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    Animation SUalive extension. May you test beta version?

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    • WhyDiW Offline
      WhyDi
      last edited by

      osx59 Hello!
      Nice website you have!
      Before going further you need to know SUalive was designed on Windows but Mac-users helped such way on this forum that we made the decision their time was worth an OSX version. We want to make that kind of effort and all our best to achieve but we know hardly nothing about MAC which means OSX compatible version might run quickly or take much time before things work.

      With that said I need to know a bit more about the bug as 'load errors' line number and method name are not consistent with your snapshot - probably due to scrambled code. My understanding is license window opened then you checked 'I agree...' checkbox but only 'exit' button was enabled and SketchUp crashed when exiting.
      1 - Am I right?
      2 - Does SketchUp chrashes with bugsplat or only script stops and error message?
      If so this means that 'continue' button stayed disabled even after you checked 'I agre..'
      3 - Am I right?


      French - (il me semble que tu es français!)
      Avant d'aller plus loin tu dois savoir que SUalive visait les utilisateurs Windows mais l'aide et la disponibilité des utilisateurs MAC sur ce forum nous ont amené à faire l'effort d'essayer de produire une version compatible OSX. Nous ferons tout notre possible pour aboutir mais l'issue de ce travail peut être très rapide comme très longue. Je suis totalement incapable de répondre à cette question pour l'instant.

      Ceci dit j'ai besoin de comprendre un peu mieux ton problème car les numéro de ligne et nom de méthode de la fenêtre 'load errors' ne correspondent pas à la copie d'écran license (probablement du fait du scrambler de code). Donc la fenêtre de license s'est ouverte normalement puis tu as coché la checkbox 'I agree...'. Seul le bouton 'Exit' est resté disponible et tu as aboutis sur un crash de SketchUp en cliquant sur ce bouton.
      1 - Ai-je bien compris?
      2 - SketchUp crash avec bugsplat ou seulement arrêt du script avec message d'erreur?
      Ca signifie que le bouton 'continue' est resté indisponible après avoir coché 'I agree..'
      3 - C'est bien ça?


      French or English or both reply. As you wish!
      Réponse en français ou anglais ou les deux, comme tu veux!
      Have a good day
      Bonne Journée

      the devil is in the detail

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      • O Offline
        osx59
        last edited by

        Bonsoir,

        Effectivement :

        • je suis français (tu as du deviner à cause de mon anglais irréprochable 😉 )
        • Bref, oui tu as tout compris :
        1. installation, sans problème
        2. "Donc la fenêtre de license s'est ouverte normalement puis tu as coché la checkbox 'I agree...'. Seul le bouton 'Exit' est resté disponible" : OUI
        3. J'ai du fermer la fenêtre de licence, car aucun des bouton ne fonctionnait
        4. le crash intervient lors de la ré-ouverture de Sketchup, quelque soit la version (14, 15 ou 16)
        5. J'ai du supprimer manuellement le plugin pour retrouver une utilisation normal de SU
          Voilà, je reste à ta disposition pour tester ce plug car cela fait longtemps que j'attends une animation d'objet intégré.
          Sous SU 8, j'utilisai : https://www.youtube.com/watch?v=brQcAnd3DmA, qui n'existe plus
          Donc "wait and see" avec impatience 😉
          Vincent
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        • WhyDiW Offline
          WhyDi
          last edited by

          Bonjour Vincent
          C'est ton site m'a donné ta langue!
          pourrais-tu lancer le script ci-dessous sur ton mac? l'image te montre ce qu'il est sensé faire.

