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    [Preview] Wrap-R Video #2

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    • JQLJ Offline
      JQL
      last edited by

      kaas, but if the original textures are UV unwrapped onto one of these organic models, the lighmap problem persists?

      I mean if we have something unwrapped the second UV channel to lightmap convertion works well?

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      • K Offline
        kaas
        last edited by

        @jql said:

        I mean if we have something unwrapped the second UV channel to lightmap convertion works well?

        If you have nicely layout uvs (like in the image) AND the export to obj or fbx doesn't mess them up, I expect Unreal will most likely be able to re-use them easily.


        uv.jpg

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        • JQLJ Offline
          JQL
          last edited by

          Nice... It's not such a big deal with hard face modelling right?

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          • K Offline
            kaas
            last edited by

            @jql said:

            Nice... It's not such a big deal with hard face modelling right?

            Don't want to clutter Rich's topic. Send you a pm.

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              @cmeed said:

              So will WrapR be able to fix this?

              Yes, you can relax the selected UVs with the R key

              @cmeed said:

              Also - will we be able to get models into games engines?

              Saving multiple UV maps per mesh is on the roadmap.

              Download the free D'oh Book for SketchUp πŸ“–

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              • JQLJ Offline
                JQL
                last edited by

                @kaas said:

                Don't want to clutter Rich's topic. Send you a pm.

                You're right... though it also relates to the usefulness of Wrap-R...

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  This video shows how you can mark seams in SketchUp anf it will be unwrapped in Wrap-r when it imports....

                  ...You can also see UV shells getting flipped.

                  Next is live syncing in SU so you don't need to save-close-open-save-close-open... πŸ˜›

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • JQLJ Offline
                    JQL
                    last edited by

                    @rich o brien said:

                    Saving multiple UV maps per mesh is on the roadmap.

                    Whoaa... Hold on!

                    Are you developing that prior to release or after release?

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      @jql said:

                      Are you developing that prior to release or after release?

                      prior to.... πŸ˜‰

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • jujuJ Offline
                        juju
                        last edited by

                        @rich o brien said:

                        @jql said:

                        Are you developing that prior to release or after release?

                        prior to.... πŸ˜‰

                        so, technically, would one then be able to save bump maps, etc. (all related to specfic textures) in the sketchup file?

                        initially I thought this tool would only really benefit organic modeling, but it seems as though it may be of good use for all, especially if you want to contain all your texture info in one place... or am I understanding this wrong?

                        Save the Earth, it's the only planet with chocolate.

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                        • FrederikF Offline
                          Frederik
                          last edited by

                          @rich o brien said:

                          Next is live syncing in SU so you don't need to save-close-open-save-close-open...

                          You're killing me...

                          Cheers
                          Kim Frederik

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            @juju said:

                            so, technically, would one then be able to save bump maps, etc

                            no, UV maps and texture maps are different beasts. By having multiple UV maps you could then assign different texture maps to different uv maps. This is typically done in game engines for performance gains.

                            @juju said:

                            I thought this tool would only really benefit organic modeling

                            it will benefit everyone that needs to UV map. Because SketchUp doesn't do it well and the extensions that try to tackle it can only get so far. Hence the standalone app of sorts.

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • JQLJ Offline
                              JQL
                              last edited by

                              @rich o brien said:

                              This video shows how you can mark seams in SketchUp anf it will be unwrapped in Wrap-r when it imports....

                              VIDEO WAS HERE

                              ...You can also see UV shells getting flipped.

                              Next is live syncing in SU so you don't need to save-close-open-save-close-open... πŸ˜›

                              You are really annoying... I want to play with it already!!!! I'm not calm anymore!

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                              • JQLJ Offline
                                JQL
                                last edited by

                                @rich o brien said:

                                @jql said:

                                Are you developing that prior to release or after release?

                                prior to.... πŸ˜‰

                                Are Tomasz and other render engines developers envolved with this? They could be interested in working together so we can better integrate materials in SU...

                                Hell I will poke folks at Substance too!

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                                • JQLJ Offline
                                  JQL
                                  last edited by

                                  I just came up to the conclusion that you're developing Wrap-R with the single purpose of getting on my nerve!

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    What more alarming to me is that you've only a single nerve! the rest of us suffer from having multiple nerves.

                                    It's easier hit one nerve though.

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • JQLJ Offline
                                      JQL
                                      last edited by

                                      Yes... my nerve looks forward to this! πŸ˜„

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        see my latest thread for the newest additions....

                                        Download the free D'oh Book for SketchUp πŸ“–

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                                        • S Offline
                                          stebehan
                                          last edited by

                                          just one question:

                                          when????

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                                          • V Offline
                                            valerostudio
                                            last edited by

                                            Will we be able to add the critical UV Channel needed for Unreal Engine importing?

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