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    MSPhysics tests and questions

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    • F Offline
      faust07
      last edited by

      It's not a trick it's Physics... ๐Ÿ˜Ž
      Here two possible solutions to "wind machines" in MSP - pendulum and inclined plane ...
      Other variants could be aligned emitters, "leave-guns" or magnetism (which I have used in the door type a little).


      leaves of MrWip from parallel post


      MSPh_DoorTest_08-2.gif

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      • pilouP Offline
        pilou
        last edited by

        Tricky! ๐Ÿ˜Ž

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • F Offline
          faust07
          last edited by

          I need help with a short camera script to transform from SP to MSP and to learn the differences. Thanks in advance.


          and so it should work - this sequence is made with SketchyPhysics


          scripts are in the CAM1-box


          MSPh_CameraFollow_01.skp

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          • F Offline
            faust07
            last edited by

            Idea for a game: "Orcano"
            If anyone is interested, the model is attached.
            Orca from the 3D Warehouse - reduced amount of data and optimized a little for MSP.
            Inspiration and technique of control by AntonS models "wall&water" and "boat-car".
            Control of Orca with arrow keys.
            Kick the ball into the goal...


            MSP_Orca05_03.gif


            MSP_Orca05_04.gif


            MSP_Orca_08k.avi


            MSP_Orca_04.skp


            shark is coming soon

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            • F Offline
              faust07
              last edited by

              Orcano - a little bit improved. It is now easier to hit the target. The Orca can jump.
              If anyone can program a Score counter - please, it would be nice.
              Waves there are not - too bad ... ๐Ÿ˜‰


              Orca_TWL_18k.jpg


              MSP_Orca07_01.gif


              Orcano_02.skp

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              • F Offline
                faust07
                last edited by

                Progress with the path-controlled camera. Thanks to Anton_S and PituPhysics for the examples and the current MSPhysics models in the 3D Warehouse.


                BirdyCam_03.gif


                BirdyCam_01.gif

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                • F Offline
                  faust07
                  last edited by

                  2 small GIFs from the first tests with Indigo RT. A fine thing would be if you could create abstracted objects of waves, water spray or foam where objects hit the water. This could be emitter objects that are released by a contact test with the Buoyancy Plane.


                  MSP_Orca08_03.gif


                  MSP_Orca08_04.gif

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                  • F Offline
                    faust07
                    last edited by

                    "Foam" test with the onTouch method. I have to keep working a little more...
                    Rendered with Indigo RT. Animals from 3D warehouse.


                    Foam_Test01.gif


                    Foam_Test02.gif

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                    • F Offline
                      faust07
                      last edited by

                      Test pictures of the evolving iceberg animation with fog and water splashes. Rendered with indigo RT for about 2 to 3 minutes per frame. Not to forget: TIG split tools.


                      MSPh_WaterSprayFog_39.jpg


                      MSPh_WaterSprayFog_40.jpg


                      MSPh_WaterSprayFog_41.jpg

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                      • F Offline
                        faust07
                        last edited by

                        Shark body contact - and a little bit of water splashes.
                        I slowly reach my desired results through MSPhysics and small improvements of my scripting capabilities...
                        It would be desirable to be able to start the simulation at a specific frame (MS Physics calculates the model until then in "the dark").
                        In addition it would be fine if we could save to Replay, export to the renderer and start rendering at the end of the simulation with default settings automatically (in the case of time consuming simulations).


                        pure SketchUp output


                        rendered with indigo(RT)

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                        • Rich O BrienR Online
                          Rich O Brien Moderator
                          last edited by

                          These are amazing! Well done

                          Download the free D'oh Book for SketchUp ๐Ÿ“–

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                          • F Offline
                            faust07
                            last edited by

                            Thanks Rich

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                            • pilouP Offline
                              pilou
                              last edited by

                              We are listening seagulls! ๐Ÿ˜Ž

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • F Offline
                                faust07
                                last edited by

                                Oh yes! Sound is the next step. No problem with MSPhysics...

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                                • A Offline
                                  Anton_S
                                  last edited by

                                  That's a fine piece of rendering, faust!

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                                  • F Offline
                                    faust07
                                    last edited by

                                    Thanks, Anton! This is a great piece of plugin!

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                                    • N Offline
                                      nlipovac
                                      last edited by

                                      ๐Ÿ˜ฎ ๐Ÿ˜ฎ ๐Ÿ˜ฎ

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                                      • F Offline
                                        faust07
                                        last edited by

                                        I could not resist to render a new desktop background picture for my PC ...
                                        MSPhysics, indigo RT (path tracing, 7 minutes), removal of the fire flies with image editor.


                                        SketchUp model


                                        relevant physics geometry


                                        SketchUp materials


                                        rendering indigo RT

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Happy Feet! ๐Ÿ˜Ž

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • F Offline
                                            faust07
                                            last edited by

                                            Test model as an example for large replay data stored in the MSPhysics 0.9.2 separate replay file.
                                            The data are produced with onTouch and transforming various emitters to the touch points.
                                            This principle is useful for other physics applications: tire tracks, landslides etc.
                                            The advantage over the Particle effect is, that you can render it.
                                            Please let the simulation run till frame 500 or longer, save Replay, exit the model, load it again and test what happens.


                                            file without birds and sharks


                                            pure SketchUp


                                            the target

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