          English readers
          Your website told me you are French!
          may you run the following script on the mac? picture tell you what it should show

          ruby script

          what the script should do

          script content

          require 'sketchup'
          
          module YDco_debug;module YDalv
          
          	class Dlg_debug < UI;;WebDialog
          		def initialize()
          		
          			super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
          			str_html = '<html><head>' +
          				'<meta http-equiv="content-type" content="charset=UTF-8">'+
          				'<meta http-equiv="MSThemeCompatible" content="Yes">'+
          				'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
          				'<script type="text/JavaScript">'+
          				'function jsDebugSwitch(obj){document.getElementById("btn").disabled=!obj.checked}'+
          				'function jsDebugTellMe(obj){alert(obj.id)}'+
          				'</script>'+
          				'</head><body>'+
          				'<input type="checkbox" onclick="jsDebugSwitch(this)">check me please ' +
          				'<button id="btn" style="margin-left; 7px" onclick="jsDebugTellMe(this)" disabled>tell me</button>' +
          				'</body></html>'
          			set_html(str_html)
          			
          			show_modal
          			
          		end		
          	end
          	
          	puts "Start debug ------------------------------------------------" + RUBY_VERSION.to_s
          		dlg = Dlg_debug.new()		
          	puts "--------------------------------------------------------debug End"
          end;end
          

          the devil is in the detail

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          • O Offline
            osx59
            last edited by

            J'ai lancé le script via la consol Ruby, car sur mac les extensions c'est .rbz (.rb sur pc)
            Effectivement le script marche sans problème, si non rien de changé coté SUalive.

            Vincent

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            • WhyDiW Offline
              WhyDi
              last edited by

              Bonjour Vincent,
              Essaie celui-ci maintenant. rb script renommé rbz
              tu devrais voir 'return false' dans la console

              English readers
              Try the following now. rb file renamed rbz
              console should show 'return false'

              script rbz renamed

              what it should do

              require 'sketchup'
              
              module YDco_debug;module YDalv
              
              	class Dlg_debug < UI;;WebDialog
              		def initialize()
              		
              			super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
              			str_html = '<html><head>' +
              				'<meta http-equiv="content-type" content="charset=UTF-8">'+
              				'<meta http-equiv="MSThemeCompatible" content="Yes">'+
              				'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
              				'<script type="text/JavaScript">'+
              				'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+
              				'function jsDebugTellMe(obj){alert(obj.id)}'+
              				'</script>'+
              				'</head><body>' +
              				'<div style="width; 496px; font-family; Arial">' +
              				'<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' +
              						'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' +
              						'text-align; justify; overflow; auto">'+
              				'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+
              				'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' +
              				'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+
              				'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+
              				'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+
              				'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+
              				'nisl nunc. Ut egestas magna eget laoreet gravida. '+
              				'</div>' +
              				'<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' +
              							'<div style="float; right">' +
              								'<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugTellMe(this)" disabled>Continue</button>' +
              								'<button id="btnExit" onclick="jsDebugTellMe(this)">Exit</button>' +
              							'</div>' +
              							'<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' +
              						'</div>' +
              					'</div>' +
              				'</body></html>'
              			set_html(str_html)
              			
              		end
              		def load_dialog()
              			show_modal
              			return false
              		end#def
              		
              	end
              	
              	puts "Start debug ------------------------------------------------" + RUBY_VERSION.to_s
              	lics = YDalv;;Dlg_debug.new()
              	if lics.load_dialog()
              		puts "Dlg_debug returns true"
              	else
              		puts "Dlg_debug returns false"
              	end
              	puts "--------------------------------------------------------debug End"
              end;end
              

              bonne journée
              have a good day

              the devil is in the detail

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              • O Offline
                osx59
                last edited by

                Résultat :

                http://3dvs.fr/good.jpg

                😉

                Vincent

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                • O Offline
                  osx59
                  last edited by

                  Ok tout va bien jusque là !
                  Si tu cherche quelqu'un sur Mac pour tester la version full
                  je suis candidat 😉

                  http://3dvs.fr/good-1.jpg

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                  • WhyDiW Offline
                    WhyDi
                    last edited by

                    Bonjour Vincent,
                    et maintenant celui-ci s'il te plait!
                    Même script que ci-dessus mais ferme la fenêtre et affiche la valeur de retour dans la console.

