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Introducing Viz - parametric modeling for SketchUp

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  • S Offline
    srx
    last edited by 18 Jun 2016, 20:32

    This is great. I was aware of Grasshopper, but never used it. I learned more about it from the latest Archicad 20 versions which has hotlink to Grasshopper output. These are very important thing happening:
    http://bim42.com/2012/07/geometry-gym/

    If you could integrate IFC in your plugin, you could make Sketchup the best "slim" BIM software just like that.

    Like this:
    https://youtu.be/4n8U-PGmhCk

    And the code is open source:
    http://geometrygym.blogspot.rs/2016/02/openbim-just-became-more-open.html

    www.saurus.rs

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    • F Offline
      fluid
      last edited by 19 Jul 2016, 15:32

      We just released a new version of Viz, you can get it here.

      In this version:

      • Added smooth shading and texture mapping output into SketchUp
      • Added a few new nodes, including Extrude
      • Preliminary Mac support, on SketchUp 2015/2016
      • Updated sample scenes

      Here is a tutorial video about extrusions:

      [flash:2jxsg7a4]https://www.youtube.com/v/_lLORq8ZZo8[/flash:2jxsg7a4]

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      • P Offline
        pilou
        last edited by 19 Jul 2016, 15:41

        Parametric indeed! 😎
        Why not 3D for thickness? (sure we have yet Joint PushPull by Fredo6)

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • J Offline
          JQL
          last edited by 19 Jul 2016, 16:31

          @fluid said:

          We just released a new version of Viz, you can get it here.

          In this version:

          • Added smooth shading and texture mapping output into SketchUp
          • Added a few new nodes, including Extrude
          • Preliminary Mac support, on SketchUp 2015/2016
          • Updated sample scenes

          Here is a tutorial video about extrusions:

          OMG This is getting Huge

          www.casca.pt
          Visit us on facebook!

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          • G Offline
            genki.tt
            last edited by 27 Jul 2016, 13:46

            Great Update ! I could try on my mac, THX.

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            • F Offline
              fluid
              last edited by 30 Jul 2016, 10:35

              We are writing a getting started manual here.

              It's still a work in progress and we would like to have your feedback about missing topics or things that need extra clarification.

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              • P Offline
                pilou
                last edited by 30 Jul 2016, 17:17

                If you are interested by a French version of the guide,
                if it's not yet existing,
                i can do it for the fun! πŸ€“
                Same for the UI - if you have some texts, lists ...for not have to swim in the code! πŸ˜„

                French Translation of the guide done! πŸ˜„

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • F Offline
                  fluid
                  last edited by 31 Jul 2016, 09:49

                  Thanks Pilou, great job!

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                  • F Offline
                    fluid
                    last edited by 24 Aug 2016, 09:26

                    We now have 3d boolean operations in Viz! You can grab the new version here.

                    Version 0.5.0 highlights:

                    • 3d Boolean Operations
                    • Extrude node now works on surfaces as well, to create solids
                    • Added a few more nodes, like CapEdge, ExtractEdge, etc
                    • Updated the getting started guide

                    [flash:umzgk0ah]https://www.youtube.com/v/YJ2gFgG3Mk8[/flash:umzgk0ah]

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                    • PixeroP Offline
                      Pixero
                      last edited by 24 Aug 2016, 10:11

                      Looking great. πŸ‘
                      Now if we can have non destructive quad chamfer/bevel please. πŸ˜‰

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                      • P Offline
                        pilou
                        last edited by 24 Aug 2016, 10:24

                        Cool! 😎
                        Does it the same is possible with 2 existing solids (not created with nodes) ?

                        Ps

                        @unknownuser said:

                        Updated the getting started guide

                        So I must update my French manual! πŸ˜„

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • F Offline
                          fluid
                          last edited by 24 Aug 2016, 10:35

                          @Pixero: added to the todo list

                          @pilou: Yes, you can use a "GeometrySource" node to get geometry from SketchUp and then perform boolean operations. Keep in mind the solids need to be closed.

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                          • P Offline
                            pilou
                            last edited by 24 Aug 2016, 13:15

                            French Version Updated! πŸ˜„

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • P Offline
                              pilou
                              last edited by 24 Aug 2016, 15:55

                              Does the Boolean Viz works with SU MAKE ?
                              Seems not! Even Union! (Maybe it's different than Envelopp ?

                              Suggestion : a Box Selection moving for place it for see that is behind! πŸ˜„

                              boxmove.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • F Offline
                                fluid
                                last edited by 24 Aug 2016, 17:18

                                Did you turn off the preview on node "GeometrySource-1" and "GeometrySource-2"? Otherwise they'll probably cover the result of the boolean operation. Also, you should connect the "Out Geometry" pins to the inputs of the boolean operation, not the "Active" pins.

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                                • P Offline
                                  pilou
                                  last edited by 24 Aug 2016, 20:17

                                  OK! Better that works in SU MAKE except I must hide existing groups! πŸ˜‰

                                  not_hide.jpg

                                  Just something not very clear!
                                  How attribut easily an existing group to a specific Geometry Source Node?

                                  Here I create a group then create a Node Source Then click Set Geometry Source
                                  then I create a second group then a Second Node Source Then Click Set Geometry Source

                                  It's not possible to select a Node Source existing on the Screen then Click Set Geometry Source? or...
                                  There is a list a groups of Source objects but how to apply a specific Nodes?
                                  List_source.jpg

                                  Verify if your start Viz default axes are in the same orientation than default Axes SU Screen!
                                  Seems there are not! πŸ˜„
                                  (Click for Zoom)
                                  Viz_Diff_ok.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • F Offline
                                    fluid
                                    last edited by 25 Aug 2016, 08:21

                                    Currently the to assign SketchUp geometry to a GeometrySource node in Viz you have to select the appropriate GeometrySource in the list, but probably selecting the node directly in Viz would be more practical.
                                    I'm adding it to the to do list, together with the axis orientation issue.

                                    Instead of hiding the groups in SketchUp, you can also move the GeometrySink group to a different location, so you'll be able to see both the operands of the boolean operation as well as the results.

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                                    • G Offline
                                      genki.tt
                                      last edited by 25 Aug 2016, 10:09

                                      I just installed v.0.5.0 on mac, but it doesn't start when I click Vz icon or select 'Start Viz' from menu ... what's wrong??

                                      SketchUp PRO 2016
                                      MacBookPro 15' OSX 10.11.6

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                                      • F Offline
                                        fluid
                                        last edited by 25 Aug 2016, 12:28

                                        Do you get any error in the ruby console?

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                                        • G Offline
                                          genki.tt
                                          last edited by 26 Aug 2016, 02:24

                                          @fluid said:

                                          Do you get any error in the ruby console?

                                          Ruby console shows ...

                                          Error: #<NoMethodError: undefined method start' for VizPro:Module> /Users/architect7/Library/Application Support/SketchUp 2016/SketchUp/Plugins/VizPro/VizProCore.rb:7:in block in module:VizPro'
                                          SketchUp:1:in `call'

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