Profile Builder 2 Tips and Tricks
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Tip: You can use the Extend tool to split an existing profile member if you tap the CTRL key when using it. Also, you can use this tool to extrude any face into a Profile Member.
The Extend tool is so simple, but it might just be my favorite tool in PB2.
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You can extend multiple profiles too.
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I'm very interested to know if PB2 works with dynamic components or if you plan to use some kind of custom parametric dynamic component in the future...
I'm still trying to steal Railclone techniques ideas to implement them in Railclone/s4ucomponents/Skatter/SketchUV/s4uSlice/QFT/SubD combo. Clearly PB2 lacks some random parameters (multi-texture, random components in assemblies, path-guided positioning of profiles to be extruded in assemblies, possibility to interrupt profiles along path in assemblies, more UV mapping options, etc.
My Sketchup possibilities tends to look more and more like 3dsMax yet with a simpler interface but a more tedious workflow.I'd like to quickly populate glass facade with venetian blinds for example.
Right now I'd have to use a simplified grid (mimicking the facade modulation) to have the quad faces needed by s4ucomponents, create x variations of blinds components, random select quads of my grid, use s4ucomponents to replace selected quads by a blind component, and redo it again until all the quads have been replaced by blind compos.
It would be way easier to have the job done by a variant of PB2; I'd draw a line per level, use an assembly creating a linear array of dynamic venetian blinds which in turn could be randomly opened or closed with a seed controlled by PB2. PB2 could offer the possibility of multiplying this linear array on several levels and my facade would be done. Of course if the venetian blind could be a dynamic compo embedded in the facade element (with glazing, frame, structure, etc.) it would be even more powerful, and we would be even closer to Railclone.I'd imagine the same thing for suspended ceilings, wooden and tiled floors, etc. thus replacing SDM floorgenerator in the process.
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Hi,
I am drawing profiles over geometry that is not aligned to the default world axes.The geometry is contained within its own group, and its own axis orientation. in my case, i am trying to extrude mullions on a vertical plane to create a storefront. the plane is not aligned to the default world axis. when i try to create profiles along the vertical lines on this plane, the profile remains aligned to the world axis. the local axes of the group is ignored. any way to work around this?
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@penumbra said:
Hi,
I am drawing profiles over geometry that is not aligned to the default world axes.The geometry is contained within its own group, and its own axis orientation. in my case, i am trying to extrude mullions on a vertical plane to create a storefront. the plane is not aligned to the default world axis. when i try to create profiles along the vertical lines on this plane, the profile remains aligned to the world axis. the local axes of the group is ignored. any way to work around this?
Hello penumbra,
Thanks for your post. We are aware of this issue. Unfortunately, there is no current workaround other than to use the profile rotation attribute to align the profile as desired. -
@whaat said:
@penumbra said:
Hi,
I am drawing profiles over geometry that is not aligned to the default world axes.The geometry is contained within its own group, and its own axis orientation. in my case, i am trying to extrude mullions on a vertical plane to create a storefront. the plane is not aligned to the default world axis. when i try to create profiles along the vertical lines on this plane, the profile remains aligned to the world axis. the local axes of the group is ignored. any way to work around this?
Hello penumbra,
Thanks for your post. We are aware of this issue. Unfortunately, there is no current workaround other than to use the profile rotation attribute to align the profile as desired.Maybe here's an idea. "Save as" the storefront component (contextual menu) and work on it in a file where the component's axes (I think) are also the model axes. Then reload as you go.
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PB3 is amazing! Auto-assemly and multiple paths rock.
Thank you Whaat! -
I used to use 1001bit pro for multiple paths but it was very limited profile shape wise...
Not to mention now with PB3 we can modify both the profile shape and the path afterwards! This rocks!I used to like the headache when trying to figure out the correct formulae to get nice looking assemblies but indeed auto-assembly seems to be way faster than me.
What is fantastic too is the retro compatibilty!
I was afraid to have to rebuild all my assemblies... but they work like a charm! -
Too bad all PB related discussions are gone. I could find this one only via external search. Conflict of interests with Whaat?
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@rv1974 said:
Too bad all PB related discussions are gone. I could find this one only via external search. Conflict of interests with Whaat?
What conflict of interests? He has a beta testing forum that he may make public. That's up to him.
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