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    Animator and Thea

    Scheduled Pinned Locked Moved Animator Beta
    renderpluginsextensions
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    • ntxdaveN Offline
      ntxdave
      last edited by

      @fredo6 said:

      Can you demaximize the Sketchup Window to see if the default dimensions do change

      OK - That worked (somewhat). I got the image size down to 960x720 and it took just under 27 minutes. However, my model almost goes off the screen. Other software I have seen it just reduces the size of the image but contains all of the model. I will do some additional testing (maybe tomorrow) to see if I can control this better. This potentially could have a very negative impact on my models.

      At least we have some better understanding of what is going on. 😄

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      • fredo6F Offline
        fredo6
        last edited by

        I think the issue is just for the trial version where the dimensions are limited by Thea if they exceed a certain size. The problem is that Animator has no control over nor knowledge of these limited dimensions, and since the images are generated by Thea, they may therefore be generated with odd dimensions. FFMpeg has a problem to process such image files, whatever is the command line I use.

        Fredo

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        • ntxdaveN Offline
          ntxdave
          last edited by

          Yes, I did some more testing by changing the size of the viewport in SketchUp and it seemed to work OK. This does seem to be a limitation of the trial version.

          I wish there was a way to control the viewport size in SketchUp. Would be an interesting plugin.

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          • ntxdaveN Offline
            ntxdave
            last edited by

            @Fredo, Thanks to your tips in email, I am back on track and continuing to test/evaluate Thea with your plugin. Long way to go though. 😐

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            • A Offline
              adrihal
              last edited by

              http://stroyka.in/download/file.php?id=16425&mode=view

              What it is necessary to make that the panel render has appeared

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              • M Offline
                mistrik1705
                last edited by

                Good afternoon. Question: for the third time faced with such a "bug", when recording the animation somehow miraculously (in this example, the handle, half thread on the facade, and a few facades) pulls back, and not one distance. What I cant? I attach the SU file in the 2017 version of the file of the Animator-a video clip in a little slow, but the staff in the archive + so a couple where you can see the "bug". https://yadi.sk/d/FJDqsrkP3FwHcd

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                • fredo6F Offline
                  fredo6
                  last edited by

                  Konstantin,

                  There are known problems with Thea when called from Animator (e.g. DIRECT method). From time to time, Thea does not notify Animator when it has finished rendering a frame. There is a timeout set in Animator (3 times the duration of processing for the last frame), but this may lengthen the whole animation rendering quite a bit. The video attached took thus 2h25, while it should have taken probably 1h30 normally (I had to convert the original MP4 of 1540x620 into a smaller GIF file because the file size is limited to 2 Mb in this forum).

                  Animator - Thea Rendering - Direct - Mistrik.gif

                  As an alternative, you can use the REVERSE method, that is Thea processing the animation. The small inconvenience is that the animation rendering generates a sequence of image files which you have then to stitch in order to get a video (with VirtualDub (free) or QuickTime Pro (30$).

                  Basically, do NOT launch Animator, but instead

                  • open the Thea Render Window in your model
                  • setup your rendering method (best is IR Presto (AO)
                  • Go to the Tab 'Animation'
                  • Select Animator in the plugin combo box
                  • Press the 'Render Animation' method
                  • This displays a dialog box (controlled by Animator) where you can choose the Film and a few other parameters.
                  • Then you are prompted with a File panel to select the directory where Thea will generate the image files. You need to create and select an empty directory.
                  • When you press OK, Thea will start rendering the animation, frame after frame.

                  Animator - Thea Rendering - Reverse- Mistrik.gif

                  On the model, it took 2h30 to generate all images (my laptop has an integrated Intel card, so not a Gran Turismo GPU!)

                  Fredo

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @adrihal said:

                    http://stroyka.in/download/file.php?id=16425&mode=view

                    What it is necessary to make that the panel render has appeared

                    You just need to install one of the supported rendering software.

                    • TheaRender v1.5
                    • AmbientOcclusion Ex, v1.9.5 and above
                    • SketchFX Ex, v1.0.6 and above
                    • Twilight Render Pro, v2.5.5 and above

                    Then the button(s) will appear automatically.

                    You also need to download and install FFmpeg, following the instructions.

                    Fredo

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      For info, an update of Thea Rende 1.5 is published today.

                      It should include a fix avoiding or minimizing the timeout situations (many thnks to Tomasz Marek).

                      Also the next version of Animator, v1.6, will include a more efficient management of time out situation if they still occur.

                      In the meantime, I could generate the rendered animation of the model by Mistrik1705, here attached as a Mov file.

                      Film 1.mov

                      Fredo

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                      • T Offline
                        Treadshot A1
                        last edited by

                        Qucik question: does Thea render support changes to Layer Visibility in animations? It works fine with natural rendering in the example below, but the sword parts don't show in the Thea version.

                        *For the record, there are 4 swords, positioned for the car mode and jet mode. The sword components are different for each pair (in Outliner, it shows 2x <car_sword> and 2x <jet_sword>), so that each component definition can be on a different layer (main robot model is layer0, then layer_car_sword and layer_jet_sword are turned on/off as needed). Animator starts with [Layer0 ON / layer_car_sword OFF / layer_jet_sword OFF].

                        Also, Thea or otherwise, is layer visibility able to be faded in/out? I'm not aware of a way to change component opacity with basic Sketchup functions (aside from transparent materials), not sure if that can be achieved in a plugin. Would be nice to have so parts don't just pop in and out of existence.

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                        • T Offline
                          tomasz
                          last edited by

                          When you render from Animator plugin the visibility will be used, because it re-exports each animation frame. There is no option of fading the visibility in/out though.

                          If you render same animation from Thea animation tab, then the visibility will not work. This happens, because Thea4SU does everything to convert the animation to Thea's native animation which doesn't support visibility yet.

                          Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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