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    Animator: Parametric Animation plugin - Discussion

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    • fredo6F Offline
      fredo6
      last edited by

      @whiterabbit said:

      Can you point me to a thread if it exists of how to slow down a camera move (view to view ) I can implement it fine with the movement of objects but cant seem to figure out the camera part. It also seems to work for the beginning view but not for the end view?

      I guess you refer to the fade out property of camera elements (i.e. transition to next camera), which can be parameterized with Easing.
      The best is to refer to the Tutorial thread, for instance, this one, video 4.

      Fredo

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      • W Offline
        whiterabbit
        last edited by

        I think I figured it out. I thought you had to assign a curve to the beginning view and then a curve to the end view. Seems that an "s" curve only on the front view accelerates and then decelerates from one view to the other.

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        • G Offline
          GameOfBoxes
          last edited by

          Hi Fredo,

          Hope this thread is still somewhat active. I made a post over in Extensions looking for help.

          Let me know what you think!
          https://sketchucation.com/forums/viewtopic.php?f=80&t=70288&e=0

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          • fredo6F Offline
            fredo6
            last edited by

            @gameofboxes said:

            Hi Fredo,

            Hope this thread is still somewhat active. I made a post over in Extensions looking for help.

            Let me know what you think!
            https://sketchucation.com/forums/viewtopic.php?f=80&t=70288&e=0

            This is difficult to do with Animator, and more something to construct with MSPhysics(by Anton S), as you just need to define some hinge constraints between the 3 objects.

            In some particular cases, like yours, you can simulate it with Animator, as illustrated with the video below

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            • M Offline
              moderatelyfunky
              last edited by

              Thanks for your amazing work, Fredo. I'm just trying to learn how to use Animator.

              I'm confused about why the clip sequencer will reposition clips after I've placed them. It seems to have some built-in logic that wants to move a clip from one track to another and I can't figure out how to override it so that I can lay them out the way I want.

              In the picture I've attached, I had all the movements in one track and the scaling in another. When I saved, Animator shuffled the Scaling and Movements.

              Is there a switch I can flip, or can you explain the logic behind the automatic rearranging?

              autoArranged.PNG

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              • fredo6F Offline
                fredo6
                last edited by

                @moderatelyfunky said:

                Is there a switch I can flip, or can you explain the logic behind the automatic rearranging?

                Currently the re-arrangement is automatic, that is the track on which clip elements are put. Usually, cameras are on the first tracks.
                I am thinking of letting freedom to the user in a next version however.

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                • M Offline
                  moderatelyfunky
                  last edited by

                  Thanks for the reply. I wouldn't care, but it's having an impact on the end result. With the scaling reshuffled by Animator, the second path movement starts in a slightly different location.

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    Normally, the re-ordering of tracks does not change the start time and duration of the clip elements.

                    Do you observe something different?

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                    • M Offline
                      moderatelyfunky
                      last edited by

                      I created a simple scene to confirm and found that the point of contact stays put when the path remains where I placed it, but when saving rearranges the clips the point of contact is no longer connected to the corner I specified and scaling expands the corner away from the curve.

                      I couldn't consistently reproduce it, but with this example the tracks stayed put after closing and reopening the SketchUp file.

                      I've attached the file.

                      If you have any advice I'd appreciated it.

                      Thanks!
                      Joe

                      SketchUp Pro 2020
                      20.0.363 64-bit

                      Animator 2.6a - 12 Jan 20


                      ClipSeq_AfterAddingScaling.skp

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        I assume you want the corner to stay along the path.

                        If so, then your scaling should be done from the opposite corner handle.

                        Animator - scaling along path.gif

                        Here is the file corrected

                        ClipSeq_AfterAddingScaling - right handle.skp

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                        • M Offline
                          moderatelyfunky
                          last edited by

                          Thanks for taking the time to answer such a dumb question! I'm starting to get comfortable with Animator and loving it. Thanks again!

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                          • C Offline
                            carlurcia
                            last edited by

                            Hi,
                            I´m having a problem with Animator after not using it for months. I used to put "tracking cameras" for following objects and trying to smooth the transition between the "sketch up cameras". But everything works well except de "tracking cameras" which block the Animator and don´t allow you to continue with the video.

                            Sketch up 2020
                            Animator_v3.2a
                            LibFredo6_v11.6a
                            SketchFXEx-3.0.2
                            AmbientOcclusionEx-2.8.0

                            Thank you very much for any suggestions

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @carlurcia said:

                              Hi,
                              I´m having a problem with Animator after not using it for months. I used to put "tracking cameras" for following objects and trying to smooth the transition between the "sketch up cameras". But everything works well except de "tracking cameras" which block the Animator and don´t allow you to continue with the video.

                              Could you post or PM me the model so that I have a look.

                              Many thanks

                              Fredo

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