                    EN:
                    And now the following please!
                    Same script than above but closes window then shows result in console

                    script rb

                    what it is meant to do

                    code

                    require 'sketchup'
                    
                    module YDco_debug;module YDalv
                    
                    	class Dlg_debug < UI;;WebDialog
                    		def initialize()
                    		
                    			super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
                    			str_html = '<html><head>' +
                    				'<meta http-equiv="content-type" content="charset=UTF-8">'+
                    				'<meta http-equiv="MSThemeCompatible" content="Yes">'+
                    				'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
                    				'<script type="text/JavaScript">'+
                    				'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+
                    				'function jsDebugTellMe(obj){var isOK=(obj.id=="btnContinue");alert(isOK);window.location="skp;qwerty@"+isOK}'+
                    				'</script>'+
                    				'</head><body>' +
                    				'<div style="width; 496px; font-family; Arial">' +
                    				'<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' +
                    						'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' +
                    						'text-align; justify; overflow; auto">'+
                    				'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+
                    				'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' +
                    				'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+
                    				'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+
                    				'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+
                    				'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+
                    				'nisl nunc. Ut egestas magna eget laoreet gravida. '+
                    				'</div>' +
                    				'<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' +
                    							'<div style="float; right">' +
                    								'<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugTellMe(this)" disabled>Continue</button>' +
                    								'<button id="btnExit" onclick="jsDebugTellMe(this)">Exit</button>' +
                    							'</div>' +
                    							'<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' +
                    						'</div>' +
                    					'</div>' +
                    				'</body></html>'
                    			set_html(str_html)
                    			add_action_callback("qwerty") do |wdialog, str_params|
                    				@is_ok = (str_params == "true")
                    				wdialog.close()
                    			end
                    			
                    		end
                    		def load_dialog()
                    			show_modal
                    			return @is_ok
                    		end#def
                    		
                    	end
                    	
                    	puts "Start debug ------------------------------------------------" + RUBY_VERSION.to_s
                    	lics = YDalv;;Dlg_debug.new()
                    	if lics.load_dialog()
                    		puts "Dlg_debug returns true"
                    	else
                    		puts "Dlg_debug returns false"
                    	end
                    	puts "--------------------------------------------------------debug End"
                    end;end
                    

                    Bonne après-midi
                    Regards

                    the devil is in the detail

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                    • O Offline
                      osx59
                      last edited by

                      Bonjour,

                      Bon, là par contre, nada ... rien ne ce passe hormis l'apparition du script dans la console Ruby ...

                      V

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                      • O Offline
                        osx59
                        last edited by

                        Heuuu, pardon, autant pour moi ... mais ça me semble très léger ...

                        Start debug ------------------------------------------------2.0.0
                        with ENV[*].nil?
                        USERPROFILE true; HOMEDRIVE true; HOMEPATH true; HOME false
                        with ENV.all.keys
                        TMPDIR;__CF_USER_TEXT_ENCODING;HOME;SHELL;Apple_PubSub_Socket_Render;
                        SSH_AUTH_SOCK;PATH;LOGNAME;DISPLAY;XPC_SERVICE_NAME;USER;XPC_FLAGS;
                        IG_ROOT;GEM_PATH;GEM_HOME;RLM_DIAGNOSTICS;RLM_ROAM;
                        with user_home
                        path /Users/iMac27-Y
                        --------------------------------------------------------debug End

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                        • WhyDiW Offline
                          WhyDi
                          last edited by

                          Bonjour Vincent,
                          Nous parlions justement de toi hier soir, ton site ainsi que de tes animations et les vidéos que tu publies. Nous nous demandions si tu accepterais de tester SUalive Full. Donc je suis ravi de t'accueillir dans notre SUaliveDreamTeam. SUaliveDreamTeam est l'endroit idéal pour rêver de modèles SketchUp quittant l'espace restreint de leur écran pour prendre vie en trois dimensions devant nos yeux éblouis. Dans la réalité notre ambition principale est de permettre à chaque utilisateur l'animation de son modèle. Quel boulot!
                          Pour l'instant j'espère simplement que la compatibilité Mac soit possible.
                          Peux-tu lancer le script suivant afin de vérifier la variable d'ENVvironnement de ton système?

