
                                          last edited by

                                          Voilà la réponse à ton script ...

                                          with navigator.platform
                                          8 chars => MacIntel
                                          isMac? true
                                          isWin? false
                                          end with

                                          Cela fait-il avancer le Schmilblick ?

                                          😉

                                          V

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                                          • WhyDiW Offline
                                            WhyDi
                                            last edited by

                                            Bonjour Vincent,

                                            Merci. Rassure toi, les choses avancent. Le dernier script permet à une boîte de dialogue de connaître l'OS sous-jacent sans aucun paramètre envoyé à partir de Ruby. Ce n'est probablement pas totalement sûr mais très certainement utile.
                                            Maintenant que tu dois attendre quelques jours avant de connaître le résultat de ton travail je voudrais développer un peu plus avant le processus 'pas à pas'. Nous nous connaissons depuis peu et je comprends très bien que cette manière d'aborder un problème ne t'est pas habituelle, peut-être même un peu ennuyeuse. Mais c'est le moyen le plus rapide de faire fonctionner SUalive sur ton Mac. Tout autre façon d'agir peut conduire à l'empilement et/ou combinaison de bugs. Supposant que tout ce passe bien jusqu'à l'affichage de l'onglet 'Project' j'ai l'intention de te demander de na pas aller plus loin. Je sais que ce qu'une telle requête provoque comme frustration mais fais moi confiance. Le confort de l'utilisateur final est au prix d'un code solide et robuste. Nous passons maintenant plus de la moitié de notre temps de développement à vérifier le fonctionnement de SUalive puis vérifier à nouveau et encore une fois. Après ça quand tout est terminé, tu sais quoi? nous recommençons le processus complet de vérification. Au moindre doute nous reprenons tout à zéro. Tu n'es pas seul, nous aussi avons une idée précise du niveau de frustration provoqué par cette nécessité.
                                            Si tu as des questions, c'est le bon moment!

                                            EN
                                            Thanks. Of course things are moving forward. The last script allows a WebDialog for knowing about the operating system without any parameter sent from Ruby. Probably not fully secure but useful for sure.
                                            Now you have to wait some days before having the result of your work I would like talking a bit about this step-by-step process. We meet not for long and I understand the checking process one step after another may be unusual for you perhaps even a bit annoying but it's the shortest way to quickly make SUalive at work on your Mac. More intuitive way could lead to bugs stacking and/or merging. Assuming things go right up to the 'Project' tab shown I'm going to ask you for not going further. I know how frustrating you will feel with that but trust me. Aiming the end user ease there are no other way to achieve a robust and strong code. We now spend more than half of our full developing time to check then check and check another time SUalive. And after that when finished and before releasing you know what? we restart to check once. If we get in doubt we start another time the full check process. You are not alone we also know about frustration!
                                            If you want to ask for anything. It's the right time!

                                            Best Regards

                                            the devil is in the detail

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