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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Introducing Viz - parametric modeling for SketchUp

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    • pilouP 離線
      pilou
      最後由 編輯

      If you are interested by a French version of the guide,
      if it's not yet existing,
      i can do it for the fun! 🤓
      Same for the UI - if you have some texts, lists ...for not have to swim in the code! 😄

      French Translation of the guide done! 😄

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • F 離線
        fluid
        最後由 編輯

        Thanks Pilou, great job!

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        • F 離線
          fluid
          最後由 編輯

          We now have 3d boolean operations in Viz! You can grab the new version here.

          Version 0.5.0 highlights:

          • 3d Boolean Operations
          • Extrude node now works on surfaces as well, to create solids
          • Added a few more nodes, like CapEdge, ExtractEdge, etc
          • Updated the getting started guide

          [flash:umzgk0ah]https://www.youtube.com/v/YJ2gFgG3Mk8[/flash:umzgk0ah]

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          • PixeroP 離線
            Pixero
            最後由 編輯

            Looking great. 👍
            Now if we can have non destructive quad chamfer/bevel please. 😉

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            • pilouP 離線
              pilou
              最後由 編輯

              Cool! 😎
              Does it the same is possible with 2 existing solids (not created with nodes) ?

              Ps

              @unknownuser said:

              Updated the getting started guide

              So I must update my French manual! 😄

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • F 離線
                fluid
                最後由 編輯

                @Pixero: added to the todo list

                @pilou: Yes, you can use a "GeometrySource" node to get geometry from SketchUp and then perform boolean operations. Keep in mind the solids need to be closed.

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                • pilouP 離線
                  pilou
                  最後由 編輯

                  French Version Updated! 😄

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • pilouP 離線
                    pilou
                    最後由 編輯

                    Does the Boolean Viz works with SU MAKE ?
                    Seems not! Even Union! (Maybe it's different than Envelopp ?

                    Suggestion : a Box Selection moving for place it for see that is behind! 😄

                    boxmove.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • F 離線
                      fluid
                      最後由 編輯

                      Did you turn off the preview on node "GeometrySource-1" and "GeometrySource-2"? Otherwise they'll probably cover the result of the boolean operation. Also, you should connect the "Out Geometry" pins to the inputs of the boolean operation, not the "Active" pins.

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                      • pilouP 離線
                        pilou
                        最後由 編輯

                        OK! Better that works in SU MAKE except I must hide existing groups! 😉

                        not_hide.jpg

                        Just something not very clear!
                        How attribut easily an existing group to a specific Geometry Source Node?

                        Here I create a group then create a Node Source Then click Set Geometry Source
                        then I create a second group then a Second Node Source Then Click Set Geometry Source

                        It's not possible to select a Node Source existing on the Screen then Click Set Geometry Source? or...
                        There is a list a groups of Source objects but how to apply a specific Nodes?
                        List_source.jpg

                        Verify if your start Viz default axes are in the same orientation than default Axes SU Screen!
                        Seems there are not! 😄
                        (Click for Zoom)
                        Viz_Diff_ok.jpg

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • F 離線
                          fluid
                          最後由 編輯

                          Currently the to assign SketchUp geometry to a GeometrySource node in Viz you have to select the appropriate GeometrySource in the list, but probably selecting the node directly in Viz would be more practical.
                          I'm adding it to the to do list, together with the axis orientation issue.

                          Instead of hiding the groups in SketchUp, you can also move the GeometrySink group to a different location, so you'll be able to see both the operands of the boolean operation as well as the results.

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                          • genki.ttG 離線
                            genki.tt
                            最後由 編輯

                            I just installed v.0.5.0 on mac, but it doesn't start when I click Vz icon or select 'Start Viz' from menu ... what's wrong??

                            SketchUp PRO 2016
                            MacBookPro 15' OSX 10.11.6

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                            • F 離線
                              fluid
                              最後由 編輯

                              Do you get any error in the ruby console?

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                              • genki.ttG 離線
                                genki.tt
                                最後由 編輯

                                @fluid said:

                                Do you get any error in the ruby console?

                                Ruby console shows ...

                                Error: #<NoMethodError: undefined method start' for VizPro:Module> /Users/architect7/Library/Application Support/SketchUp 2016/SketchUp/Plugins/VizPro/VizProCore.rb:7:in block in module:VizPro'
                                SketchUp:1:in `call'

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                                • F 離線
                                  fluid
                                  最後由 編輯

                                  We just released a new version of Viz, you can get it here

                                  In this new version:

                                  • Improved GraphEditor look
                                  • Fixed Mac issue
                                  • Added more primitives, such as Cone, Sphere, Teapot, Cylinder
                                  • Added a node to create lines from an array of point positions

                                  http://www.fluidinteractive.com/wordpress/wp-content/uploads/2016/08/MakeTeapot.png

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                                  • genki.ttG 離線
                                    genki.tt
                                    最後由 編輯

                                    Thank you for rapid release !
                                    I could open VizPro on Mac !
                                    I could see the tea cup that has a big hole on bottom !


                                    VizPro061_TeaCup.png

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                                    • F 離線
                                      fluid
                                      最後由 編輯

                                      We just released a new version of Viz, you can grab it here.

                                      This version highlights:

                                      • Added the "Duplicate" node, to copy and instance geometry
                                      • Improved node editor look
                                      • Bug fixes
                                        Viz getting started guide

                                      [flash:36jgs09v]https://www.youtube.com/v/MjmTH2uixd4[/flash:36jgs09v]

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                                      • pilouP 離線
                                        pilou
                                        最後由 編輯

                                        Pleasures' Multiplication! 😎
                                        Luckily seems the manual is not modified, so no need to update the French one! 😉
                                        Nevertheless Youtube video added and publicity made! 🤓

                                        PS With what program do you make your tutorial ?

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • F 離線
                                          fluid
                                          最後由 編輯

                                          For the tutorial we used Camtasia Studio.

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                                          • F 離線
                                            fluid
                                            最後由 編輯

                                            We just released a new version of Viz, you can grab it here.

                                            This version highlights:

                                            • Added support of instancing geometry made itself of components
                                            • Bug fixes
                                            • Added instancing sample
                                              Viz getting started guide

                                            [flash:1cisnfai]https://www.youtube.com/v/t5Zk5PWRZVs[/flash:1cisnfai]

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