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    Scheduled Pinned Locked Moved Animator Beta
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    • pilouP Offline
      pilou
      last edited by

      Seems can't select anything for garbage one by one!

      A_glitch01.jpg


      anim_Glitch0.zip

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • fredo6F Offline
        fredo6
        last edited by

        Pilou,

        Strange. You seem to get an 'undefined' movement, the one you pointed out (the icon is the generic movement).

        How did you do that? Did you call the Movement Editor and then cancel?

        Thanks

        Fredo

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        • fredo6F Offline
          fredo6
          last edited by

          Here is the file where I removed the faulty movement

          Fredo


          Pilou - anim0 - SU2015.skp

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          • pilouP Offline
            pilou
            last edited by

            How do you "erase" the bad one ?

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • fredo6F Offline
              fredo6
              last edited by

              @pilou said:

              How do you "erase" the bad one ?

              I am afraid you can't with your current version.
              I put a check in the next version.
              So I suggest you create another film in the current model and reuse the sequences (except the faulty one) or you create another model.

              Sorry for that, a beta without bugs would not be a good beta!

              Actually, what puzzles me more is how you end up to be in this situation. Did you erase any component / group while building the animation? So if you can reproduce, that would be useful.

              Fredo

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              • pilouP Offline
                pilou
                last edited by

                No problem, i had just tested some movements by instinct! πŸ˜„

                From that I remember, I select a ribbon then drag it over other maybe with Shift &/or Ctrl!

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP Offline
                  pilou
                  last edited by

                  First is not a glitch! No Button "Go Start of the Clip" ?
                  Edit: ok The red button "Stop Clip animation" makes "Go Start of the Current Clip" ! β˜€

                  Second yes! Does it normal that Infinite repeat don't works ? (Repeat forever)
                  (I had of course some object in the animation for test!

                  Glitch05.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @pilou said:

                    Second yes! Does it normal that Infinite repeat don't works ? (Repeat forever)
                    (I had of course some object in the animation for test!

                    [attachment=0:muam8wev]<!-- ia0 -->Glitch05.jpg<!-- ia0 -->[/attachment:muam8wev]

                    The idea of Repeat forever is that the element repeats until the end of the clip. This assumes that the End of the Clip is fixed by other elements.
                    So if you have only one clip element, it is meaningless.

                    Fredo

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                    • pilouP Offline
                      pilou
                      last edited by

                      Ok I had believed that was a circular repetition of the animation
                      and not for a single object during the animation! 😳

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • ntxdaveN Offline
                        ntxdave
                        last edited by

                        Yes, I am at it again 😲

                        Here is a animation that is close but has a problem that I created and do not know how to fix. When you play this animation, you will notice that the windshield of the car show up in from on the yellow spray. That is because after I originally created the animation, the windshield was translucent and the spray showed up through the windshield. I exited the animation and went and edited several parts of the car. In particular, I changed the texture of the windows so the spray would not show through the glass. When I came back to Animator, the problem you can see showed up and I could not fix it. I even tried copying the car and the Pendulum (the name of the piece of equipment) into a new model and still got the same result.
                        Pendulum v1

                        So bottom line. Is this a glitch (editing the base model once an animation has been created) or is there some way I can fix it. Yesterday (yeah, bad day on my part) I did something similar and then the animation would not play at all.

                        I have more to do to the model but I would like to rectify this first. I need to make the spray down by the wheels follow the wheels. Maybe I will have to start from the beginning again. ❗

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          Dave,

                          Animator should be insensitive to changes of textures, as long as you keep the components / groups and do not change the hierarchy.

                          So very strange. I would suggest you do it again to check.

                          Fredo

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                          • ntxdaveN Offline
                            ntxdave
                            last edited by

                            OK - I was able to get it fixed. Pretty much started from scratch.
                            Pendulum v2

                            Now I have to get the arms of the pendulum working. Challenge will be sinking the spinners synched up with the wheels. Bet this is going to take a few tries.

                            Fredo, you might want to experiment a little with modifying something that is used in one of the animation sequences. I think it might break something. I will try it a little more tomorrow and see if I can cause the kind of problems I have seen over the past couple of days. I have a suspicion that it might be causing some type of problem in your framework but I cannot prove/or disprove that yet.

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                            • ntxdaveN Offline
                              ntxdave
                              last edited by

                              Fredo, I have tried several times again today and cannot reproduce the problem I had yesterday and the day before so I will assume that I did something wrong.

                              I am working on getting the wheel washer (pendulum) moving in sync with the car. Gets a little tricky because there are several parts with multiple movements (rotations and translations) that have to be synced up but I am making some progress.

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                              • ntxdaveN Offline
                                ntxdave
                                last edited by

                                OK - it is not perfect but I finally have it working.
                                Pendulum

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