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Animator: Parametric Animation plugin - Discussion

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  • F Offline
    fredo6
    last edited by 1 Feb 2016, 12:41

    This is a thread for discussion about a plugin I am working on, called Animator.

    Animator is a Parametric and Interactive animation script. It manages unit movements for objects and cameras along a timeline:

    • Parametric, as it is based on the decomposition of movements in unit transformation (like translation, rotation, spin, ...). The exact position of objects and cameras can therefore be calculated at any time in the animation, at any frame rate.
    • Interactive, as you can create / modify unit movements and arrange them on a timeline. So you can see immediately the result of the change.

    The short video below gives a first idea of the concept.

    Animator Early work 2.gif

    I am also looking for simple models designed for animation, like robots or mechanical devices, so that I can test the script as I am finishing it (which may take long actually).

    Fredo

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    • P Offline
      pilou
      last edited by 1 Feb 2016, 13:27

      The new hit of 2016! 😉

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • R Offline
        Rich O Brien Moderator
        last edited by 1 Feb 2016, 13:31

        here to help....and drool!

        Download the free D'oh Book for SketchUp

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        • P Offline
          pilou
          last edited by 1 Feb 2016, 13:32

          Does this will be possible: Movements of the mechanical digger? (not the "Physics" falling objects)

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • O Offline
            otb designworks
            last edited by 1 Feb 2016, 13:42

            This thread has made me very happy! Go Fredo Go!!!!

            Cheers, Chuck

            OTB Designworks is on Youtube

            6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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            • S Offline
              solo
              last edited by 1 Feb 2016, 13:43

              Awesome, just what I have been talking about, any way I can help, just ask.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • P Offline
                Pixero
                last edited by 1 Feb 2016, 13:53

                Yes, YES, YEEES! 👍 😄
                Finally.
                This is something I have been wishing for for a looong time.
                I'd love to try it to give feedback.

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                • N Offline
                  ntxdave
                  last edited by 1 Feb 2016, 14:56

                  I am happy to share a sample animation that Fredo created with the alpha version of his Animator plugin using one of my sample car washes. It shows both the ability to animate objects and do some "fly through" stuff.

                  Personally I am excited about the potential I am seeing here and glad that it is finally out there for the whole world to see.

                  BTW: Someone enlighten me what I did wrong with my attempt to include the YouTube video.

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                  • M Offline
                    massimo Moderator
                    last edited by 1 Feb 2016, 15:01

                    @ntxdave said:

                    BTW: Someone enlighten me what I did wrong with my attempt to include the YouTube video.

                    Just erase the "s" from "https".
                    I embedded it for you.

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                    • N Offline
                      ntxdave
                      last edited by 1 Feb 2016, 15:09

                      @massimo said:

                      @ntxdave said:

                      BTW: Someone enlighten me what I did wrong with my attempt to include the YouTube video.

                      Just erase the "s" from "https".
                      I embedded it for you.

                      Thanks - I appreciate that so that I can do it in the future.

                      For those viewing the animation, please notice how smooth it is. In the original animation posted by Fredo, also notice that while his SU model has multiple scenes, the animation appears to be taking place in a single scene. Think about that.....

                      Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.

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                      • S Offline
                        solo
                        last edited by 1 Feb 2016, 15:14

                        @ntxdave said:

                        Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.

                        It is possible in Lumion.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • N Offline
                          ntxdave
                          last edited by 1 Feb 2016, 15:23

                          @solo said:

                          @ntxdave said:

                          Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.

                          It is possible in Lumion.

                          When I looked at the animation capabilities in Lumion, it said (at least what I remember) was that you could not do subcomponents. Therefore if I had parts that I wanted to animate at two levels (like the first brush that both spins and pivots on an arm) you could not do that (at least that was my understanding). It would be great if we could do the basic animations within SU and then import them into those products and take advantage of their rendering and other capabilities.

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                          • S Offline
                            solo
                            last edited by 1 Feb 2016, 15:29

                            @ntxdave said:

                            @solo said:

                            @ntxdave said:

                            Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.

                            It is possible in Lumion.

                            When I looked at the animation capabilities in Lumion, it said (at least what I remember) was that you could not do subcomponents. Therefore if I had parts that I wanted to animate at two levels (like the first brush that both spins and pivots on an arm) you could not do that (at least that was my understanding). It would be great if we could do the basic animations within SU and then import them into those products and take advantage of their rendering and other capabilities.

                            It would be fantastic if this animation could be exported to a 3rd party animation app as .fbx, will not hold my breath however, In lumion to create this you would have to import all moving components separately however, can become very fiddly.

                            I hope that this animation gets supported by the SU integrated render engines like Twilight, Thea, Podium, Corona, Vray, etc.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • chriC Offline
                              chri
                              last edited by 1 Feb 2016, 19:28

                              Hi Fredo

                              Many Thanks for this new plugin.

                              I think that the movement is done by the timeline .
                              Is it possible to combine 2 movements like following examples from SKETCHYPHYSICS ?

                              in french
                              Il me semble avoir compris que la "timeline" commande les mouvements
                              Est-il possible de combiner des mouvements pour qu'une pièce en pilote une deuxième , comme dans les exemples SKETCHYPHYSICS ?.

                              Bye
                              Chri


                              FOURBAR.gif


                              CAME+TRANSLATION.gif


                              CAME+ROTATION.gif


                              ROTATION+ROTATION.gif


                              FOURBAR.skp


                              CAME+TRANSLATION.skp


                              CAME+ROTATION.skp


                              ROTATION+ROTATION.skp

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                              • P Offline
                                Pixero
                                last edited by 1 Feb 2016, 20:12

                                I really hope it will be possible with ease in and out and not just linear interpolation between key frames.

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                                • F Offline
                                  fredo6
                                  last edited by 1 Feb 2016, 20:18

                                  @Pilou and chri

                                  Animator is purely based on kinematics, not physics. In addition, Animation is predictive, as you specify the movements, whereas Physics will dynamically calculate the movements based on physical laws (weight, collisions, ...).

                                  Therefore the purpose is very different, one is for illustrating, the other for playing or simulating.

                                  Animator should however include a Visit Controller mode, where you can animate the sequences individually.

                                  Fredo

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                                  • F Offline
                                    fredo6
                                    last edited by 1 Feb 2016, 20:21

                                    @pixero said:

                                    I really hope it will be possible with ease in and out and not just linear interpolation between key frames.

                                    I plan to include Easing hopefully. You can see it in the video of the first post (look at Homer or some small cubes, which move with acceleration).

                                    Fredo

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                                    • P Offline
                                      Pixero
                                      last edited by 1 Feb 2016, 20:24

                                      Another wish.
                                      Perhaps for a later version, would be a curve editor for those who wish more precise control over animation.

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                                      • P Offline
                                        Pixero
                                        last edited by 1 Feb 2016, 20:26

                                        ...and another one...
                                        A way of retiming a animation "clip" by making it longer or shorter.

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                                        • F Offline
                                          fredo6
                                          last edited by 1 Feb 2016, 21:45

                                          @pixero said:

                                          ...and another one...
                                          A way of retiming a animation "clip" by making it longer or shorter.

                                          Actually you can adjust the duration and start time of each element of a clip.
                                          You can also play the animation with variable speed.

                                          See at the end of the video, where I used a model provided by chri.

                                          Fredo

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