Welcome to Animator Beta Testers
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A few points about your useful remarks
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Animator is designed to build quality video of an animation at a specified frame rate. The interactive animation with the Edit Mode is just there to support the editing process. With hevy model, it may be not fluid or very slow. But it does not matter, since the video will be generated correctly. So I suggest you generate a video with your tank animation (and install FFmpeg if not already done).
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The Visitor mode is not operational and may have side effect issues. So please do not use it. I should disable it for the time being
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If you can, you should upgrade to a more recent version of Sketchup (2016 or 2017). With SU8, there are potential problem of compatibility (including for Web dialog boxes), which, to be franck, I don't spend enough time on. I really test it for Sketchup 2015, 2016 and 2017.
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It is of course a good idea to simply the model when editing a video. May be you can use light proxies for 'heavy' objects that do participate to the animation, or put them on an invisible layer when editing the animation.
Fredo
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One more problem. When I save my animation and exit Clip Editor, the Clip player and Editor cannot be opened again when I click on the icons. I need to restart SU8 to open Editor or Player. I use SU8 because I am still running on Windows XP and I do not plan to buy new system for years yet.
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As a fellow user of SU8 (albeit on Win8 and Win10), the Animator plugin Clip Editor sometimes not opening does happen. I forget exactly where in Fredo's (rather excellent) documentation it says this, but if clicking the Clip Editor icon results in a system sound effect, you can double click the icon to open Animator (instead of closing and reopening Sketchup). Dont remember why, but double clicking works for me.
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I've just started using Animator, so I apologize if this is a total noob mistake. The whole rolling cart in the animation is one group, with the rolling base (that the chair is on) and the doors are sub-groups. The final moves in the video are to move the whole group up the ramp, and then a second pivot to lower the uphill part of the cart so that it approximates following the curve of the ramp. When the model rotates, however, you'll notice that the rolling base moves independently and becomes misaligned. I'm not sure what I might have done wrong. Im running Make 17.2.2554 and Animator was updated 7/9/2017. I am on a Mac.
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@shanta said:
...you'll notice that the rolling base moves independently and becomes misaligned. I'm not sure what I might have done wrong...
Hard to decipher without the file to look at.
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@rich o brien said:
@shanta said:
...you'll notice that the rolling base moves independently and becomes misaligned. I'm not sure what I might have done wrong...
Hard to decipher without the file to look at.
Hope this works:
https://www.dropbox.com/s/s63r69mm2gh0k3g/20170719%20Ginormous%20Santa%20Chair%20Crate%20Ani%202.skp
Dropbox has changed so much, I'm not 100% sure how to use it anymore.
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You need to share both the .skp and .animator file.
Animator writes all animation data to the .animator file.
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Oops! I did mention I was new to this, right
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@rich o brien said:
You need to share both the .skp and .animator file.
Animator writes all animation data to the .animator file.
Actually, Animator writes the information within the model. The .animator file is a backup, just in case (if ever you undo, since the attributes writing is an undoable operation).
Fredo
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Sorry. My fault.
I spend some time looking at those .animator file to see if we can implement them into animated browser embeds.
Also I was hoping those files could some be imported into larger scenes to animation to objects.
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@rich o brien said:
I spend some time looking at those .animator file to see if we can implement them into animated browser embeds.
Also I was hoping those files could some be imported into larger scenes to animation to objects.
The .animator file is purely technical, in case something happen to the model.
I was thinking also to have an animation specification file, that would be easier to build and in clear language to specify an animation by the sequences and time line (like "Object1 3.0 4.2 Rotate 90 (1, 0, 0)" for a rotation of 90 degrees around the X axi, starting at 3s and for a duration of 4.2s, applied to Object1.
Not sure however if this would be useful and what we could do with it. Somehow, there is a concept of parametric composed animation, which could probably be make more generic with this approach.
Fredo
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