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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    [Preview] Wrap-R Video #2

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    • Rich O BrienR 離線
      Rich O Brien Moderator
      最後由 編輯

      Here's an update to where Wrap-R is at....

      Direct .skp import/export.

      Full SketchUp control scheme in Wrap-r (e.g. Middle Mouse Rotate, M to move, S to scale, Q to rotate etc..)

      UV Layout export to .svg for external texture painting support.

      UV shell flipping, pinning and unpinning

      Enjoy the weekend!

      Download the free D'oh Book for SketchUp 📖

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      • massimoM 離線
        massimo Moderator
        最後由 編輯

        Rich, what are the big differences between this and the OBJ export/import feature of SketchUV plugin?

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        • Rich O BrienR 離線
          Rich O Brien Moderator
          最後由 編輯

          SketchUV still means the user needs to learn an familiar environment to unwrap.

          Wrap-R will be using the same controls, shortcuts and behaviour as SU.

          Plus SketchUV doesn't unwrap. It maps by projection methods. Or it exports to OBJ where you then unwrap.

          Users want a solution that behaves like SU and does things simpler.

          Anyone that already is quite comfortable in a 3rd partly UV tool won't see much benefit. Anyone who can't quite get to grips why 3rd party tools do things different than SU will get benefits.

          Horses for courses.

          Download the free D'oh Book for SketchUp 📖

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          • F 離線
            faust07
            最後由 編輯

            👍 that's the right way for us SU users! 👍

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            • massimoM 離線
              massimo Moderator
              最後由 編輯

              Ok, I see. Thanks.

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              • PixeroP 離線
                Pixero
                最後由 編輯

                Looking good! 👍
                Now I've started drooling again...

                Will the shortcuts be the same as the user have set them to inside SU?
                I don't use the standard keys.

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                • Rich O BrienR 離線
                  Rich O Brien Moderator
                  最後由 編輯

                  Shortcuts can be changed.

                  Download the free D'oh Book for SketchUp 📖

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                  • FrederikF 離線
                    Frederik
                    最後由 編輯

                    This looks better and better...!! 👍

                    And this awesome plugin is expected to be ready for release by...?!?

                    Excuse my ignorance, but that unwrapped texture map with the "funny" shapes, will it become available for use in applications like Allegorithmic - or is the purpose that user only need a normal square texture map to make amendments to the texture...?!?

                    I.e. how will I be able to add dirt to a map and know exactly where it will be on my model...?

                    Cheers
                    Kim Frederik

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                    • pilouP 離線
                      pilou
                      最後由 編輯

                      A tricky teasing! 😄
                      With a frenzied music ! 💚

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • JQLJ 離線
                        JQL
                        最後由 編輯

                        Yup... this is great!

                        ETA?

                        www.casca.pt
                        Visit us on facebook!

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                        • JQLJ 離線
                          JQL
                          最後由 編輯

                          @frederik said:

                          This looks better and better...!! 👍

                          And this awesome plugin is expected to be ready for release by...?!?

                          Excuse my ignorance, but that unwrapped texture map with the "funny" shapes, will it become available for use in applications like Allegorithmic - or is the purpose that user only need a normal square texture map to make amendments to the texture...?!?

                          I.e. how will I be able to add dirt to a map and know exactly where it will be on my model...?

                          Kim,

                          Once you have an unwrapped model, the rest is taken care of in Substance procedurally.

                          If you'll be using substance you'll have no problem with that.

                          Problem will be there only for people that Unwrap, paint their textures manually on an editor, and then change their models and have to reunwrap them. I don't know if there will be a way to make a model conform to the previous texture...

                          Blender does this. You move a vertex and it doesn't change the unwrapping, the texture fits to the triangle/quad no matter what happens to it. I don't know if this will be possible in SU, hence I keep asking for it.

                          www.casca.pt
                          Visit us on facebook!

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                          • Rich O BrienR 離線
                            Rich O Brien Moderator
                            最後由 編輯

                            @fred

                            wrapr.gif

                            You can export your unwrap to svg and do whatever you want in your image editor.

                            If you export the model to .obj from Wrap-R you can then go to Substance Painter...

                            Image 2.png

                            Download the free D'oh Book for SketchUp 📖

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                            • JQLJ 離線
                              JQL
                              最後由 編輯

                              @rich o brien said:

                              If you export the model to .obj from Wrap-R you can then go to Substance Painter...

                              Then you simply create a material based on the textures exported from painter/designer.

                              In your case you can, of course, use Thea Converter and apply those materials directly in SU with the help of T4SU or thrupaint.

                              www.casca.pt
                              Visit us on facebook!

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                              • JQLJ 離線
                                JQL
                                最後由 編輯

                                @jql said:

                                @rich o brien said:

                                If you export the model to .obj from Wrap-R you can then go to Substance Painter...

                                Then you simply create a material based on the textures exported from painter/designer.

                                In your case you can, of course, use Thea Converter and apply those materials directly in SU with the help of T4SU or thrupaint.

                                @Rich,

                                Will we also be able to import textures directly into unwrapper or will we have to work with SU textures?

                                www.casca.pt
                                Visit us on facebook!

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                                • FrederikF 離線
                                  Frederik
                                  最後由 編輯

                                  @rich o brien said:

                                  You can export your unwrap to svg and do whatever you want in your image editor.

                                  If you export the model to .obj from Wrap-R you can then go to Substance Painter...

                                  This is EXCELLENT...!!! 💚

                                  Thanks, Rich...!

                                  And also thanks for your comments, João... 👍

                                  Cheers
                                  Kim Frederik

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                                  • Rich O BrienR 離線
                                    Rich O Brien Moderator
                                    最後由 編輯

                                    @jql

                                    world is your oyster once you have a uv map.

                                    without one you can't bake normals, ao etc...

                                    texture import is vital but not from the outset. main purpose is to get this out as a minimum viable product and then let the users dictate it's dev.

                                    Download the free D'oh Book for SketchUp 📖

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                                    • soloS 離線
                                      solo
                                      最後由 編輯

                                      This is so exciting, I cannot wait to try this.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • JQLJ 離線
                                        JQL
                                        最後由 編輯

                                        @rich o brien said:

                                        @jql

                                        world is your oyster once you have a uv map.

                                        without one you can't bake normals, ao etc...

                                        texture import is vital but not from the outset. main purpose is to get this out as a minimum viable product and then let the users dictate it's dev.

                                        You're absolutelly right!

                                        Also, my concerns are really not aiming at my current workflow as I'm using substance and as you say the only thing I need is an UV map and doing it with sketchup tools.

                                        Basically, I need only what you have right now!

                                        But I just cannot help pestering you, it's a way to feel involved already. Will it also be easy to select some edges and rotate them or edit them somehow so they get absolutelly vertical or horizontal?

                                        That would help a lot in some architectural workflows and I cannot do it with blender (I know it's pbcac... don't shove that on me! 😄)

                                        www.casca.pt
                                        Visit us on facebook!

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                                        • cmeedC 離線
                                          cmeed
                                          最後由 編輯

                                          looks amazing....
                                          c

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                                          • Rich O BrienR 離線
                                            Rich O Brien Moderator
                                            最後由 編輯

                                            @unknownuser said:

                                            "Will it also be easy to select some edges and rotate them or edit them somehow so they get absolutely vertical or horizontal?

                                            Will it?

                                            It can do it already 😉

                                            Align to top,bottom, left and right. Pin points too. And Relax.

                                            Download the free D'oh Book for SketchUp 📖

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