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    [Plugin] Animator - v4.5a - 22 Jul 25

    Scheduled Pinned Locked Moved Animator Beta
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    • fredo6F Offline
      fredo6
      last edited by

      New Release: Animator - v1.0u - 04 Jun 16

      Maintenance and small evolutions

      • Rendering Style bug is fixed. Should now work
      • A Layer visibility element will now restore previous layer visibility when it is finished if it has a non-zero duration (as requested by ntxdave)
      • Consistent numbering in naming by default (as suggested by Rich O Brien)
      • You can now open components and groups when in temporary exit to Sketchup
      • Cosmetic changes in Video generation dialog box

      See main post for RBZ files

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      • ntxdaveN Offline
        ntxdave
        last edited by

        @fredo6 said:

        New Release: Animator - v1.0u - 04 Jun 16

        Maintenance and small evolutions

        • Rendering Style bug is fixed. Should now work
        • A Layer visibility element will now restore previous layer visibility when it is finished if it has a non-zero duration (as requested by ntxdave)
        • Consistent numbering in naming by default (as suggested by Rich O Brien)
        • You can now open components and groups when in temporary exit to Sketchup
        • Cosmetic changes in Video generation dialog box

        See main post for RBZ files

        Ran some quick tests........

        Style Change
        Style now changes........

        Layer Visibilitu
        Layer turned on but did not turn off at the end of the duration

        Paint Brush
        Was able to temporally exit and change the use the paint brush to edit an object.

        My observation was that sequences were sequentially numbered...

        Did not try to create a video yet.........

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        • fredo6F Offline
          fredo6
          last edited by

          @ntxdave said:

          Layer turned on but did not turn off at the end of the duration

          You need to hve a defined state for the layer visibility before your Layer visibility element.

          In general, it's a good idea to place a view with shadow, style and layer visibility at the beginning of the film so that the animation always starts in a determined state.

          Fredo

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          • ntxdaveN Offline
            ntxdave
            last edited by

            @fredo6 said:

            @ntxdave said:

            Layer turned on but did not turn off at the end of the duration

            You need to hve a defined state for the layer visibility before your Layer visibility element.

            In general, it's a good idea to place a view with shadow, style and layer visibility at the beginning of the film so that the animation always starts in a determined state.

            Fredo

            Tried just putting a normal view at the beginning and it did not change anything. Then I added a layer view at the beginning with 0 seconds and all works well (see below).
            Layer Control - click to play

            Fredo, I am fine with this. I fully understand having to place this view at the beginning. It helps insure that we have captured the "default" setting for all layers. I like using the duration to control when the layer returns to its original state. It give me a better visual of when the layer state will be changed in one control rather than having to identify 2 controls which could wind up in different time lines. Thanks very much for implementing it this way.

            I only have one last item to be able to do my full car wash (as I currently see it 😐 ). I need to be able to scale a couple of pieces. Now I have to go off and generate several different materials for different types of sprays/foams.

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            • ntxdaveN Offline
              ntxdave
              last edited by

              OK - If I have multiple layers to show/hide, I cannot get it to work correctly (at least the way I would like) using the duration greater than 0.

              Here is an example. I have 2 spray units. I have them at different times and different durations. They both turn on correctly but they do not turn off until after the 2nd layer is to be hidden.
              Multiple layer control - click to view

              I will try later using the original method of setting 0 duration for each layer to show and hide and see what happens. While this works, I was hoping the previous method would work as well. Maybe I am pushing the envelope a little too far. I will have multiple situations like this is a full wash. As previously stated, if a single control for each layer can be accomplished, IMO it would be much easier to manage.

              Is this way out of perspective ❓

              OK - I see what is going on is that each time any action is taken, it is for ALL layers. Thus I would need to break my example down and have 5 layer visibility captures:

              1. At beginning to capture the initial state of all layers
              2. Beginning of the first spray to turn that layer on and the other spray layer off
              3. Beginning of the second spray to turn that layer on and make sure the other layer is still on
              4. End of the first spray to turn that layer off and make sure the other spray is still on (since in the case there is actually some overlap
              5. End of the second spray to turn that layer off

              Is it out of the question to ask if it is possible to control each layer independently?

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              • ntxdaveN Offline
                ntxdave
                last edited by

                @solo said:

                Trying to figure out how to do the water spray

                Have not heard/seen anything more from and was wondering where you were headed with.

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                • JQLJ Offline
                  JQL
                  last edited by

                  @solo said:

                  Trying to figure out how to do the water spray

                  Why don't you composite it using Natron or other similar software?

                  www.casca.pt
                  Visit us on facebook!

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    New Release: Animator - v1.0v - 13 Jun 16

                    Maintenance and small evolutions

                    • Reworked the Movement engine to make it more contextual. This answers some valid requests by Pilou and Dave. See video below
                    • Objects concerned by a movement are highlighted when mouse-over in the timeline. I still need to illustrate the movement itself
                    • Possible assignment of color to a Clip element. This may help to distinguish them.
                    • Bug fixing, in particular when creating new films and for random cases where the offset of transaltion was 'unset'
                    • Cosmetic changes

                    Note for the video:

                    • The Rubiks cube is actualling 'orbiting' around the small cube. Orbiting means Rotation by a point which is attached to another object (versus absolute pivot).
                    • It can however move by itself individually (the small jump)
                    • The inside of the Rubiks cube is also animated
                    • That why, in the second part of the video, the second instance only shows the movements within the Rubiks cube.

