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    Animator: Parametric Animation plugin - Discussion

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    • JQLJ Offline
      JQL
      last edited by

      Please Fredo, stop this already or I'll have to learn yet another thing... animations!

      www.casca.pt
      Visit us on facebook!

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      • deaneauD Offline
        deaneau
        last edited by

        @Fredo6

        Hi Fredo, in your first post you have asking about models.

        Eneroth Railroad System have Steam Locos.

        http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=57831

        2016-03-31 10h42_59.gif

        Could be its usefull.

        Im happy that you work for this Project.

        This is a quantum leap.

        when animations will be exportable to other 3d software (3DMax, Cinema4d etc.) this would be great.

        yes this softwares have an own animation plugin however, the feeling in sketchup is better for all sketchup users.

        why i search an exportable animation?

        i ll design objects for the Simulator Trainz

        http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=61818%26amp;hilit=+trainz

        and some objects will need animations,too.

        the problem of the export plugin is:
        no support for attachement points and animations.
        this will only support 3dmax ๐Ÿ˜•

        good luck for this awseome project.

        EDIT:

        https://3dwarehouse.sketchup.com/warehouse/getpubliccontent?contentId=a2e01664-06aa-4b09-9efd-62eec3c588af

        Link Preview Image
        3D Warehouse

        3D Warehouse is a website of searchable, pre-made 3D models that works seamlessly with SketchUp.

        favicon

        (3dwarehouse.sketchup.com)

        Dean

        MADE, BORN AND LIVING IN BERLIN
        Big Thank You to all Programmers
        Some German words are so long that they have a perspective. M.Twain

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        • fredo6F Offline
          fredo6
          last edited by

          Dean

          I am still far from constrained kinematics, but know what to do. Simply, more GUI to code than the engine itself.

          For your trains, I think that animation would always be superior in terms of simplicity when it is embedded in an application. For the Eneroth RailRoad, at least the rails serve as a guide for the movement.

          Regarding export of animation, I have absolutely no clue of what would be needed, but I guess this would be in addition to exporting the objects themselves and their geometry. If someone knows what to do, I will be able to open Animator for the information on the animation part.

          Fredo

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          • JQLJ Offline
            JQL
            last edited by

            Are you talking about some sort of SDK or API?

            The question then will be: have you thought about how much will you charge for the plugin?

            www.casca.pt
            Visit us on facebook!

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            • deaneauD Offline
              deaneau
              last edited by

              @Fredo6

              i have seen that many users work with Sketchup to design for Game Engines.

              Your Plugin go in the right direction.

              Animation-Export is needed to animate somethink, like Pantograph for Locos and Trams.

              I think, we all understand that is not the same like fast food or douglas "come in and find out". all this need time AND a strong brain.

              i will take the hat

              like on the picture, for you and all other programmer here.

              http://hilfe-fuer-kimberley.de/onewebstatic/313462468e-Hut ziehen.jpeg

              MADE, BORN AND LIVING IN BERLIN
              Big Thank You to all Programmers
              Some German words are so long that they have a perspective. M.Twain

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              • duanekempD Offline
                duanekemp
                last edited by

                Animation in SketchUp has been the dream since I first heard that it made scenes. Everything else has been like pulling teeth to get good animation. Last project I worked on was horrendous with Proper animation tools, tweens at 25 fps for blinking lights and everything had to work with only the 8 allowed positions available with the Proper Animation plugin.

                SO, I AM SO HAPPY TO DISCOVER THIS HERE! (Thank you Solo for sharing the link!)

                I use both Mac and PC. I'd be more than happy to assist in anyway I can. Please consider me for any testing. I have a WIP spaceship project that is rigged for flight, opening landing gear and tail movement for landing, turrets and more just WAITING for this.

