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    [Plugin]Mesh to Poly

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    • thomthomT Offline
      thomthom
      last edited by

      @ithil said:

      Oops! I reinvent the wheel .... ๐Ÿ˜ณ

      It's a clear indication that I've not messaged well all the capabilities with QFT. I'm fully aware that the docs need major updates.
      However, don't get me wrong - I absolutely love the fact that someone set out to create a utility to aid in the quad workflow for SketchUp. ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ I'm been hoping more people would pick up on it - and especially developers.
      (I just realized I've yet to put a proper license on QFT source - which I should. Something like MIT.)

      I also hope to refactor some of QFTs core such that it's easier to reuse it for other extension - allowing more people to develop new tools. Please do reach out if there should be any questions in regard to integrating with QFT quads.

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • ithilI Offline
        ithil
        last edited by

        Thank you for your plug-ins!
        It's a great job! ๐Ÿ‘ ๐Ÿ˜Ž
        I have a few easy questions.
        Do you have a plugin to import OBJ files with the correct polygons?
        I do not work in a blender. I can not use this option from the QFS
        I need to import POLY from 3D MAX and ZBrus.
        And plug-in for exports to OBJ without triangles would be cool.

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        • pilouP Offline
          pilou
          last edited by

          @unknownuser said:

          Do you have a plugin to import OBJ files with the correct polygons?

          Seems QFT has that! ๐Ÿ˜‰

          Import ZBrush obj file is a little dangerous! ๐Ÿ˜„
          Make some decimation before! ๐Ÿ’š

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • ithilI Offline
            ithil
            last edited by

            Oh my God!
            This is a holiday!
            Great news!

            about Zbrush
            I agree. It is dangerous to ๐Ÿ˜ƒ
            But at least a little billet..

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            • thomthomT Offline
              thomthom
              last edited by

              Yea, as pilou says, QFT has both an OBJ importer and exporter to complete the workflow of moving quad meshes between other applications. Again it's somewhat hidden. ๐Ÿ˜ž I really need to get on to updating the docs.

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • panixiaP Offline
                panixia
                last edited by

                @pilou said:

                Import ZBrush obj file is a little dangerous! ๐Ÿ˜„
                Make some decimation before! ๐Ÿ’š

                pilou i strongly reccommend z-remesher over decimation master for such stuff ๐Ÿ‘

                actually in the beta stage of the importer a zbrush (z-remeshed) model was used, and that worked pretty fine!
                here is my proud puppet "Pollo" happly imported with proper textures and quads in sketchup for the first time

                more of the original Pollo with all displacement and stuff in action here ๐Ÿคฃ
                https://www.youtube.com/watch?v=3Zd8mFH7bGY

                first ever zbrush to sketchup.JPG

                @pilou said:

                Sounds similar to what QuadFace Tools do - with Sandbox Quads to QuadFace Tools quads.

                ๐Ÿ˜ฎ what a huge doooh-moment. i used to run selection toys "select only soften" for that.. a couple of clicks more.. every time ๐Ÿ˜’

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                • pilouP Offline
                  pilou
                  last edited by

                  Yes any functions who reduce, transform this enormous mass of polygons! ๐Ÿ˜‰

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • panixiaP Offline
                    panixia
                    last edited by

                    @pilou said:

                    Yes any functions who reduce, transform this enormous mass of polygons! ๐Ÿ˜‰

                    yes for sure that's the first goal, but in this particular case.. i was suggesting z-remesher over decimation master because that not only reduces the polycount, but also provides nice and clean flowing quad-topology and a good base for unwrapping and putting all polypaint detail into one texture you can use in sketchup.. โ˜€
                    not sure that would work with decimation master too..

                    here is the wireframe from the low-poly sketchup version of pollo achieved with zremesher + quadface tools .obj importer
                    and below you can compare the final unwrap-texture and some of the original photos taken from real-world Pollo, used to texture it by Z-app link..

                    i don't know if and when i will have the time to finish it with proper sub-tool for eyes and hands.. ๐Ÿ˜’

                    pollo topology.JPG
                    pollo unwrapped.JPG
                    realworldpollo.JPG

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                    • D Offline
                      dkdude
                      last edited by

                      Hey guys, it doesn't work on my pc, I am using sketchup 2016. any suggestions? thx!

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                      • N Offline
                        nnightdream
                        last edited by

                        Hi, Mesh to Poly doesn't work on my PC. What am I doing wrong? I tried to use sketchup 2016 and 2017. I have last version SUBd plugin.

                        Thanks.


                        Mesh to poly doesn't work

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                        • panixiaP Offline
                          panixia
                          last edited by

                          @nnightdream said:

                          Hi, Mesh to Poly doesn't work on my PC. What am I doing wrong? I tried to use sketchup 2016 and 2017. I have last version SUBd plugin.

                          Thanks.

                          Because the plugin need the edges (for the diagonals) to be set on "soft and smooth" and just turns off the "cast shadows" property.
                          Your triangles are not soft (and I believe not smooth too) so it will not work on them.

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                          • N Offline
                            nayazerez
                            last edited by

                            hi! I installed the extension through extension manager, but I cant find a tab it the toolbars! can you plz help with that?? thanks!

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                            • Rich O BrienR Online
                              Rich O Brien Moderator
                              last edited by

                              @nayazerez said:

                              .....I cant find a tab it the toolbars! can you plz help with that?? thanks!

                              Try Plugins(Extensions) >> Ithil Tools >> Mesh to Poly

                              Download the free D'oh Book for SketchUp ๐Ÿ“–

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