                          EN
                          We were talking about you yesterday evening and your website and also the animations you turned into video. We all agreed that you are the perfect candidate for SUalive Full version testing. So I am pleased to welcome you in our SUaliveDreamTeam. In SUaliveDreamTeam We most of time dream about SketchUp model jumping out the computer screen and coming to life in a virtual space right in front of our eyes opened in wonder. In the real world we work on the daily basis so that every single SketchUp user can animate its model which is our main aspiration. What a job!
                          At the moment I merely hope SUalive can work on Mac.
                          May you run the following script so that checking ENVironement variable of the operating system?

                          ENV check script file

                          Windows ENV

                          code

                          require 'sketchup'
                          
                          module YDco_debug;module YDalv
                          	
                          	puts "Start debug ------------------------------------------------" + RUBY_VERSION.to_s
                          	puts "with ENV[*].nil?"
                          	puts "  USERPROFILE " + ENV['USERPROFILE'].nil?.to_s +
                          			"; HOMEDRIVE " + ENV['HOMEDRIVE'].nil?.to_s +
                          			"; HOMEPATH " + ENV['HOMEPATH'].nil?.to_s +
                          			"; HOME " + ENV['HOME'].nil?.to_s
                          	max_line_len = 75
                          	str_line = "  "
                          	puts "with ENV.all.keys"
                          	ENV.each do |key, value|
                          		if str_line.length + key.length + 1 > max_line_len
                          			puts str_line
                          			str_line = "  "
                          		end
                          		str_line += key + ";"
                          	end
                          	if str_line.strip.length > 0
                          		puts str_line
                          	end
                          	user_home = ENV['USERPROFILE'].nil? ? ENV['HOME'] ; ENV['USERPROFILE']
                          	puts "with user_home"
                          	puts "  path " + user_home
                          	puts "--------------------------------------------------------debug End"
                          end;end
                          

                          Have a good week-end
                          Passe un bon week-end

                          the devil is in the detail

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                          • WhyDiW Offline
                            WhyDi
                            last edited by

                            Bonjour Vincent,
                            Bien peu d'informations comme tu le dis mais pleines d'intérêt. Suis mon raisonnement! Avons-nous besoin d'une version spécifique à chaque OS ou une seule version multi-plateformes suffirait-elle? je suis incapable de répondre à cet instant. Tes retours à mes questions sont une part cruciale dans la réponse.
                            Les prochains jours te sont consacrés! Nos échanges de la semaine passée devraient aboutir à ce que l'onglet 'Project' s'affiche sur ton Mac.
                            Mais avant pourrais-tu lancer le script ci-dessous s'il te plaît?

                            EN
                            It looks like small amount but is of full use. Follow my way! Do we need SUalive.Win AND SUalive.Mac or does any SUalive.CrossPlatform be able to make the whole job? I really don't know right now. Your returns are key part of the answer.
                            The following days are only for you! we expect our previous week exchange leading you to see the 'Project' tab of SUalive.
                            Before that may you run the below script please?

                            script file

                            what it shows

                            require 'sketchup'
                            
                            module YDco_debug;module YDalv
                            	
                            	class Dlg_debug < UI;;WebDialog
                            		def initialize()
                            		
                            			super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
                            			str_html = '<html><head>' +
                            				'<meta http-equiv="content-type" content="charset=UTF-8">'+
                            				'<meta http-equiv="MSThemeCompatible" content="Yes">'+
                            				'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
                            				'<script type="text/JavaScript">'+
                            				'function jsDebugIsMac(){return navigator.platform.indexOf("Mac")!=-1}'+
                            				'function jsDebugIsWin(){return navigator.platform.indexOf("Win")!=-1}'+
                            				'</script>'+
                            				'</head><body>'+
                            				'<br>'+
                                    '<script type="text/javascript">'+
                                        'var strOut = "with navigator.platform<br>' +
                                            '&nbsp;&nbsp;" + navigator.platform.length + " chars => " + navigator.platform + "<br>' +
                                            '&nbsp;&nbsp;isMac? " + jsDebugIsMac() + "<br>' +
                                            '&nbsp;&nbsp;isWin? " + jsDebugIsWin() + "<br>' +
                                        'end with";' +
                                        'document.write(strOut)' +
                                    '</script>' +
                            				'</body></html>'
                            			set_html(str_html)
                            			