                    Animator - Mix movements instances.gif

                    See main post for RBZ files

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                    • ntxdaveN Offline
                      ntxdave
                      last edited by

                      @fredo6 said:

                      New Release: Animator - v1.0v - 13 Jun 16

                      Maintenance and small evolutions

                      • Reworked the Movement engine to make it more contextual. This answers some valid requests by Pilou and Dave. See video below
                      • Objects concerned by a movement are highlighted when mouse-over in the timeline. I still need to illustrate the movement itself
                      • Possible assignment of color to a Clip element. This may help to distinguish them.
                      • Bug fixing, in particular when creating new films and for random cases where the offset of transaltion was 'unset'
                      • Cosmetic changes

                      Note for the video:

                      • The Rubiks cube is actualling 'orbiting' around the small cube. Orbiting means Rotation by a point which is attached to another object (versus absolute pivot).
                      • It can however move by itself individually (the small jump)
                      • The inside of the Rubiks cube is also animated
                      • That why, in the second part of the video, the second instance only shows the movements within the Rubiks cube.

                      Some good enhancements. I am playing with these a little and having a point of reference for rotating (orbiting another object) will turn out to be valuable. Already playing with that a little.

                      In particular, I like the ability to hover a sequence and get some visual feedback on which objects the sequence is attached to is REALLY valuable (IMO). I also like that I can color code a sequence so I can easily identify all of the sequences that belong to a given object visually. I think this will be another tool that can be used a lot.

                      Here is good example. I have 2 panels of the garage door that I have animated. By color coding each panel, I can easily see which sequences belong to which panel.
                      Garage Door Animation (WIP)

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        About Orbiting, for the time being:

                        • when you have clicked to select the pivot, you should click-right and choose the reference object if this is not the one taken by Animator or if you wish an absolute pivot.
                        • The reference object for pivot is highlighted in Orange.

                        I'll make the GUI more explicit in a next version.

                        Fredo

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          New Release: Animator - v1.0x - 08 Jul 16

                          • New Features

                          • Visual Effects: Layer visibility on-off (see tutorial)

                          • Visual Effects: zoom

                          • Cameras: Tracking Cameras (see tutorial)

                          • Cameras: Scene Cameras

                          • Support of Twilight Render Pro (thanks to Chris)

                          • Minimize timeline(to hide all palettes when playing animation) - see tutorial

                          • Maintenance - Fixes and adjustments

                          • Corrections for Rotation with orbiting

                          • Various bugs

                          • Cosmetic changes in GUI

                          See main post for RBZ files

                          Here are two videos

                          1) Tracking Cameras

                          2) Layer visibility: State and On-Off

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            chri,

                            Can you open the Ruby console to see what is going on

                            Fredo

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              Chri,

                              Thanks.
                              I fixed it and republish as LibFredo6 7.0x2 9 Jul 16 (Animator is unchanged)

                              Fredo

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                Actually, the X2 is not good. Take the 7.0x3.

                                Fredo

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                                • chriC Offline
                                  chri
                                  last edited by

                                  hi Fredo
                                  the new release don't works for me
                                  When i click on the icon ... nothing !

                                  (i use SKETCHUP PRO 2014 AND WINDOWS XP )

                                  Chri

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                                  • chriC Offline
                                    chri
                                    last edited by

                                    @fredo6 said:

                                    chri,

                                    Can you open the Ruby console to see what is going on

                                    Fredo

                                    message in Ruby console

                                    Error: #<NoMethodError: undefined method `definition' for #Sketchup::Group:0x968a150>
                                    ...

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                                    • chriC Offline
                                      chri
                                      last edited by

                                      @fredo6 said:

                                      Actually, the X2 is not good. Take the 7.0x3.

                                      Fredo

                                      It works for me
                                      Thanks Fredo

                                      Chri

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        @unknownuser said:

                                        AmbientOcclusionEx v1.9.5.
                                        TheaRender v1.5 (from Animator and in Batch from Thea)
                                        SketchFX Ex v1.0.6
                                        Twilight Render %(#FF0000)[Pro v3.5]
                                        

                                        It's Twilight Render Pro v2.5! πŸ˜‰ (and I suppose also Hobby Version ? )

                                        What is the process for use it with Twilight Render ?

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • chriC Offline
                                          chri
                                          last edited by

                                          Hi Fredo

                                          I have a problem to ROTATE.
                                          Please , have a look on the next GIF ( clic to anim )

                                          Chri


                                          PB ROTATING.gif

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                                          • ntxdaveN Offline
                                            ntxdave
                                            last edited by

                                            @pilou said:

                                            @unknownuser said:

                                            AmbientOcclusionEx v1.9.5.
                                            TheaRender v1.5 (from Animator and in Batch from Thea)
                                            SketchFX Ex v1.0.6
                                            Twilight Render %(#FF0000)[Pro v3.5]
                                            

                                            It's Twilight Render Pro v2.5! πŸ˜‰ (and I suppose also Hobby Version ? )

                                            What is the process for use it with Twilight Render ?

                                            It is my understanding that only the Pro version can be used with Animator. We will have to wait and see when they post the link today.

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