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    MSPhysics tests and questions

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    • F Offline
      faust07
      last edited by

      The next step is to find a solution to bridge the gaps that arise between the moving parts of the objects at the pivot points.
      I think of flexible triangular or square surfaces, which I can clamp between the boundary lines of the moving parts. For this I have to immerse deeper into the Ruby programming of SketchUp geometry ...
      If someone from the experts has ideas, I would be very happy.


      OnTouch-Test_19_V102.gif


      and how it looks like rendered with indigo RT

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      • F Offline
        faust07
        last edited by

        Hello Anton, here an other little question:
        When I let run "Replay" with active hidden geometry all emitted objects remain in there last position still after there lifetime. Is this normal? Could that explain why Twilight takes longer and longer to render the images during the simulation?


        Flexi-Joint_SUp_07.gif


        Emitter_Hidden-Geometrie_02.jpg

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        • A Offline
          aldoz8
          last edited by

          Hi, I hope I am in the right place to put my question..

          I am developing a quadruped robot:
          https://www.youtube.com/watch?v=bt_8X4lYDGY

          So I am using SketchUP make 2017 + MSPhysics to test different settings of my robot and different scenarios :
          https://www.youtube.com/watch?v=fBTxNx2UAT8

          Just cool! but I have a little problem:
          In Sketchup I am using 8 servos, 2 for each legs and I get (as you can see in the second video) 8 MSPhysics sliders to move my 8 servos.
          Ok, but I would to have another slider that let me to move, for example, servos 3,4 and 5.
          So I would to obtain my actual 8 sliders + 1 new sliders that move servos 3,4 and 5.
          Obviously I will be able to move servo 3,4 and 5 using both the old 3,4&5 sliders and the new one slider too!
          So I will obtain :
          SLIDER 1 = servo 1
          SLIDER 2 = servo 2
          SLIDER 3 = servo 3
          SLIDER 4 = servo 4
          SLIDER 5 = servo 5
          SLIDER 6 = servo 6
          SLIDER 7 = servo 7
          SLIDER 8 = servo 8
          SLIDER 9 = servo 3, 4, 5

          How to do that?
          Thank you all in advance!

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          • ecatiE Offline
            ecati
            last edited by

            aldoz8
            If you can not find a solution, do you share the skp file?

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            • J Offline
              Jens3D
              last edited by

              I downloaded MS Physics plugin after seeing a demo from Justin's SketchUpEssentials. Looks really cool, but is it really compatible with Mac? It says it is, but following the tutorials on Youtube, all the setup modes seem to function, but when it comes to implementation, the model disappears, and a counter on the bottom left hand of the screen counts ‘Frame’, Time and FPS. Goes on forever! Is this normal?

              Box, on the SketchUp Forum looked at the model for me on a PC, and then had similar issues, so suggested that this is not necessarily a Mac issue.

              I am setting up a mobile (to hang above a baby's cot) with rotating discs balanced on a simple rod. Each disc then has to be able to swivel on its vertical axis, each group would then too, and then including the main arm holding all the groups has to be able to swivel on its axis.

              Can Anybody offer some advice.

              Thanks
              Jens

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              • F Offline
                faust07
                last edited by

                Judging from the description, objects outside the window seem to fall into the bottomless state and cause the SketchUp clipping problem. All groups or components that should not be simulated should be set to "Ignore" or "Static". This can be done in the MSP user interface or in the MSP context menu. A sample SUp model is always very helpful for more precise assessments.

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                • F Offline
                  faust07
                  last edited by

                  @ aldoz8:
                  There is no easy solution for this after my first tests. Each slider can directly control only one joint (and several identical copies of the joint) at a time. It is possible to use scripts to query the input values from a slider and pass them on to the required other joints. Unfortunately, I don't have time for an example. Sorry!

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                  • ecatiE Offline
                    ecati
                    last edited by

                    This is a message sent by mistake. It needs to be deleted. I did not delete it. Sorry.

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                    • T Offline
                      tecnozati
                      last edited by

                      Hello everyone, to see if a charitable soul can help me out.
                      Using MSPhysics script I want to get:
                      1 know the position of a servo join
                      2 move the servo without using “get_var ()” as controller

                      I wish to animate a mechanism with scripting, I would greatly appreciate code examples (I find it almost impossible to find them)
                      Greetings and many thanks

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                      • F Offline
                        faust07
                        last edited by

                        There is a link to the Scripting Documentation in the first post of Anton_S regarding his MSPhysics plugin: https://sketchucation.com/forums/viewtopic.php?f=323&t=56852

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                        • A Offline
                          Anton_S
                          last edited by

                          tecnozati,

                          Yeah, the docs do not have enough coding examples. But I intended to fix that someday.

                          To get the position of a servo joint from a script field, you will first need to know the name/id of the joint, which is displayed in UI when you select the joint. Then you can write the following code:

                          
                          onStart {
                            @j = simulation.find_joint_by_name("569422")
                          }
                          
                          onTick {
                            # Set desired angle
                            if (key(' ') == 1) 
                              @j.controller = 100.degrees
                            else
                              @j.controller = 0
                            end
                            
                            # Get current angle
                            simulation.log_line @j.cur_angle.radians
                          }
                          
                          

                          You can refer to servo docs for more functionality: https://www.rubydoc.info/github/AntonSynytsia/MSPhysics/MSPhysics/Servo

                          Anton

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                          • T Offline
                            tecnozati
                            last edited by

                            😮 😮 Thank you, thank you, thank you! The head was going to burn me!
                            And above all, thanks for Msphysics! 👍

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                            • T Offline
                              tecnozati
                              last edited by

                              Again, thanks Anton, I have managed to give life to my creature 😉

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                              • A Offline
                                Anton_S
                                last edited by

                                Dude great job!!!

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                                • P Offline
                                  pppppppppppppppppppppppppppppluginuser
                                  last edited by pppppppppppppppppppppppppppppluginuser

                                  I have made a simple car and set a controller for the servos and motors but they don't respond. Any clue on how to fix? (controls are the arrow keys)


                                  Motor ui


                                  Servo ui


                                  Simple car


                                  Car Simulation.skp

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                                  • ecatiE Offline
                                    ecati
                                    last edited by

                                    If you upload the skp file, we can have a look.

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                                    • ecatiE Offline
                                      ecati
                                      last edited by

                                      It works perfectly. I didn't see any problem.
                                      Click on the picture for animation.


                                      test.gif

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                                      • P Offline
                                        pppppppppppppppppppppppppppppluginuser
                                        last edited by

                                        It might be something with my wrong with either my computer, msphysics, or sketchup because I start the simulation and the car starts driving by itself and doesn't respond to the the arrow keys.

                                        Also is there a plugin that downloads the simulation recording?

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                                        • P Offline
                                          pppppppppppppppppppppppppppppluginuser
                                          last edited by

                                          Never mind I just needed to uninstall MS physics and AMS library and get the extensions from the SketchUp extension warehouse. Just a final question, what plugin downloads the simulation recording?

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                                          • BoxB Offline
                                            Box
                                            last edited by

                                            A small hint, I suspect nobody has bothered to reply or read your posts due to your spam style user name. I only came here by accident.

                                            Like most things in life there is 'Unique' and there is 'wtf'. try being unique.

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