                            			show_modal
                            			
                            		end		
                            	end
                            	
                            	puts "Start debug ------------------------------------------------" + RUBY_VERSION.to_s
                            		dlg = Dlg_debug.new()		
                            	puts "--------------------------------------------------------debug End"
                            end;end
                            

                            Have a good week
                            Bonne semaine

                            the devil is in the detail

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                            • O Offline
                              osx59
                              last edited by

                              Voilà la réponse à ton script ...

                              with navigator.platform
                              8 chars => MacIntel
                              isMac? true
                              isWin? false
                              end with

                              Cela fait-il avancer le Schmilblick ?

                              😉

                              V

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                              • WhyDiW Offline
                                WhyDi
                                last edited by

                                Bonjour Vincent,

                                Merci. Rassure toi, les choses avancent. Le dernier script permet à une boîte de dialogue de connaître l'OS sous-jacent sans aucun paramètre envoyé à partir de Ruby. Ce n'est probablement pas totalement sûr mais très certainement utile.
                                Maintenant que tu dois attendre quelques jours avant de connaître le résultat de ton travail je voudrais développer un peu plus avant le processus 'pas à pas'. Nous nous connaissons depuis peu et je comprends très bien que cette manière d'aborder un problème ne t'est pas habituelle, peut-être même un peu ennuyeuse. Mais c'est le moyen le plus rapide de faire fonctionner SUalive sur ton Mac. Tout autre façon d'agir peut conduire à l'empilement et/ou combinaison de bugs. Supposant que tout ce passe bien jusqu'à l'affichage de l'onglet 'Project' j'ai l'intention de te demander de na pas aller plus loin. Je sais que ce qu'une telle requête provoque comme frustration mais fais moi confiance. Le confort de l'utilisateur final est au prix d'un code solide et robuste. Nous passons maintenant plus de la moitié de notre temps de développement à vérifier le fonctionnement de SUalive puis vérifier à nouveau et encore une fois. Après ça quand tout est terminé, tu sais quoi? nous recommençons le processus complet de vérification. Au moindre doute nous reprenons tout à zéro. Tu n'es pas seul, nous aussi avons une idée précise du niveau de frustration provoqué par cette nécessité.
                                Si tu as des questions, c'est le bon moment!

                                EN
                                Thanks. Of course things are moving forward. The last script allows a WebDialog for knowing about the operating system without any parameter sent from Ruby. Probably not fully secure but useful for sure.
                                Now you have to wait some days before having the result of your work I would like talking a bit about this step-by-step process. We meet not for long and I understand the checking process one step after another may be unusual for you perhaps even a bit annoying but it's the shortest way to quickly make SUalive at work on your Mac. More intuitive way could lead to bugs stacking and/or merging. Assuming things go right up to the 'Project' tab shown I'm going to ask you for not going further. I know how frustrating you will feel with that but trust me. Aiming the end user ease there are no other way to achieve a robust and strong code. We now spend more than half of our full developing time to check then check and check another time SUalive. And after that when finished and before releasing you know what? we restart to check once. If we get in doubt we start another time the full check process. You are not alone we also know about frustration!
                                If you want to ask for anything. It's the right time!

                                Best Regards

                                the devil is in the detail

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                                • WhyDiW Offline
                                  WhyDi
                                  last edited by

                                  Bonjour Vincent,
                                  La version corrigée est disponible en téléchargement sur le site web. Si le bug a disparu j'aurais aimé que tu me montres une copie d'écran de l'onglet 'Project' (png format si possible) puis que tu cliques sur l'icône menu en haut à gauche et charge la boîte de dialogue 'Preferences' (copies d'écran de chaque onglet si tu le peux). Enfin lance la fenêtre d'aide à partir du même menu (ici aussi une copie d'écran serait bien venue).
                                  Ces trois fenêtres recèlent un foule de détails concernant le code multi-plateformes.

