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    Introducing Viz - parametric modeling for SketchUp

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    • JQLJ Offline
      JQL
      last edited by

      @fluid said:

      We just released a new version of Viz, you can get it here.

      In this version:

      • Added smooth shading and texture mapping output into SketchUp
      • Added a few new nodes, including Extrude
      • Preliminary Mac support, on SketchUp 2015/2016
      • Updated sample scenes

      Here is a tutorial video about extrusions:

      OMG This is getting Huge

      www.casca.pt
      Visit us on facebook!

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      • genki.ttG Offline
        genki.tt
        last edited by

        Great Update ! I could try on my mac, THX.

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        • F Offline
          fluid
          last edited by

          We are writing a getting started manual here.

          It's still a work in progress and we would like to have your feedback about missing topics or things that need extra clarification.

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          • pilouP Offline
            pilou
            last edited by

            If you are interested by a French version of the guide,
            if it's not yet existing,
            i can do it for the fun! πŸ€“
            Same for the UI - if you have some texts, lists ...for not have to swim in the code! πŸ˜„

            French Translation of the guide done! πŸ˜„

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • F Offline
              fluid
              last edited by

              Thanks Pilou, great job!

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              • F Offline
                fluid
                last edited by

                We now have 3d boolean operations in Viz! You can grab the new version here.

                Version 0.5.0 highlights:

                • 3d Boolean Operations
                • Extrude node now works on surfaces as well, to create solids
                • Added a few more nodes, like CapEdge, ExtractEdge, etc
                • Updated the getting started guide

                [flash:umzgk0ah]https://www.youtube.com/v/YJ2gFgG3Mk8[/flash:umzgk0ah]

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                • PixeroP Offline
                  Pixero
                  last edited by

                  Looking great. πŸ‘
                  Now if we can have non destructive quad chamfer/bevel please. πŸ˜‰

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                  • pilouP Offline
                    pilou
                    last edited by

                    Cool! 😎
                    Does it the same is possible with 2 existing solids (not created with nodes) ?

                    Ps

                    @unknownuser said:

                    Updated the getting started guide

                    So I must update my French manual! πŸ˜„

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • F Offline
                      fluid
                      last edited by

                      @Pixero: added to the todo list

                      @pilou: Yes, you can use a "GeometrySource" node to get geometry from SketchUp and then perform boolean operations. Keep in mind the solids need to be closed.

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                      • pilouP Offline
                        pilou
                        last edited by

                        French Version Updated! πŸ˜„

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • pilouP Offline
                          pilou
                          last edited by

                          Does the Boolean Viz works with SU MAKE ?
                          Seems not! Even Union! (Maybe it's different than Envelopp ?

                          Suggestion : a Box Selection moving for place it for see that is behind! πŸ˜„

                          boxmove.jpg

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • F Offline
                            fluid
                            last edited by

                            Did you turn off the preview on node "GeometrySource-1" and "GeometrySource-2"? Otherwise they'll probably cover the result of the boolean operation. Also, you should connect the "Out Geometry" pins to the inputs of the boolean operation, not the "Active" pins.

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                            • pilouP Offline
                              pilou
                              last edited by

                              OK! Better that works in SU MAKE except I must hide existing groups! πŸ˜‰

                              not_hide.jpg

                              Just something not very clear!
                              How attribut easily an existing group to a specific Geometry Source Node?

                              Here I create a group then create a Node Source Then click Set Geometry Source
                              then I create a second group then a Second Node Source Then Click Set Geometry Source

                              It's not possible to select a Node Source existing on the Screen then Click Set Geometry Source? or...
                              There is a list a groups of Source objects but how to apply a specific Nodes?
                              List_source.jpg

                              Verify if your start Viz default axes are in the same orientation than default Axes SU Screen!
                              Seems there are not! πŸ˜„
                              (Click for Zoom)
                              Viz_Diff_ok.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • F Offline
                                fluid
                                last edited by

                                Currently the to assign SketchUp geometry to a GeometrySource node in Viz you have to select the appropriate GeometrySource in the list, but probably selecting the node directly in Viz would be more practical.
                                I'm adding it to the to do list, together with the axis orientation issue.

                                Instead of hiding the groups in SketchUp, you can also move the GeometrySink group to a different location, so you'll be able to see both the operands of the boolean operation as well as the results.

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                                • genki.ttG Offline
                                  genki.tt
                                  last edited by

                                  I just installed v.0.5.0 on mac, but it doesn't start when I click Vz icon or select 'Start Viz' from menu ... what's wrong??

                                  SketchUp PRO 2016
                                  MacBookPro 15' OSX 10.11.6

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                                  • F Offline
                                    fluid
                                    last edited by

                                    Do you get any error in the ruby console?

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                                    • genki.ttG Offline
                                      genki.tt
                                      last edited by

                                      @fluid said:

                                      Do you get any error in the ruby console?

                                      Ruby console shows ...

                                      Error: #<NoMethodError: undefined method start' for VizPro:Module> /Users/architect7/Library/Application Support/SketchUp 2016/SketchUp/Plugins/VizPro/VizProCore.rb:7:in block in module:VizPro'
                                      SketchUp:1:in `call'

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                                      • F Offline
                                        fluid
                                        last edited by

                                        We just released a new version of Viz, you can get it here

                                        In this new version:

                                        • Improved GraphEditor look
                                        • Fixed Mac issue
                                        • Added more primitives, such as Cone, Sphere, Teapot, Cylinder
                                        • Added a node to create lines from an array of point positions

                                        http://www.fluidinteractive.com/wordpress/wp-content/uploads/2016/08/MakeTeapot.png

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                                        • genki.ttG Offline
                                          genki.tt
                                          last edited by

                                          Thank you for rapid release !
                                          I could open VizPro on Mac !
                                          I could see the tea cup that has a big hole on bottom !


                                          VizPro061_TeaCup.png

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                                          • F Offline
                                            fluid
                                            last edited by

                                            We just released a new version of Viz, you can grab it here.

                                            This version highlights:

                                            • Added the "Duplicate" node, to copy and instance geometry
                                            • Improved node editor look
                                            • Bug fixes
                                              Viz getting started guide

                                            [flash:36jgs09v]https://www.youtube.com/v/MjmTH2uixd4[/flash:36jgs09v]

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