[Preview] Wrap-R Video #5 - Quad Support
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The latest alpha build of WrapR now supports Quads. If you use SUbD to model and obey the QuadFace convention with your mesh then WrapR will create a cleaner UV unwraps.
There's also a few people currently testing WrapR so we hope to open up the beta testing to a larger pool of users soon.
Enjoy the weekend!
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Brilliant!
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Did you try it out yet?
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Quads modelling? Not much! Unwrapping? Definetelly!
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This just gets better and better...!!
@rich o brien said:
There's also a few people currently testing WrapR so we hope to open up the beta testing to a larger pool of users soon.
I'd be honoured to join the wider beta-testing...
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What is the tune? Is it copy left?
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@rv1974 said:
What is the tune? Is it copy left?
Rite Of Passage-UPPM : Emir Isilay, Robert J Walsh
Some free YouTube tune i added to remove the deafening silence
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No silence. We're just gasping.
Kudos. Looks excellent.
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Wow! I'd like to get a taste of that!
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Incredible!!
The definitive plugin to Unwrap and Mapping into SketchUp
Will have mac version? -
It's on the roadmap but not at release
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I'll have patiense
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SketchUp challenges Blender!
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Hi Rich, I use SketchUV and Roadkill when I need good mapping.
If you guys need someone to test Wrap-r I am all in! -
@nlipovac said:
Hi Rich, I use SketchUV and Roadkill when I need good mapping.
If you guys need someone to test Wrap-r I am all in!Thank you. We're not too far away from growing the testers so we'll be in touch.
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Count me in for testing.
Work flow Question : so if I had modelled a radiator I'd then uvmapped it using wrap-r - I then wanted to make it rusty and bashed - I could take this model and uvmap into substance painter paint the rough edges and rusty corrosion then can this come back into sketchup? Would it be a .fbx?
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of course. And because you now have a UV map Painter can bake out the cavity, AO etc that it needs.
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It can easily be done cmeed.
You just have to export in a format you can import in substance (designer or painter).
Then you don't need to reimport, you simply replace your texture for the one generated by substance tools.
The replacement can be done in several ways:
- Export the bitmaps generated from substance;
- Nativelly inside sketchup you can use the paint bucket tool > Edit > Browse for a (new) texture;
- Choose one of the substance textures (probably base color or any other stuff. From painter you can bake lightinfo and export the map wich migh give you some cool ideas)
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Very nice!
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