                                  EN
                                  Patched version available on the website. If bug fixed I would have liked you to show me a screen copy of the 'Project' tab - png picture if you can - then click the top-left icon menu and load 'Preferences' - screen copy of each tab appreciated - and finally launch 'Help' from the same menu - here also screen copy would be great!
                                  These three windows hold much as regard cross-platform code.

                                  have a good day

                                  the devil is in the detail

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                                  • O Offline
                                    osx59
                                    last edited by

                                    Bon, retour rapide :
                                    Sur SU 15 : instal ok, puis plus rien, l' extension apparait bien dans le menu correspondant, mais au lancement, affiche toujours la fenêtre de démarrage avec les 2 boutons à valider, puis une fois validée la fenêtre disparait sans
                                    autre menu, icône ou autre renseignement, à l'écran.
                                    Sur SU 16 : là c'est vite fait : plantage de SU dès le lancement (après installation, rien dans le menu correspondant)

                                    Tu devrais mettre les n° de version dans le titre de l'extension, histoire de savoir si c'est vraiment la bonne que je télécharge .

                                    Vincent

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                                    • WhyDiW Offline
                                      WhyDi
                                      last edited by

                                      Bonjour Vincent,
                                      Ce téléchargement n'était qu'un premier essais. Je vais t'envoyer un lien spécifique pour le suivant qui tente de répondre à la question : Où le script stoppe-t-il? Il n'est pas sensé fonctionner mais uniquement écrire des blocs d'identificateurs indentés dans la console Ruby, comme ci-dessous.
                                      Ne perd pas ton temps à tester les deux, Sketchup15 et 16 pour l'instant. Sketchup16 est très suffisant.

                                      EN
                                      The file you downloaded was merely a first trial. I am going to send you a specific link for the next one which aims to answer : Where does the script stop? It is not meant to show but only write indented blocks of identifiers in Ruby console like the following.
                                      Don't spent your time with both Sketchup15 and 16 at the moment. SketchUp16 is far enough!

                                      with Run vX.XX.xxxx
                                        id
                                        ...
                                      end with Run
                                      with Load
                                        id
                                        ...
                                        with Show
                                          id
                                          ...
                                        end with Show
                                        id
                                        ...
                                      end with Load
                                          id
                                          ...
                                      
                                      

                                      have a good day

                                      the devil is in the detail

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                                      • WhyDiW Offline
                                        WhyDi
                                        last edited by

                                        Hello,
                                        I'm meeting hard-time with Mac OSX!

                                        As you may read Postby WhyDi » Fri Aug 19, 2016 1:24 pm on previous page Vincent ran the script shown and got the right results which means dialogue-box returns True if Osx-user clicks 'continue' and False when 'exit' button clicked. His reply right underneath has lost the picture but he said 'So far so good'.

                                        Based on this result I updated SUalive then sent a copy to Vincent. Didn't work!

                                        I spent nearly a full day trying to catch why and ended up with the script below so that getting a better check. Please note this is the same script than previous page out of Dlg_debug.new() lays inside a Method embedded in two IF blocks.

                                        require 'sketchup'
                                        
