SubD examples and models
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@box said:
I almost stopped watching it in the first few minutes because of the computer voice. I'm very glad I persevered.
LOL! i know.. that f*%#in' robot voice is so annoyng that actually you should have to be glad, first of all, I MYSELF persevered in doing it.. altough i was actually helped in that phase from a friend who works in education (actually it works at engeneering college and they use all of this nice stuff for teaching/learning )
that said.. i'm pretty much sure you would be even a lot more pissed by my terrible spoken english, wich is even worse than my written one lol
i have to say (being this my first ever tutorial) that i way understimated how difficult is to model something without jumping/redoing steps, without never undoing or drafting along the way and trying to act in a smooth way.. if you ask me to try to speak english on the top of all this stress... that would drive me completely crazy AAAHRGGtry to do something similar while speaking italian and let me know
@box said:
I need to make more effort with my mounting holes, their topology is a little ragged as they were an afterthought and I got lazy by then
if you ask me, the topology of that holes is not wrong at all. maybe (unless you don't intentionally need to hard-pinch them for some reason) you can improve a bit the flow around that x-poles marked in red.
that's not mandatory, but if you dig into topology furthermore, you will learn that, when possible, you should try to move poles around, splitting the x pole in a e-pole (blue) and a n-pole (green) as you properly did at the bottom were you cut those nice loop flowing between holes..
i know all of this can be a little confusing, but poles are very important to achieve proper topology and control the flow and the pinching of the meshes.
maybe i can try to do some example model about this, but unfortunately i have no time to do this right now..try and search about "poles" there are tons of good tutorials about poles (mosto of them from blender community)
notice that quadface tools provide a useful option to hilight poles in your topology. you should pickthe quadface select tool and activte the poles from right-click menu
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Wonderful manifold Box!
Mind if I share the images? (I'd love to show the coarse mesh and the final subdivided mesh.) I'll add a link-back to whatever you want as attribution.
For the holes - the subdivided mesh doesn't seem to suffer artefacts in this case, you may not want to bother. But if you want to explore further you might want to try something like this:
http://topology-guides.tumblr.com/post/124120926080/adding-holes-to-a-flat-surface
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Feel free Thomthom to do with them as you wish. These things are all just practice doodles when I've got a few minutes.
Panixia, I understand the language problems, I've worked all over the world and and the varieties of English I've learnt to understand is boundless.
Thanks both of you for the further learning links. I'll get there when I have time.
And a last doodle before bed. I know I know another bell, but I like them.
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For the robot voice, a little trick is put the Youtube Video Speed * 2 !
Cool objects!
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@cotty said:
It's fun. It's a great way to get a feeling for "good" and "bad" proxies.
ah, ok so "stress test".. i suspected that was intendend to build some convoluted topology like this guy does
https://www.youtube.com/watch?v=b6KJOb-r16w@cotty said:
Look closely, not one triangle in there...
i meant the control meshes, not the smoothed ones..
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doh! let me check better
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damn! you're right man
very smart "hidden" variation too..
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great stuff Box, nice plane too
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Thanks Oli, a poor workman blames his tools, so it's all Thomthom's fault.
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Hi.
This is my little test
jingle_bell_ithil2.skp -
... another SubD model test launch
of course the rocket itself could have been done with SUΒ΄s follow me tool but not the merging of the rockets torso and the wings. Without SubD's crease tool, the shown black-white pattern would not be that straight but wavy somehow ...[The flames of the rocket boosters (which are cut-out PNGs) are made as Face Me components]
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Loving this! Wonderful models!
With Vertex Tools I never really saw much of what people used the extension for - as it was just a manipulation utility. The stuff I see now is amazing. -
Another quickie, there is something a little disturbing abut the angle I chose to render.
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@box said:
there is something a little disturbing abut the angle I chose to render.
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Simple mug, it did take me almost 2 hours to model (learn).... this quad thinking and using quad tools will take me big time to make them my native thinking but i think it will be worth it.
Great tool!
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That's cool! I'd love to have that as my tea-cup!
Can we see the control-mesh?
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