                ![Landing Gear "Parked](/uploads/imported_attachments/MTFR_SeedBudteststransfer-Scene262.jpeg "Landing Gear "Parked")

                ![Landing Gear "extended"](/uploads/imported_attachments/cQNS_SeedBudteststransfer-Scene27B.jpeg "Landing Gear "extended"")

                ![Tail Position "Break/Landing"](/uploads/imported_attachments/m3t2_SeedBudteststransfer-Scene28b.jpeg "Tail Position "Break/Landing"")

                Flight: Tail position normal/Gear retracted to thorax.

                And if possible to get some basic movement from the people models for (not TOO close) shots on landing.... cool.
                Cockpit crew

                As I'm working with Thea, I can't wait to participate in testing, if available or get my hands on this.
                Congratulations on the initiative.

                Can't WAIT!

                Duane Kemp

                Kemp Productions
                Puidoux, Switzerland
                Gallery:
                https://duanekemp.artstation.com/

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                • romboutR Offline
                  rombout
                  last edited by

                  Its looking really and has come a far way.

                  The thing i quite not understand all these requests. As a base for sort of simple thing this is great. A lot of request i see are for quite difficult animations. If you would want to do that go to a app which support that. Making advanced animations you need tons of panels to control your mesh, record sheets, loops etc etc.

                  The first major issue that the Viewport of sketchup wont coupe with heavy models, so why try to make beautiful animations with low poly models?

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                  • JQLJ Offline
                    JQL
                    last edited by

                    Why try to kick a ball with your feet into an objective when you can take it there with your hands?

                    Because taking it with your hands hurts!

                    http://epmgaa.media.lionheartdms.com/img/photos/2015/09/14/Rugby-Championships-Big-Hit.jpg

                    Both of them are great fun though!

                    www.casca.pt
                    Visit us on facebook!

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      All I'll say is peeps will have lots of fun with Animator ๐Ÿ˜„

                      Download the free D'oh Book for SketchUp ๐Ÿ“–

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        ๐Ÿ˜ฎ


                        animator.gif

                        Download the free D'oh Book for SketchUp ๐Ÿ“–

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                        • OxerO Offline
                          Oxer
                          last edited by

                          Incredible plugin!! ๐Ÿ˜ฎ
                          This opens a new world of possibilities into SU, and I think that Tomasz (Thea4SU developer) will give support to the plugin, we will see fantastic animations when the plugin is released to the public.
                          If you need Mac tester's, you can count on me. ๐Ÿ’š

                          "The result is the end what is important is the process" by Oxer
                          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                          • usenU Offline
                            usen
                            last edited by

                            Hi,

                            Every common program has the timeline at the bottom, will you keep it on the left?

                            http://www.sketchupturkiye.com/

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                            • ntxdaveN Offline
                              ntxdave
                              last edited by

                              @usen said:

                              Hi,

                              Every common program has the timeline at the bottom, will you keep it on the left?

                              You will be able to place the timeline on the left, right, top, or bottom. The default is on the left.

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                              • pilouP Offline
                                pilou
                                last edited by

                                Sorry where is the plugin ? ๐Ÿ˜ณ
                                It's only for happy fews ? ๐Ÿ˜„

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • ntxdaveN Offline
                                  ntxdave
                                  last edited by

                                  Still in development.

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @usen said:

                                    Every common program has the timeline at the bottom, will you keep it on the left?

                                    Animator timeline bottom.png

                                    Animator Timeline top.png

                                    Animator Timeline left.png

                                    Animator Timeline Right.png

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                                    • JQLJ Offline
                                      JQL
                                      last edited by

                                      LOL!

                                      The main mistake is confusing Fredo6's work with common programs!

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Fredo President! โ˜€

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          New round of donations for Fredo - anyone?

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @pilou said:

                                            Sorry where is the plugin ? ๐Ÿ˜ณ
                                            It's only for happy fews ? ๐Ÿ˜„

                                            I am still resolving some basic issues with the animation representation framework. So there is some delay, again and again.

                                            Fredo

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