                                        module YDco_debug;module YDalv
                                        	class << self
                                        		def main_method()
                                        			puts "main_method() entry point"
                                        			bool_first = true
                                        			if bool_first
                                        				puts "..first true"
                                        				bool_second = false
                                        				if bool_second
                                        					puts "....second true"
                                        				else
                                        					lics = YDalv;;Dlg_debug.new()
                                        					if lics.load_dialog()
                                        						puts "....Dlg_debug returns true"
                                        					else
                                        						puts "....Dlg_debug returns false"
                                        					end
                                        				end
                                        			end
                                        		end
                                        	end
                                        	class Dlg_debug < UI;;WebDialog
                                        		def initialize()
                                        			puts "......class initializeentry"
                                        			super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
                                        			str_html = '<html><head>' +
                                        				'<meta http-equiv="content-type" content="charset=UTF-8">'+
                                        				'<meta http-equiv="MSThemeCompatible" content="Yes">'+
                                        				'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
                                        				'<script type="text/JavaScript">'+
                                        				'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+
                                        				'function jsDebugTellMe(obj){var isOK=(obj.id=="btnContinue");alert(isOK);window.location="skp;qwerty@"+isOK}'+
                                        				'</script>'+
                                        				'</head><body>' +
                                        				'<div style="width; 496px; font-family; Arial">' +
                                        				'<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' +
                                        						'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' +
                                        						'text-align; justify; overflow; auto">'+
                                        				'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+
                                        				'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' +
                                        				'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+
                                        				'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+
                                        				'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+
                                        				'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+
                                        				'nisl nunc. Ut egestas magna eget laoreet gravida. '+
                                        				'</div>' +
                                        				'<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' +
                                        							'<div style="float; right">' +
                                        								'<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugTellMe(this)" disabled>Continue</button>' +
                                        								'<button id="btnExit" onclick="jsDebugTellMe(this)">Exit</button>' +
                                        							'</div>' +
                                        							'<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' +
                                        						'</div>' +
                                        					'</div>' +
                                        				'</body></html>'
                                        			puts "......" + str_html.length.to_s
                                        			set_html(str_html)
                                        			puts "......add_callback"
                                        			add_action_callback("qwerty") do |wdialog, str_params|
                                        				puts "........callback " + str_params
                                        				@is_ok = (str_params == "true")
                                        				puts "........isOk " + @is_ok.to_s
                                        				wdialog.close()
                                        				puts "........close"
                                        			end
                                        			
                                        		end
                                        		def load_dialog()
                                        			puts "......load_dialog entry"
                                        			show_modal
                                        			puts "......show_modal back"
                                        			puts "......isOk " + @is_ok.to_s
                                        			return @is_ok
                                        		end#def
                                        		
                                        	end
                                        	
                                        	puts "Start debug ------------------------------------------------" + RUBY_VERSION.to_s
                                        	puts "call main_method()"
                                        	main_method()
                                        	puts "--------------------------------------------------------debug End"
                                        end;end
                                        

                                        The script no longer works! always yields False due to WebDialog returns before lics.load_dialog() executed - pictures of return available if you wish. Consistent! may you reply related to show_modal cross-platform difference. Yes it is!

                                        Two points
                                        I'm fully aware of ThomThom wrote in Sketchup WebDialogs - The Lost Manual about show_modal . So
                                        1 - Just for my education on this.
                                        Please tell me why the first script is right and not the second?
                                        2 - Need for SUalive at work on OSX
                                        Is there any way to make WebDialog fully modal on Mac OSX? any workaround? way of coding to achieve?

                                        Have a good week
                                        WhyDi

                                        the devil is in the detail

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                                        • D Offline
                                          driven
                                          last edited by

                                          I reformatted your code so I could follow it, and pre-defined @is_ok...

                                          it appears to work as far as I can follow what you might want...

                                          Start debug ------------------------------------------------2.0.0
                                          call main_method()
                                          main_method() entry point
                                          ..first true
                                          ....second false
                                          ......class initializeentry
                                          ......1967
                                          ......add_callback
                                          ......load_dialog entry
                                          ......show_modal back
                                          ......isOk waiting
                                          ....Dlg_debug returns true
                                          --------------------------------------------------------debug End
                                          
                                          ........callback true
                                          ........isOk true
                                          ........close
                                          
                                          
                                          # added a couple more puts to see what happens...
                                          module YDco_debug
                                            module YDalv
                                              class << self
                                                 def main_method
                                                   puts 'main_method() entry point'
                                                   bool_first = true
                                                   if bool_first
                                                     puts '..first true'
                                                     bool_second = false
                                                     if bool_second
                                                       puts '....second true'
                                                     else
                                                      # added to show ruby gets here
                                                       puts '....second false'
                                                       lics = YDalv;;Dlg_debug.new
                                                       if lics.load_dialog
                                                         puts '....Dlg_debug returns true'
                                                       else
                                                         puts '....Dlg_debug returns false'
                                                       end
                                                     end
                                                   end
                                                 end
                                              end
                                          
                                              class Dlg_debug < UI;;WebDialog
                                                def initialize
                                                  # pre-define variable
                                                  @is_ok = 'waiting'
                                                  puts '......class initializeentry'
                                                  super 'SUalive debug', false, 'SUalvDebug', 512, 256, 100, 50, false
                                                  str_html = '
                                                    <!DOCTYPE html>
                                          					<html>
                                          					<head>
                                          						<meta content="charset=utf-8" http-equiv="content-type">
                                          						<meta content="Yes" http-equiv="MSThemeCompatible">
                                          						<meta content="IE=edge,chrome=1" http-equiv="X-UA-Compatible">
                                          						<script type="text/JavaScript">
                                          							function jsDebugSwitch(obj) {
                                          								document.getElementById("btnContinue")
                                          									.disabled = !obj.checked
                                          							}
                                          
                                          							function jsDebugTellMe(obj) {
                                          								var isOK = (obj.id == "btnContinue");
                                          								alert(isOK);
                                          								window.location = "skp;qwerty@" + isOK
                                          							}
                                          						</script>
                                          
                                          						<title>
                                          						</title>
                                          					</head>
                                          
                                          					<body>
                                          						<div style="width; 496px; font-family; Arial">
                                          							<div style=
                                          							"border; solid 1px #CECECE; padding; 0px 10px 0px 10px; font-family; Arial; font-size; 14px; width; 470px; height; 150px; text-align; justify; overflow; auto">
                                          							Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida
                                          							nunc metus, id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi
                                          							vehicula arcu a nisl consequat, non vulputate ligula congue. Aenean sit
                                          							amet orci nec leo cursus tempus. Nulla facilisi. Mauris vestibulum elit
                                          							magna, ut pellentesque enim tincidunt placerat. Nunc volutpat varius
                                          							maximus. Praesent bibendum convallis tellus ut fringilla. Vestibulum
                                          							dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur
                                          							laoreet nisl nunc. Ut egestas magna eget laoreet gravida.
                                          							</div>
                                          
                                          
                                          							<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">
                                          								<div style="float; right">
                                          									<button disabled id="btnContinue" onclick="jsDebugTellMe(this)" style=
                                          									"margin-right; 7px">Continue</button> <button id="btnExit" onclick=
                                          									"jsDebugTellMe(this)">Exit</button>
                                          								</div>
                                          								<input onclick="jsDebugSwitch(this)" type="checkbox">Check me please
                                          							</div>
                                          						</div>
                                          					</body>
                                          					</html>'
                                                  puts '......' + str_html.length.to_s
                                                  set_html(str_html)
                                                  puts '......add_callback'
                                                  add_action_callback('qwerty') do |wdialog, str_params|
                                                    puts '........callback ' + str_params
                                                    @is_ok = (str_params == 'true')
                                                    puts '........isOk ' + @is_ok.to_s
                                                    wdialog.close
                                                    puts '........close'
                                                  end
                                                end
                                          
                                                def load_dialog
                                                  puts '......load_dialog entry'
                                                  show_modal
                                                  puts '......show_modal back'
                                                  puts '......isOk ' + @is_ok.to_s
                                                  @is_ok
                                                end # def
                                              end
                                          
                                              puts 'Start debug ------------------------------------------------' + RUBY_VERSION.to_s
                                              puts 'call main_method()'
                                              main_method
                                              puts '--------------------------------------------------------debug End'
                                            end
                                          end
                                          
                                          

                                          john

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                          • WhyDiW Offline
                                            WhyDi
                                            last edited by

                                            Hi John (perhaps you prefer Driven?). Nice to meet you here!

                                            Good idea reformatting the code to get a better understanding. I like your way! Your code looks better than mine.
                                            Before explanations may I ask you for running the script on the previous page. I would have liked you to run one time clicking 'continue' button the another clicking 'exit' button then show me the results in your console.
                                            This only to make sure that first script works on more than one single Mac computer.

                                            Good evening

                                            the devil is in the detail

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